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  1. So, I'm on my second play-through. I happened to have Felix in the party when I went into Left Field Tossball Betting in Stellar Bay...and he started flirting with Nell. Next thing I know, over in the factory bay, Velma's referring to Felix as "the infamous Felix". In the first play-through, Felix's end story was kind of sad. I'm wondering, now, if that will change, so I'm looking forward to eventually reaching the end again. But I'm also wondering if it's possible to find partners for the other companions, either with generic named NPCs or in other quests. Has anyone come across something like this for Nyoka or Ellie? I'm going to have to spend more time introducing companions to various NPCs and see what happens, now. But I'm not complaining!
  2. How come my companions don't have the same XP, preferably the same XP as me, regardless of wether they're in the party or not? I was "encouraged" to bring along Tekehu for a romp through The Gullet, and he changed places with Aloth. After going through that area and a few more side-quests, I wanted to switch back to Aloth - only to find him a couple of thousands of XP lower than my existing party and missing a level to boot. Why? I'm hard pressed to see any benefit to this, though I see a lot of con's. Con's - It discourages trying out companions you're not instantly loving - It discourages switching out party members to try out new tactics - It discourages switching out party members to get a feel for how different NPC's get along - Being "encouraged" to bring certain characters for certain parts of the game feels like the game is intentionally shoving stones into my shoe to irk me. - It's just plain annoying - I really hate it Pro's? - Making me want to play with a locked in party from start to finish probaby increases the chance I'll play it twice. Wohoo I guess? I simply fail to see any reason why it's like this... at all. It would be much much better if the entire party simply had the same XP and were at the same level at all times.
  3. Hello everyone, Some time ago I've created a Google Sheet with the automatic level progression for all the story companions in the game. I this spreadsheet I've noted all the options each companion would automatically take at each level if automatic leveling is enabled (took me quite a lot to do this through console commands), as well its Skill Points allocation and its starting equipment. Now I would like to take this thing up a notch, and insert as well an example of end-game gear each companion should wear. The problem is, I'm not so savvy about equipment in Pillars of Eternity, since I still haven't finished the game once (I'm currently at the beginning of Act III), thus I thought that someone here could help me with this project by pointing out the best equipment for each character. Before you (hopefully) start commenting on the sheet I have just two limitations about the equipment: since this is more intended for role-play than optimization the various companions must keep their "iconic" equipment (those item's with their names on it, or otherwise named after their background, like the Saint's War Armor or Massuk Hunting Bow), and also the type of weapon and/or armor can't be changed (for example, if a character comes with a brigadine and a estoc it can't equip a padded armor and a pike in the end-game). That said I hope to find someone who can help me with this project. If you have questions about it just ask away, I don't bite. Thank you in advance for your help and time.
  4. Let us remove our companion's helmets/caps/hats. Is ridiculous how they must be forced using a head item if you use it on the inventory menu by mistake. If you try to remove from their inventory a messages pops up "you can't change a head item" or something like that. You only can replace for a different one, it has no sense at all.
  5. I'm playing on Supernova, and decided to go for a dedicated a dedicated Companions build, putting 60% of my points into the Leadership/Determination branch, and then the rest in Dialogue and Stealth (for lockpicking). After a rough beginning, the sidekicks seem to be holding their own in heavy armor and the best weapon I can find (I'm always careful to manage their positioning a bit when there is a big mob). Essentially I play it the way I used to play Dragon Age: Origins, since I'm a terrible shot anyway and like the idea of micromanaging a party. Just wondering, is there an upside to pushing Leadership to 100, so that companions get a full bump to their damage output? Or are there any sort of diminishing returns that I should be aware of? Thanks.
  6. Starting topic of any/all ideas & suggestions for possible future games & DLC content. Here are a few things that I'd like to see in future installments or DLC content. 12 Companions Weapons/Armor DLC Archer companion that switches between standard crossbow & bow with power based weapons that include elemental damage ex: fire, plasma, shock, etc. Mimic/Shapeshifter companion that can take on identity/form of anyone in game which could be used for missions or to infiltrate a group/faction or replace someone in game or be used for humor aspects.
