Jump to content
  • Sign Up

Oter2k

Members
  • Content Count

    25
  • Joined

  • Last visited

Community Reputation

7 Neutral

About Oter2k

  • Rank
    (1) Prestidigitator

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Does anyone know if there's a mod for streamlining the level-up experience? As it is, it's a whole lot of clicking each time you respec. I would love to be able to distribute all points and skills in one go, more or less, instead of having to do 2 skill points > Next > 1-2 abilities > Next > 0-1 weapon proficiency > Next > Repeat 20+ times.
  2. I'm very much aware that Reputation gain is not only how you meant it but how your character is perceived by those with whom you talk. If not, you'd be able to have a complete psychopath PC with maxed out Benevolent because their intent was pure (in their eyes) But I do feel that it being couched as "disposition" does lend itself to be more influenced by how you meant it than it currently is. But withing reason. E.g. if someone asks if their new sword is well crafted, you would be Honest and say "no, you've been duped", but it may also be seen as cruel etc by the disappointed owner. But you've stuck to your guns as an Honest PC. If it was merely how things were percevied, then you should also get Honest points for having a high enough Bluff skill, no? As long as people believe your lies they're essentially truths until proven otherwise. @AeonsLegend mentions social skills and intent, and that's what I'm getting at, even if it's not a skill. And since it's not, one could likely assume that the Watcher is equipped with at least average social intelligence. Intent is paramount, and there's always a social component to any social interaction. How you say something; your facial expression, your tone of voice, your stance; they all influence how what you say is perceived, which is why I think that giving choices (within reason of course) as to how a statement will affect your disposition. This could be a simple enough justification to change a statement from e.g. Cruel to Honest. Simply chaning your tone of voice will affect how it is Intended and how it's likely to be perceived. And if you're bound to a Code or Diety, like priests and paladins, then those also hold you responsible. How Marge down at the turnip stall perceived your Honesty regarding her new dress should not matter to your god, nor your adherence to the Code of your order Currently you have to headcanon intent, to a large degree. I think there ought to be at least some wiggle-room for modifying your intent. Of course, within reason. I'm aware that the implementation might be tricky, especially compared to the pre-determined style which have been in use since the dawn of time. But then again, if all it does is fill up meters, then a meter is a meter. But in all honesty, I think that if Obsidian (or someone) were able to pull off a more dynamic Disposition/Reputation system like this, it would be a leap forward in RPG mechanics.* It also gives a lot more room for dynamic interactions with NPCs, especially "important" NPCs. *Not to mention a godsend for people like me who obess over dialogue choices being the "correct" for what I intended to say (even for dialogues that are essentially pointless/valueless in the grand scheme of things).
  3. My ongoing peeve with Reputation gain (i.e. the pre-defined meaning and intention of conversation options) vs what I actually intended the option to mean. Currently, in PoE(2), the reputation system is, as in most (all?) other games, static. You choose Conversation Option A, and it has already been given a meaning by the writers/devs, no matter what meaning you and your PC may put in it. Example: In BoW, I convinced Neriscyrlas to find respite and release herself to the Void. My PC (paladin, dimplomatic, good) took this direction with the best intentions, since there's no option to release Neris to the Wheel (that I could find). But after playing the same dialogue sequence with Reptutations in conversations turned on, I found that this was in fact the "Cruel" option! Why? Why would this me more cruel than killing her? Well, sure, you're telling her that she's already dead and have been living an utter pointless existence for centuries, but is that really cruel? It wasn't for me, until I played it with the pre-set meaning of conversation options releaved. What I think would solve this problem, is a way to change the Reputation, i.e. the intention of conversation opotions. The example I just gave could just as well have been Honest, or even Benevolent (a peaceful solution), which was the way "I" meant it. These static "choices" breaks the immersion, restricts your ability to RP the character the way you envisioned it. You want to RP? Well, I as my character would have said this, but according to the rep-gain my character must say that in order to be aligned with the reputation-mechanic-RP aspect, if you catch my drift. You'll end up with having to pick choices just to align with the "correct" rep gains, or choose the "wrong" convo/rep options to align with what you would say, thus ending up with an ingame-personality that does not reflect your RP. Am I making sense? So, please, in PoE3, look into the possibility of being able to change the Reputation, i.e. intention/meaning of certain conversation options. E.g. dropdown for [chose your intention], where it makes sense, where you can select between a few options. I think that this would make the RP aspects of the game a whole lot more rewarding, since you can be much more dynamic in the way you approach conversations. Again, this is not something particular to PoE2, but PoE 1 and 2 are the RPGs I've spent the most time playing and enjoyed. Also, I do think that the PoE devs are more receptible to suggestions than, say, Dragon Age devs would be (simply due to the more corporate, top-down nature of how Bioware/DA is managed).
