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Found 6 results

  1. Now, in an interview, Grounded director Alex stated that they are hoping to add climbing to the arthropod's AI, but are having issues with programing the behavior. I propose a possible solution that I'll separate into two parts: Animation and Navigation. For Navigation, the solution would be to enclose each arthropod in two ellipsoid hitboxes; a smaller hitbox for their main body, and a larger hitbox for their legs. The larger hitbox intersects with geometry and is used to determine whether a surface is walkable, while the smaller body hitbox is used for physical collisions to prev
  2. What I mean by the UI wheel navigation is the selection of something in the UI wheels (hotwheel), as shown in the image below. -Change or add a 'release' option. By this I mean for example when using the emote wheel, using the controller, you hold the left button then select an option with the analog stick and then release the left button. Then the UI is closed and the action is carried out. This is faster than the current system of having to press the left button, select with the analog and then press another button. The current system feels somehwhat tedius to use and does not
  3. What I mean by the UI wheel navigation is the selection of something in the UI wheels, as shown in the image below. Add options to change the UI wheel navigation controls: -A 'release' option. By this I mean for example when using the emote wheel, using the controller, you hold the left button then select an option with the analog stick and then release the left button. Then the action is carried out and the UI is closed. This is faster than the current system of having to press the left button, select with the analog and then press another button. -An option to change the
  4. Here is a screenshot of my problem. https://steamuserimages-a.akamaihd.net/ugc/912423523919420114/D3BE348E52A6C0E5533E2FA6E2695ED0B0FC98CB/ I just started Act III. I am on my ship now, but I can't do anything besides go below deck and/or talk to everyone. The button that allows you to access the navigation map has disappeared. I am stuck here. Is there a fix for this or any way around this problem? Unfortunately the game has autosaved in this state and my most recent manual save is about 20 hours ago.
  5. I'm in Sayuka and I noticed there was no Inn (needed to rest) so I headed out the eastern exit thinking that there was more to the town to explore. The map shows a larger town but the eastern end inst accessible. Is this by design or a bug? I can leave by foot and explore the island, but Sayuka just seems, small.
  6. I've been thinking about a sort of "Search" skill which is both a "Narrative" joy for players and developers but also some sort of mechanical "Hub" for other skills, making it cumulatively better. What can you fit into a "Scholar" reference in my opinion? * Lore/Codex * Cartography * Search Are there any more? Basically I am thinking about ways to make it even more fun to explore not just the outer workings of the game, but the inner as well. Perhaps "Scholar" could be a skill that upgrades per how much you explore? (In another thread I speak about another "Experience" table for
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