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Found 21 results

  1. Hello everyone, Some time ago I've created a Google Sheet with the automatic level progression for all the story companions in the game. I this spreadsheet I've noted all the options each companion would automatically take at each level if automatic leveling is enabled (took me quite a lot to do this through console commands), as well its Skill Points allocation and its starting equipment. Now I would like to take this thing up a notch, and insert as well an example of end-game gear each companion should wear. The problem is, I'm not so savvy about equipment in Pillars of Eternity, s
  2. I find that the Overseeing special quality is very good for casters, are there any items that provide it other than Aloth's armor?
  3. When I went into the Luminos Bathhouse to do this quest, I got distracted and talked to the attendant to use the bathhouse. There was some sort of bug that kept returning me to his dialogue box. When I stopped talking to him my party was in bathing suits. I then went upstairs to initiate the quest, did all the talking and pickpocketing, then exited the bathhouse. The only items that were returned to me were my inactive weapon slots and quick items. Active weapons and worn items were all gone. Lost a lot of gear and my last hard save was over six hours of gameplay ago. Would love to
  4. Overview:​ For the full list of accesories head over to the Official Wiki. The intention of the list is to make it easier for players to hunt for the accessories they are most likely to need in their playthrough, and to know at which point in the game they can aquire them. The List is ordered by what catagory the accessory belongs to (head, amulet etc) and within the catagories they are ordered after when you can expect to get them (early,mid, lategame). ​ Used ingame stats to get the most correct values (patch 2.0). I haven't added all of the accessories because that would take a long time.
  5. Description: Saved games load in with no gear and weapon replaced by animal weapon on the Watcher. Steps to Reproduce the Issue: Go to Outcast's Respite Go to the Alchemic Pool (my personal name for the pool of glowing purple liquid, no idea what it is called in the game files) Drink from the pool several times, and while you are transformed, quicksave. Reload your save that you made while you are transformed Cry at the loss of any equipped legendary gear items and weapon that was equipped. If all goes according to how my game got jacked up, your weapon should be replaced wi
  6. This is happening randomly, and I usually only notice when I go into my inventory to juggle things about, but often i find the 3rd weapon slot has emptied itself and the equipped weapon is back in the characters backpack (personal inventory). I haven't yet been able to pinpoint when it happens, but it has happened often enough to be annoying and noticeable. Anyone else seen this? I'm SURE i'm not imagining things.
  7. Is Pillars of Eternity II: Deadfire going to be like the first game, where if you wore a armour but no boots, your character model would still have boots on? Or will boots have independent visuals in this game? In most RPGs, I really want to play as barefoot mystical characters. It's a big deal to me, so I really hope it will be possible for my character to be barefoot while still wearing clothes/armour.
  8. When equipped, Kana's Turban's +1 Intellect suppresses Drinking Horn of Moderation's +2 Intellect. As I understand things, this is the opposite of how it should work. If you have the drinking horn equipped, unequipping Kana's Turban increases your intellect by 1.
  9. Hi, I've never noticed my bow dealing burning damage, despite the enchant--all damage shows up as piercing. Is that normal behaviour (and the burning damage is being added silently), or is it failing to do anything? Thanks!
  10. I'm not sure if the description (-attack speed) applies to spellcasting as well, and I vaguely recall reading something about shields affecting spellcasting (for some reason, I recall it had to do with Speed, though I'm thinking it's more likely the Accuracy penalty of big shields)? Thanks!
  11. [591] Transitioning is causing equipped items to disappear 1) Load attached savegame 2) Select Maya and check her equipment (character #1) 3) Click on the area exit, wait for new area to load 4) Notice that Maya's eqipment is missing Expected: The eqiupped items should not disappear! [comment:] I have not noticed this problem in earlier builds, and I am on win 7 [Files] save2.zip
  12. The Arbalest Hold-Wall has the property of 1.2x Attack Speed. When using it, however, I've noted no change in speed compared to a Fine Arbalest. I don't currently have the means to measure this with great accuracy (I'm using a stopwatch) but the time between one attack and the next, and one attack and the two that follow (starting stopwatch after un-pausing game that was auto-paused by attacking with the Arbalest from stealth, and stopping when the next [or next-next] attack occurred) were indistinguishable between the two weapons. Has anyone else observed this, or gathered more accura
  13. After placing the gem in the eye socket, in the first cave/dungeon zone. There's a cape hidden behind the wall. I've tried both manually placing the cape in my inventory and simply clicking the take all button. but, when i look in my inventory to equip the cape it is missing. Keep up the good work, can't wait to play some more of the game.
