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Showing results for tags 'Behavior Editor'.
The latest patch seems to have introduced a myriad issues with the Behavior Editor subwindows in the game, making it impossible to customize any aspect of AI behavior through them. What happens is as follows: -Bringing up conditions or ability triggers in the Behavior Editor brings up the subwindows as it should, however, they are 100% uninteractable, clicking anything in them (even the "cancel button) does absolutely nothing - the only way to close them is pressing "Esc". -Additionally, clicking anywhere where there should be another trigger for bringing up conditions or ability trig