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Found 10 results

  1. I would like an option to make a burgl mission harder/bigger for a larger reward. It could be limited to one fully “buffed” mission (maybe 10x is max) at a time. Alternatively he could have a “memory capacity” To allow multiple small buffed missions or a single full buffed mission. You could increase it by a slider in the UI. This could be explained by “overloading” burgle’s circuitry. ————— so instead of - 10 Lawn mites for 100 Rs you could increase it to - 100 Lawn mites for 1200 Rs ————— I think a 10x
  2. I would like to suggest an improvement for container storages in the game Grounded. I recently happened to have a group of Larvas show up at my base, who destroyed all of my buildings, including chests. When destroyed, the chests items popped out, and where everywhere. My suggestion would be, that upon destruction of a chest, a small bag will spawn, with your items in them, which will despawn after a set amount of time (so people will actually need to get their items out of there). The small bag can only be looted, and not used to store items.
  3. I know they will probably add it eventually but a weather system would be great and with it when it rain water container can fill up but to not make it to easy for infinite water when it is sunny water can evaporate.
  4. The bugs seems like existing ones. Dandelion has it's name. But Weed? What is that? Perfect opportunity to teach us some different kind of plants!
  5. Loving the game concept so far. Currently playing a game with my husband. Just a few things: He created the game so when I join I usually don't have a saved character, which means I lose all my stuff when I join. I wish I could play the game without him online (the same game we started together) The game randomly has save points, there needs to be a way to save the game periodically Having a better bow would be nice (possibly haven't gotten to the point where we discover this). Spiders can glitch inside things, not necessarily a bad thing just a side note.
  6. Regarding the quest Salt in the Wound, it's marked as Finished when the brawl is finished. The final entry in the Journal is simply "I could find a way to break up the scene, or at least get the fight over with." I would suggest that it would perhaps be more natural to have the Journal update upon completing the brawl with a note about the outcome, and then follow it with something along the lines of: "I should go back and talk to Nera [about reward/what happened/somesuch]" Then after speaking with Nera (and perhaps also Ezzali?) the task is marked as Complete. This way it A) provi
  7. This game does not have fast travel so it's really boring when you want to switch a party member that you have to go the ship or find a tavern. I find it an unnecessary overhead and sometime I just stick with a combination that I don't really like just because I don't want to spend time traveling 2-3 screens JUST to swap party members. It's really annoying and I really think we should have an easier way to swap party members. Sometime you just want to do it because you are doing a quest were you need a high streetwise char or a char with a specific bg for that storyline or maybe just to crack
  8. Hello Obsidian Entertainment. Thank you for the incredible game and congratulations on the well-deserved accolades it has garnered. If I had to assign a number on a scale of 1-10 to PoE, I'd give it at a solid 8.8; an incredible game, albeit one with some room for improvement. I kept a document open while playing to jot down ideas/observations/bugs... it's a very long game so there ended up being quite a few of them! I can't wait for the sequel since I'm certain it will prove to be the BG2 to PoE's BG1... perhaps—hopefully—even surpassing that venerable legend. Gameplay Improvements:
  9. So what I have noticed during my time playing PoE is that scrolls and spells have just a vague description of what they're doing. If they do damage, it is never mentioned how much damage they do and if they're buffs they never mention how exactly they're buffing you. For example, the Scroll of Protection gives you "heightened resistances" which basically could mean anything from +1 to +1.000.000 Spells, when chosen on level up, only have descriptive texts. Some of them get some information-tooltip which shows you the damage it does, but it's not all of them. The cipher's mind wave has a da
  10. Just a little suggestion for a feature I kinda expected from the GUI: when you get a pop-up about a new quest in the upper left corner of the screen, it would be convenient to be able to click on it to bring up the journal. At least, that's what I did immediately upon seeing the pop-up for the first time (I mean, I clicked on it). The journal should of course open on the newly received/updated quest, so the player can review whatever notes are made about it.
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