  14. In my current game,it seems like there's a whole mess regarding equipment bonuses. For example the Night-runner armor "+2 stealth" bonus don't fully apply on my main character (just+1), or the bonus stays even when the armor is taken off with Eder. So far, i noticed that a lot of hats, bracers, amulets... share the same problems. Most of the time, the buff isn't considered. I tried with several types of objects on all characters, and results may vary from one to another. In addition, there's an issue concerning hats specifically. The way it looks is always irrelevant (e.g. a mail coif th
  15. Am I missing something or is this item really not very good? The only time I can see it paying off is versus something like the Adra Dragon, provided you're spam-healing the monk. Even then, it would take 10 wounds (!) to get a measly 4 or 5 extra damage per hit. And that's assuming you aren't going to use your wounds on anything else.
  16. I haven't included a saved game with this as there isn't any one point in the game where this issue occurs, it happens constantly. The issue is that whenever I try to equip a weapon while in the inventory screen, or switch characters while in the inventory screen I have to sit through about a 15 second wait. This issue was happening to me even before the 1.03 patch, so I doubt it's something that was caused recently. When trying to level up my characters (by clicking on the + button at the top left corner of the character's portrait) the game goes through the same pause for about 30 se
  17. I've been meaning to write this one down for quite some time now : CULTURAL EQUIPMENT I've touched upon this topic before, but I think it warrants a more in-depth look. To start off - I think that many cRPGs make the mistake of rendering magical items utterly mundane; after all, if you practically trip over them since the very beginning of your journey, they do lose their charm a bit, don't they? On the other hand, using nothing but ordinary trappings doesn't sound too exciting either. What if PE offered players cultural equipment, while making magical items truly rare? Instea
  18. So one thing I think would be a cool addition to the visual look of P:E would be for cloaks to be visually represented on your character figure. I know it they were'nt represented in the original IE games, but the video from InXile for their game Torment got me "pinning for the fjords." https://www.youtube.com/watch?v=5Is2T5ue5d8 Big fan of the very public development process, and I'm sure cloaks or no, this will be one heck of a game.
  19. This thread is to discuss the inventory mechanics described briefly in update #36: Equipment and "Top of Pack" resemble the inventory system used in the IE games. The unlimited "stash" however is new. According to Josh Sawyer this unlimited inventory mechanic has been proposed in order to remove the "degenerative action" of "players making five trips in and out of a dungeon after clearing it to haul all of the loot out". I am personally on the fence about this mechanic and agree with the opinion of other fans that this mechanic might be watering down the inventory mechanics by remov
  20. Personally I am afraid PE would to repeat a Dragon age 2 situation, where two-handed weapons were the fastest in the game. Even faster than dual daggers. I don't want to see another DA2 and Devil May Cry-like 2-handed weapons that weight like feather and able to slash 8367 times per second. I know 2-H swords were not a massive things and were actually rather lightweight and flexible weapons, but if we have MASSIVE weapons, like clubs, sledgehammers, mauls or such, then I think it'll be reasonable for them to act like one. Especially with that fantasy addiction for weapons with the blades the
  21. Alright, if you could change the title to Inventory Management Proposal *Edited*, this is the contents (and thanks): The following is my proposal for how I believe the inventory management system in PE should work. My goal was to provide interesting depth while avoiding as much tedium as possible. I'm going to go over everything from the backpack, to equipment, to currency, and anything in between. Most of the system is automatic to stop 15 minute inventory rearrangements, while alot of detail, this is simply describing why and how it works. I'm a D&D pen and paper DM, naturally
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