Jump to content

LiterallyAHorse

Members
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

14 Good

About LiterallyAHorse

  • Rank
    (1) Prestidigitator

Profile Information

  • Location
    A grassy knoll
  • Interests
    Hay, salt licks, stables, Olympic dancing competitions and Mitt Romney.
  1. Shields are optional; ranged weapons are optional; even armor is optional, however, their use is accompanied by drawbacks that balance them within the game. Shields inflict a penalty to accuracy (they should also have a recovery time penalty but that's beside the point), higher DR armor increases recovery time, ranged weapons can be interrupted while reloading; they all have some mechanic associated with their use that maintains a semblance of balance. Six figurines, used simultaneously—potentially summoning 14!!! allies up to 5m(I think) away almost instantaneously—is laughably unbalanced. Es
  2. Animancers did put animal souls into children... surely it can't be too much of a stretch to imagine encountering a rogue animancer in the woods who had an offer if you brought him a pristine chunk of raw adra. That was both a surprising and disappointing exclusion, considering the plethora of role-playing choices present during character creation. That was another feature I couldn't believe wasn't incorporated into the game, it really handicaps monks when they can never get any enchantment bonuses when using their primary means of attack; their fists. The only problem with that
  3. Wow. That's a pretty major bug, hopefully its high on Obsidian's priority list to fix.
  4. I agree, the skills in general were mildly disappointing. I think there's a lot of potential in them though, and I'm certain that their in-game use will be expanded significantly in the sequel.
  5. Difficulty: I'm sure that some of these suggestions will be fairly contentious, however, I beat the game on PotD using only story NPCs, didn't use figurines/potions/scrolls/traps, had expert mode on, and found it to be more of a 'hard' mode (hard mode was much too easy) than a ridiculous, unfair challenge. I even ended up using Cheat Engine to drastically reduce my party's experience on multiple occasions. If they're too much for expert mode/PotD, maybe they could be implemented, with others, into an even higher difficulty mode for the expansion/sequel, 'Way of the Grognard'?
  6. I wish I had started taking notes immediately, instead of 1/3 through the game, I'm sure there'd have been many more suggestions. Oh well, I'm sure there's going to be more observations during my TCS run in a few months, once the game has been refined and polished until its positively blinding (I hope). I was thinking more along the lines of the 'Stop Party Movement' option underneath the 'Enemy Spotted' and 'Combat Start' Auto-Pause options. It's pretty trivial but I love an overwhelming amount of UI options... it's one of the main differentiating factors between true CRPGs and conso
  7. Hello Obsidian Entertainment. Thank you for the incredible game and congratulations on the well-deserved accolades it has garnered. If I had to assign a number on a scale of 1-10 to PoE, I'd give it at a solid 8.8; an incredible game, albeit one with some room for improvement. I kept a document open while playing to jot down ideas/observations/bugs... it's a very long game so there ended up being quite a few of them! I can't wait for the sequel since I'm certain it will prove to be the BG2 to PoE's BG1... perhaps—hopefully—even surpassing that venerable legend. Gameplay Improvements:
  8. Here are a few more bugs that I've encountered as I've played. I'm sure some have already been reported, so I'm sorry for any unintentional repostings. -Looting containers or corpses in the Burial Isle section of Twin Elms stopped being possible, although gathering plants was still possible. Restarting the game fixed the bug. -A barbarian using jolting touch procs carnage attacks that do jolting touch's damage, making it brokenly OP. -The Adragans and Xaurips surrounding the Adra Dragon can be killed without pulling the Adra Dragon. This is on PotD and after alerting the dragon
  9. Oh wow, so it is. After getting the bestiary entries for the Sky and Adra dragons I wondered why Cail hadn't given one too... I had forgotten that it wasn't actually a dragon.
  10. Here are some more bugs that I've encountered as I've played. I'm sure some have already been reported, so I'm sorry for any unintentional repostings. -'Cail the Silent', a dragon, doesn't give a bestiary entry. Both the Sky and Adra dragons do. -When upgrading an item from 'exceptional' to 'superb' quality, the required enchanting slots is shown to be insufficient (red instead of white), although it is still possible to enchant the item. -'Songsmith Roska' didn't spawn upon initial entry to the Clîaban Rilag map, however, the 'Readceran Standard Piece' associated with Eder's ques
  11. More bugs that I've encountered as I've played. I'm sure some have already been reported, so I'm sorry for any unintentional repostings. -Upon triggering the trap in the westernmost room of Od Nua's 8'th level, the trap didn't actually go off. -Returning to the game after alt+tabbing with the map open messes the map up. -Any ranged weapon that has a 12m range can be used to kill the Swamp/Dank Spores in Cliaban Rilag without being hit. -Hirelings go hostile without even being hit during a manually resolved defense. Maybe foe AoE is counting them as foes? Or a charmed enemy hit
  12. Some more bugs that I've encountered as I've played. I'm sure some, if not many, have already been reported, so I'm sorry for any unintentional repostings. -When assassinating Marshall Wenfeld for House Doemenel a Justiciar walked into the chapel and saw the fighting but didn't go hostile. -When in stealth mode the green highlighting of stealth icon on the center HUD is visible behind the 4th PC portrait when the HUD is collapsed. -'Pain Block' (level 4 cipher spell) doesn't list its base duration in the tool-tip when leveling up. Also, when casting Pain Block on a PC wearing a
  13. Hello, I did read the post regarding file attachments, however, I have been keeping a document open while I play and just recording bugs without making saves when they occured, so I have nothing to attach...sorry. Many of these bugs are general occurences rather than ones in specific situations so I'm not sure how useful that'd have been anways. I'm sure some, if not many, have already been reported, so I'm sorry for any unintentional repostings. Bugs: -Skaen is in the wrong area of the cyclopedia, it should be in deities instead of lore. -Edge scrolling on quick save results
×
×
  • Create New...