  7. - OUTER WORLDS - First off I would like to thank and congratulate the Outer Worlds Team from Obsidian and its affiliates, this game is wonderful and I havent enjoyed a game like this in awhile. THANK YOU! A few Subjects that I thought I would share with the team and fellow Captains. I use (need) loosely, more of agreeable additions. • Companions: Companions need a story buff, I would personally like to see more immersive content regarding companions, I think an expansion on content related to certain members of your crew would definitely bring some extra life and backstory to them while providing wholesome content for players that are here for the story. • Factions: More Immersive Faction quests and more faction content with varying Ranks and missions, allowing allegiances, a fluid Story based off your decisions on what Factions to bring together and what Factions you outcast from the fold. (Your endgame cutscene gave me the idea) •Factions & Reputation: There should be a way to increase your reputation based on actions displayed, a Kill on Sight Faction is basically done for the game, there should be a way to continue to obtain missions and content from KOS Factions via on-ship comms. Possibly an Emissary alerting you that “[Faction] has heard of your [ _] and is willing to come to an agreement if you help us on this task. Varying difficulty for increased or decreased amounts of Faction respect gained. This just provides a resolution to “accidental” situations. • Homesteading In regards with rallying behind a particular Faction, able to build your faction headquarters and bases (included with this is internal ship customization.) Something parallel to what Fallout 76 and The Elder Scrolls series have. This was a nice option to have when you want a break from shooting and blowing up NPC’s. • Relationships I understand this is considered not exactly a key aspect, but developing character relationships with NPCs in game heavily increase your sense of story immersion. Whether it be friends or romance, which can lead to additionally unlocked quests adding additional content. • Ammunition I found it difficult to keep up with my heavy ammunition consumption. Eventually as I progressed I gained enough bits to always buy what I needed, but increasing world spawns of ammo and increasing the amount sold per vending machine may resolve that. • Wild creatures As of currently, looting wild creatures is near useless as they drop an item worth <10 bits, maybe adding in random items on occasion could fix that. • Free Roam One thing that irked me is upon finishing your final mission(trying not to spoil) is that I am now unable to play until a DLC is dropped. Unless I want to start a fresh character. It would be wonderful to see this resolved after the DLC drop(hoping there is plenty of DLC to come.) I greatly appreciate your time and I hope the Development team checks some of this out, it would be a treat to have some of my ideas used to better this game! [XBOX]
  8. When ever I enter a Restriced Areas and the Holographic Shroud activates the game will crash after a few minutes, but only if I have companions with me. I've been playing with Ellie and Parvati, and the game have crashed in ALL the restriced areas I've been in. If I dismiss them before entering it doesn't crash.
  9. Which is the reccomended party on each dlc to have optimal and more interesting interactions with the companions?
  10. What is the code for adding (And removing) experience to specific companions using the console (not to the whole party) ? sorry for making additional mods regarding the cheat codes, but these are lacking in the pillars wiki. it would be great if these codes were already listed in the game menu from the game beginning. cheats are important not to ruin the game making it too easy, but for proper configuration of your character and the party.
  11. Hello.......... I was wondering if this game will feature a companion(s) system allowing you to meet AI in the worlds you travel too and allow them to follow you? So when travelling around doing side quests or general casual play these companions can aid you in fight. Having the ability to change their appearance/equipment and all that stuff. Would love to know as I think this really does help the game and allow you to play through in different angles/approaches. Cheers, Blathered
  12. just curious if my companions know if i'm stealing from chests etc. if i leave them outside, sneak in steal something without getting caught, then sneak out. I can see some of the more straight laced companions getting negative if you go on stealing spree's and get caught, thus they know, but was wondering if they also are looking over my shoulder tsking disapprovingly to themselves just from the act itself? thanks
  13. We have that wonderful topic for PoE1: https://forums.obsidian.net/topic/74557-companions-who-wrote-what/ and I would really love to know the same thing about PoE2. (Why? Curiosity and for the future fan-followings ) I'd say whoever wrote Serafen deserves a medal just for his speech-pattern alone. Edér must be still Eric Fenstermaker (and Edér as great as ever, of course). But who else?
  14. Edér was a Fighter on PoE, but before that, for a time he was a Rogue, in addition to that he could easily be a low level Eothas Priest, and his love for animals make it easy to view him with a pet as a Ranger, due to the flexibility of the Barbarian description, everyone could be a little Barbarian Pallegina is definitely a Paladin, may have some of other martial classes, and its not hard to make the connection with Chanter Aloth: Wizard++/Rogue-(Leaden Key) Edér: Fighter+/Rogue+/Priest-/Ranger--(just a pet) Pallegina: Paladin++/Fighter-/Chanter--(a few chants related to her ideas or birbs) Konstanten: Chanter+/Barbarian/Druid-(Boar spiritshift because Survivor) What do you think the companions would have from outside their classes based on anything the game mentioned or just a weird personal connection? Specially interested in Maia, Fassina, Vatnir and Rekke
  15. Have made a thread for this as it's now confirmed to occur for more than just myself - it appears as though companion relationships are bugged in the beta patch. More specifically my PCs no longer get hit on automatically by either Tekehu or Maia Rua upon reaching level 1 or 2 - including Maia acknowledging any other relationships. I can however follow the Aloth track (oddly even if I just state we were only friends in his initial friendship talk). I'm not sure if the game is locking my PC into the Aloth track automatically, or the initial dialogues for others aren't firing for some reason, though it appears to be the former. I noticed when I was testing my Aloth disposition mod, but it still occurs on a clean new playthrough.
  16. Hello everyone, I noticed that Xoti and Serafen's dialogue didn't update properly the other day. First, the two characters had a long discussion about Xoti's nightmares and Serafen not wanting to tell Xoti about what he saw in her mind. Then, I finished Xoti's quest convincing her to embrace the life aspect of Gaun, so that she doesn't have nightmares anymore. And then an ambient dialogue had Seragen ask Xoti about her nightmares, and she responded that she still has them. However, when talking to her afterwards, she thanks the Watcher for helping her not have nightmares anymore. I know this isn't a big bug or anything, but I still thought I'd bring it up. If you want me to upload a save file or an output log, I can do that Thank you!
