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Ardent

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About Ardent

  • Rank
    Spice Merchant of the Obsidian Order

Contact Methods

  • Website URL
    http://mutantsrising.info/

Profile Information

  • Location
    Warsaw, Poland
  • Interests
    music, gaming, modding

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
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  • Deadfire Fig Backer
  1. Description After one of the fights, my Wizard BB was stuck in an animation loop, checking out his grimoire (basically, an animation where he was holding up and down his grimoire). During this time, it was impossible to issue any commands to this particular team member. It was only after some time that he broke out of the animation loop and followed the party. However, the wizard was getting stuck on each combat encounter since. Repro steps: Didn't try to reproduce this bug yet, but it would be about it: 1) Go to Dyrford dungeons 2) Keep fighting the guards 3) Observe if any of the team members get stuck in animation loops Expected behaviour I expected my characters to be fully functional in the game, rather than stuck doing things. Attached files Output log (too big to attach): https://drive.google.com/file/d/0B9XM8EQQxffweDdfbTA3cHM0SFU/edit?usp=sharing There seem to be some animation-related null reference exceptions. Sorry, no save game (I've accidentally overwritten it with something else). Attached DxDiag.txt Ardent_DxDiag.txt
  2. Just a little suggestion for a feature I kinda expected from the GUI: when you get a pop-up about a new quest in the upper left corner of the screen, it would be convenient to be able to click on it to bring up the journal. At least, that's what I did immediately upon seeing the pop-up for the first time (I mean, I clicked on it). The journal should of course open on the newly received/updated quest, so the player can review whatever notes are made about it.
  3. Thanks! I said that, because I'm aware how expensive voice actors are (especially the good ones). Basically, Undecaf gave the arguments I would have given, so I won't rehash what's been said already.
  4. I don't really care about the setting of the game, just do whatever strikes your fancy, though if I were to pick one, I'd like either: * a classic cyberpunk-ish setting, with extremely fast-firing guns, megacorporations, dehumanization through implants and weird drugs, or: * a fin de siecle setting, where the plot revolves around an expedition to foreign/unexplored lands. This one could have fantasy elements, like portals to another dimension, tribal magic, stuff like that. It'd be all about the clash of the imperial 'western' civilization (or a version of it) and the unknown cultures of the unexplored land. I also don't really care for the turn-based combat - real-time with pause would be enough for me. But I'd like an option in which I can go make myself a sandwich, return to the computer screen and carry on with the genocide while enjoying the delicious sandwich. I don't need fully voiced dialogue - I can still read. What'd really matter to me though, is compelling writing/storytelling and a significant role of choice and consequence. I would love to have to make several different character builds to be able to explore all quests, all quest outcomes and all locations. I would like the game to differ depending on whether I play a saintly fool or an evil bastard. I would like to experience the consequences of my actions, not only in the ending slideshow, but during the game even. And I would like to see a faction system, similar to what you did in New Vegas. I'm convinced your team has what it takes to deliver in all those respects, so I'm wishing you good luck and keeping my fingers crossed for this project. You can count on my pecuniary contributions, should you decide to go with it, as well as my buying the game when it's out.
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