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Found 4 results

  1. I'm playing on Xbox and noticed that when the bird is making the caw sound while perched at any location, the volume of the caw seems to be very low. As a suggestion, I think the volume should be increased considering the size of the bird. I think we should be able to hear the bird throughout the yard. If you are closer to the bird, the volume should be louder. Love the game, thanks for all your hard work!!
  2. Playing Grounded today with a friend, we both agree that the sound that the Grubs make when they are moving underground around you is way too loud. It overpowers the sound of the Wolf Spiders in the tree, even when they are chasing and attacking you. I feel that it should be slightly audible with controller vibration on console (like the ground moving beneath your feet, a tremor.) SUGGESTION: - Decrease the volume of the Grub as it moves under the ground. - Make controller vibrate when near a moving Grub, based on proximity.
  3. All sound options sliders are at 100%. Spending some time at Copperlane, at first I thought there was no "walla" at all. Then I turned off the music and cranked up the volume on my surround system as high as possible and found out there is, but at max volume those effects are barely loud enough. I guess I can leave my surround at max and get the music and voice sliders to like 10% (dunno what to do about spell effects though) so they don't blow my head off, but it's still incredibly awkward to have to set my system to "bring down the house" mode just to get these effects at an audible level. C
  4. Alright, if you could change the title to Inventory Management Proposal *Edited*, this is the contents (and thanks): The following is my proposal for how I believe the inventory management system in PE should work. My goal was to provide interesting depth while avoiding as much tedium as possible. I'm going to go over everything from the backpack, to equipment, to currency, and anything in between. Most of the system is automatic to stop 15 minute inventory rearrangements, while alot of detail, this is simply describing why and how it works. I'm a D&D pen and paper DM, naturally
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