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Found 8 results

  1. Upon logging in today i found the rotten bee armour had disappeared from an armour dummy i made. This is irritating seeing as the armour in question is uncraftable and therefore irreplaceable.
  2. The question is how much DR should you have to ensure, that most of the damage you receive is reduced? Let's say, I have a Battle Mage wearing Guardian's Plate, which gives you 13 DR if Legendary, plus 5 from Llengrath's Safeguard, 18 totally, is it worth someting?
  3. The system as I understand it is as follows, but let me know if it's been changed cause it could be outdated: When rolling for an attack, your penetration is checked vs the targets armour for the type(s) of damage you're doing. If its less than their armour, you deal 30% damage, if its equal or greater, you deal full damage, and if it's double or more, you get a 30% bonus. Presuming the system hasn't been changed, is that 30% bonus damage additive or multiplicative? Are the mechanics the same in reverse, when someone hits you?
  4. Hey, I came across a problem which prevents me from progressing with the game. after failing the "Black Fang" mission, i went back to the inventory (card collection) to rebuild my deck. i noticed that something was wrong with the armor cards filter. The armor cards toggle seems to be broken. although i have 3 armor cards in total - only two cards are shown. moreover, the number of available cards is shown as 0/3, even though i moved all the armor cards from my characters back to the deck. I'm unable to fully construct a deck, as i'm missing one armor card. this prevents me f
  5. I've been meaning to write this one down for quite some time now : CULTURAL EQUIPMENT I've touched upon this topic before, but I think it warrants a more in-depth look. To start off - I think that many cRPGs make the mistake of rendering magical items utterly mundane; after all, if you practically trip over them since the very beginning of your journey, they do lose their charm a bit, don't they? On the other hand, using nothing but ordinary trappings doesn't sound too exciting either. What if PE offered players cultural equipment, while making magical items truly rare? Instea
  6. Previous parts : 1) http://forums.obsidi...designs-a-plea/ 2) http://forums.obsidi...a-plea-part-ii/ Opening post :
  7. From the previous thread : http://forums.obsidi...designs-a-plea/
  8. One thing that I highly dislike about modern RPGs are the outlandish and outright ugly armour and designs. If you'd allow me some examples (incoming hyperbole and large images) : This Certainly looks better than this : Second example : In the examples, I've juxtaposed somewhat ornamental and a bit fantasy looking pieces of equipment with ones that look more like toys (which I consider to be a general tendency in fantasy cRPGS). Is the continuing urge for so called "epicness" really worth it? I think there's plenty of historical (and not so
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