  17. When the auto-level up option is turned on, the newly recruited characters have their skills and abilities allocated. What abilities they have, if they're recruited at level 20 and the first option for their class is selected?
  18. I'm having trouble finding Aloth. I don't know if it's a technical issue or if it is supposed to be like that. I read several guides and they say Aloth should have been at the Engwithan Digsite. I already finished that quest. He wasn't there and I didn't get any dialogue to recruit him. What do I do wrong? I already lost Eder in the first chapter so I'm short on companions. I need him.
  19. Any word on which companions are coming back in the expansion? I haven't seen Maia, or Tekehu in the screen shots.
  20. From time to time Amira's wing stops working. The attack animation goes on without problem, "projectile" launches but it never reaches the enemy. In combat log there is no entry for those attacks at all, as if Aloth did nothing that whole time (unless he casts spell, then corresponding entry appears in log). Bug occurs randomly, after some period of time (or after some action performed) it fixes itself. It appears that it fixes after you board your ship and land somewhere (but simply leaving and re-entering location won't help, neither will switching location, because on screenshot you can see that bug is still there despite it first (not the very first time, it happened to me on 2 walkthroughs, this being the second) showed up on the upper level of the location Poko Kohara) Also on second screenshot in combat log you may see my rogue hitting Desert Imp twice with 1 attack using Scordeo's Reward, and damage dealt differs between those 2 hits. The second issue occured after i switched weapon (not set of weapon but replaced 1 pistol with another) from Eccea's Arcane pistol to Scordeo's reward.
  21. When I talked to Maia/Fassina/Ydwin and they agreed to join the party, they did not appear in the party management window and when I initiate dialogue again their replies are the same as when they're on the ship (e.g. *Ydwin nods sharply*). I completed "He Waits in Fire" before going to Neketaka. Maia's ending slide was shown. Steam, v.1.2.0.0017, all DLC. Attached files: save game before recruiting Ydwin; endgame save (before talking to Eothas). https://drive.google.com/drive/folders/17oT2M0FZEV-1rYWxytJj6j0FUnkUBxtX?usp=sharing
  22. Issue: The companions hub appears completely gray, even if some of the paths could include new content. Expected: When a different answer is available, the opportune dialogue branch should be rekindled. I noticed this by the end of the game when I asked Eder "what do you think of Eothas now" and got a different answer from the usual stuff about the Eothas of his youth. The question was grayed.
  23. Xoti's trigger in the Old City Ruins in Neketaka still isn't working. This save is right after interacting with the soul there. Once you click on the conversation trigger that pops up, nothing happens at all. It's an issue that happened before the patch and still does. Others have been reporting other similar and worse issues related to companions in general and Xoti in specific, seemingly being the one who's the most bugged. Please check those too. I know that fixing and balancing combat is important, but the fact people have to sit on the game because quests and companions are bugged or utterly broken is simply frustrating.
  24. EDER : 6223 -> 6493 = 270 [Level 4] XOTI : 6212 -> 6454 = 242 [Level 4] +OTHER1 : 3000 -> 3216 = 216 [Level 3] +OTHER2 : 3000 > 3192 = 192 [Level 3] +OTHER3 : 3000 > 3172 = 172 [Level 3] A test with a simple quest. The test is simple : I'm always on solo. I take 0 companions. All are left behind. I pick them again after have acquired a small amount of XP. There is absolutely no link between them. Because if I don't recruit 2 lasts companions : eder and Xoti have same amount of XP. 270 and 242. So with 6 left behind or 2 = same thing. I have try to check or uncheck in a different order = no differences. Only explaination : FIRST recruited have a flag, second a second flag with a low priority ETC. WITH a definitive diminushing return. But with that, there is a problem : 270 - 192 = 78. 29 % less XP, and I am already with a level 3. (I need ideally MORE XP, than less for my Hired Companion...) If I want to keep Eder but don't want favor it, I can't. Eder will always get more XP. There are few people in others topics with 4 levels of difference with the left behind. This difference come to that^^... So I am pretty SURE^^ that the LIST of service is the problem : When you uncheck Eder for example, Eder will come immediatly first of the list. I think he have a flag of "preference". (= an advantageous amount of XP when left behind because first recruited.) So proposition : I am OK with this system, but why not create an element of gameplay arround of that ? Allow to the player to choose the priority list with XP ? I move Eder, to the last place, I place my hired number one. I gain now 270 XP and eder 172. Or more simple, why all the companion doesn't have same amount of XP ? It is difficult to add a proof of concept with a saved game, but a simple try with the first quest allow to show that.
  25. My companions keep dying the first time they get knocked out of combat, they don't have any other injury so they shouldn't be dying. I recall this happening since I visited magran's fortress (I don't remember the exact name, it's the volcano).
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