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Since the latest hotfix my game is completely unplayable. I play on xbox via gamepass. I struggle to load in, sometimes can't even get into the game. On the off chance I do, the game seemingly work okay until I save to quit. When I come back I load the most recent and if I do get in, I've lost everything other than the items in my inventory. Science gone, buildings gone, items in chests gone, everything. You build again, save and quit and it happens all over again. 100+ hours gone. That really sucks.
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Thought I'd posted this yesterday, no sign, so trying again. Bought Obsidian edition from GOG a few days ago, installed yesterday. Install went okay, but options for Trial of Iron and Expert mode are both ON and can't be turned off. Closed and restarted, no change. Rebooted, no change. Thought it might be Razer Cortex messing things up; turned that off, no change. Do NOT want to reinstall - 50 gigs of upping and downing with no guarantee of success. Right now thinking refund, but if there's a fix I'd love to hear of it. There are postings from two YEARS ago with this problem on other plat
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Can someone please explain to me why in turn based combat I will select an enemy to attack that is right next to my character and instead of doing this they f$&k off in a completely random direction so the enemies can just pick them off one by one? Also while on the subject how come the pointer mode on ps4 constantly breaks so you have no control over your party and on the best occasions they pi$$ off wherever direction they feel like often loading into completely different areas at a whim forcing you to sit through the god awful load times twice to get back to where you starte
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THE PIT is impossible to complete because of random crashing. Im playing on XBOX ONE. Ive ran through the area 40+ times attempting to complete this, no luck. Ive gotten so good at running I only kill 4 enemies to get to the door that requires a console to open which introduces you to the guy infront if the cameras. Ive only seen him 4 times, the game gets progressively worse as i attempt. The freezes kick me completely out of the game to my xbox homescreen. Sometimes the game crashes as soon as i enter THE PIT area. Ive tried every work around, none worked. Ive tried with and without companio
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Wondering if anyone is having issues completing Achievements/Trophies? I am on PC using Game-Pass and trying to unlock the Achievement called "Got Your Back" Which requires you to kill 50 Enemeies using a Companions Skill. I am currently stuck on 2% Complete and regardless of which Enemies or People I kill nothing increases the Bar. Anyone else having this issue?
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Okay so I just started playing The Outer Worlds and I was delighted to discover I could kill anyone I wanted! Well at least so far. So as soon as I met the character Reed I had a conversation with him, then as soon as I got the quest and we finished talking I shot him and his guards in the face, and continued on with the quest. At the end I diverted the power from the geothermal plant to the Botanical Lab and made my way to Edgewater to steal the power regulator. Well here's where we run into problems. I make my way to the Saltuna Cannery building killing the guards in my way just to find out
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Problem: The game will not create save or quicksave files but works perfectly otherwise.System:Windows 7 Ultimite 64bitAMDFX 8350 8core12GB RamNVIDIA GeForce GTX 960Attempts:I have deactivated my firewall.I have deactivated steam sync.I have deleted "locallow" and "local" Obsidian foldersI have checked "My Games" in "Documents" and "Saved Games." Both Have Pillars of Eternity folders.I have verified the integrity of game cache.I have run as administrator.I have run in compatibility mode for Vista and XP.Please help. I've exhausted every other recourse and troubleshooting forum. Please help.
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CONSTANT RANDOM CRASHES -- An Unplayable Game Hello Obsidian. I am revising this post because the "bug" I originally wrote about is much, much worse than I originally thought. I am getting constant random crashes. They occur 100% of the time. They make the game completely unplayable. If the opening PoE1 recap isn't skipped, the game will freeze/crash before the introduction cinematic (narrated by Eder) can play. If I skip the recap, the intro movie plays (Deadfire has not yet crashed mid-intro) and the first area--the In Between--loads and the game appears playable and stable. However it wil
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It appears 1.2007 broke one of our long-time mainstays for priests, perhaps as retribution for the time it was a nuke. The Priest level 2 spell "Iconic Projection" no longer does anything, it doesn't heal, it doesn't do damage, in fact, it doesn't even spawn a projectile anymore, graphical or mechanical. This bug is quite bizarre, might I add, because the spell was working absolutely fine on the beta patch. These screenies should help illustrate the issue. -Targeting, no problems thus far. -Casting, here's where the problems begins, since a projectile should have been spawne
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The latest patch seems to have introduced a myriad issues with the Behavior Editor subwindows in the game, making it impossible to customize any aspect of AI behavior through them. What happens is as follows: -Bringing up conditions or ability triggers in the Behavior Editor brings up the subwindows as it should, however, they are 100% uninteractable, clicking anything in them (even the "cancel button) does absolutely nothing - the only way to close them is pressing "Esc". -Additionally, clicking anywhere where there should be another trigger for bringing up conditions or ability trig
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Issue: This issue occured after respeccing my Chanter who is my main. Reloading my game doesnt fix anything and niether does restarting the game. Unable to edit phrases within the "edit chants" book. The right page is blank and where you would normally assign phrases into ABCD etc... is not centered on the page and is running off the bottom of the book. If I do try and assign phrases to the book to chant, it simply creates multiple copies of the chant and the action bar grows longer with multiple copies. No chanting icons can be seen on the right page only the off center chant grid things ru
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Hey guys, So my game is at the point where I am trying to gain an audience within the animancy hearings in ACT 2. I have the quest from the Dozen to retrieve the engwithian weapons from the ruins. I went to the ruins, got the spear, but never received a quest update. I have the spear in my inventory and I'm standing infront of Weden and he keeps saying come back with the weapons. I've tried two methods of having it enchanted with my soul (Killing the spiderman) and without it, leaving the spiderman alive. The problem here is the crucible knights wont give me their quest and the Doemene
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There is a range of "hidden" Talents in the game, that were cut during Beta, and isn't normally assignable during levelups. However, they were addable through the AddAbility command. However, 1.03 seem to have broken them. Not removed them, just broken them. And I'm asking why. I was using them to get around what I consider to be design flaws, and adding raw Skill Points is far from a workaround. I realize that they are not meant to be used, but breaking them just seems senseless to me. Unfortunately, I wasn't smart enough to do a backup of my ObjectBundles before patching, and I can't rest
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Sagani Pet Not Existing
Vertical posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've got Sagani in my party but ever since she has joined she has never had a wolf pet, or any pet with her. For some reason no pet icon shows, there's no way to summon the pet, and it's just as if the pet doesnt exist. I'm hoping this can be fixed ASAP and that my saves are fine with the update that can fix this. Buggy as all hell with the amount of people I've read have a pet issue on rangers. -
The Ranger's Animal Companion should receive an Athletics bonus tied to the Ranger's own skill level. As most of us have already discovered - Athletics is the most useful skill in the game and every character benefits from at least one or two points so you can finish a dungeon without resting. The Ranger's Animal companion is fatigued from only a few hours however and I feel this should be looked at.
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