  4. Hello I just reinstalled PoE2, after a hiatus, to complete the rest of the DLC, but I'm having issued with the save games. Specifically, getting them from the Steam Cloud and having the correct directories made by Steam. Previously, there was a single save game directory ~/.local/share/PillarsOfEternityII/SavedGames/ Now ,this directory isn't created until I launch the game. Now I have a total three (listed in the order they appear in my file manager): ~/.local/share/Pillars of Eternity II/SavedGames/ #1 - Cloud saves are downloaded here. PoE2 does not appear to read save data from here. ~/.local/share/PillarsOfEternityII/SavedGames/ #2 - Created by the game when launching. It loads save data from here, but no Cloud save data is downloaded here. ~/.local/share/PillarsofEternityII/SavedGames/ #3 - Cloud saves are downloaded here. PoE2 does not appear to read save data from here. It seems Clouds aves are downloaded into the first and third directory: ~/.local/share/Pillars of Eternity II/SavedGames/ ~/.local/share/PillarsofEternityII/SavedGames/ The second directory, which isn't created until the game has launched, does not contain any save files: ~/.local/share/PillarsOfEternityII/SavedGames/ There are no save files detected by the game (can't Load or Continue), which means that the game still only check the PillarsOfEternityII directory, ignoring the two others. However, if I move save files to PillarsOfEternityII, the files appear in the running game. This is consistent with how the saving worked last time I played (May 2019). And, of course, none of the new saves I make will crop to the two directories that seemingly sync with the Steam Cloud. I.e. I'm left with two directories that download files, and one from which I can load and save to, but it will not sync either way by itself. I'll have to manually try to force the new save files into the Steam Cloud, by deleting and moving files while the game runs so that Steam thinks the game synced them (it's a complete mess, tbh). So, what's up with these multiple locations, that don't actually work, and is there a way to make the game, well, work correctly with regards to cloud saves? Without having to move around save files manually? This all worked last May, so what's changed? Edit #1: I've put a band-aid on the situation, by making a symlink to ~/.local/share/Pillars of Eternity II/SavedGames/ and put it down as ~/.local/share/PillarsOfEternityII/SavedGames/ This seems to have it work correctly, and sync accross devices. Since the latter directory doesn't actually sync, it should work fine. Though the moment (if) this is updated/patched/fixed, I suspect I'll be left with my saves being overwritten by a shortcut ._.
  5. When talking to Ruasare, the wahaki ranga, about the Crookspur slavers, I get the sense that there ought to be at least one more dialogue option for accepting/ending the conversation. As it stands, even if the Watcher initates the conversation about Crookspur ("I also seek vengeance against the slavers"), the only way to end the conversation (i.e. accept to help her, or just say you'll do it anyway) is "This isn't my fight. Allow me to consider." This seems strange to me. My Watcher came to the wakahi to help (or get help) with the slavers. So, it very much is my fight. And I'd vager it would be so for many other players. Just wanted to make the devs/writers aware of this, as it really seemed strange to be so limited in responses there, and the only response being very much at odds with my previous [dialogue] choices or intentions. EDIT: If I talk to her about the slavers by way of "I came to warn you about the slavers' plot to kill you", I get an option that is more in line with the rest of the conversation and my intentions ("It seems right that I be the one to twist the dagger for you."). Would have liked something akin to this through the "I also seek vengance on the slavers" and the Onekaza alliance dialogue tree EDIT2: Warning about the plot to kill her, removes any dialogue options regarding the offer of alliance from queen Onekaza. Quests involved: Fruitful Alliance Cruel Cargo Tip of the Spear Clearing Out Crookspur
  6. I will, like most others here, preface this by saying I love Obsidian's games, I love the love that Obsidian pours into their projects, and I have the utmost respect for the devs/writers/artists/everyone pouring their passion and effort into making these works of art. But, however much I love the games Obsidian makes, I do have principles, and I tend to stick by them. In this cases it boils down these three, simple reasons: I will not support Epic Games' exclusivity bullsh1t; I will not support Microsoft's bid to break Steam/Valve in order to lock down PC gaming; I will not support Tencent's efforts in building their Chinese spyware dystopia. After Microsoft buying them, I was very much expecting MS to come up with some sort of non-Steam exclusivity on upcoming games (but tbh I was expecting a 100% Windows Live Store (or w/e) exclusive).
  7. Superb! :D I've sent you a PM with a link to download my latest save game Fingers crossed! :D
  8. Any way that doesn't require Windows? :D Isn't there a Deadfire equivalent to IE Mod for PoE1? Or is Unity Console it?
  9. I'm not able to purchase Devil of Caroc Breastplate. I.e. it's not available from the vendor. I was sure I spared mr. Harmke, but I'm unable to find anything related to this choice in my gamecomplete.savegame file. I may have killed him, it may have bugged out on me, idk. Is there any way to add it to the merchant? Either via game config files (e.g. setting `killedHarmke=False`), or via console commands (without disable achievements)?
  10. I had a suspicion that something along those lines was afoot But my mind kept niggling that it could be something really cool, either for its own quest, or something to do with Tekehu og the Shadow, which is under Nekataka. I'll add this to the Wiki entry, and, ofc, suggest un-flagging it with the next patch or something, if possible. And superthanks for the reply, now I can stop mind about that scroll <3
  11. Inside the Watershapers Guild, in Nekataka, there's a shelf containing The Four Forms of Watershaping. It says, upon inspection, that it's a Quest item, but I can't for the life of me figure out what quest it belongs to or what purpose it serves. Does anyone know?
  12. Thanks! Strange to keep this gated behind linking your Steam account. (I know, I can get them via a Blessing of Berath (Well-traveled Supplier), but still.) The download link didn't translate correctly through the quotation (at least for me), but I found the link from the original post through search (for reference for anyone who might find their way here with the same question): https://www.dropbox.com/s/3koid0jz7id32us/Scavhunt_items.zip?dl=0
  13. Doing a fresh run of PoE2, and I'm looking at the Scavenger hunt codes and the requirement to link my Steam account to my Obsidian account. What exactly does this connection entail? I cant seem to find any information about what it "does", what it's purpose is (except to get the codes), or how it will affect my Steam and Obsidian accounts. Suffice to say, I'm wary of running around connecting accounts at a lark, especially when the consequences aren't really spelled out. Anyone got somewhere I can get some more info on this? ____________________________________ Edit: It seems perhaps I was unclear in my question. I know what Steam is. I have Steam. I have PoE2 on Steam. I know that the purpose of connecting my Steam account to my Obsidian account is for the codes to be applied to my Steam account as DLC. My questions are: - What impact will this linking have on my Steam account? And on my Obsidian account? - Will it transfer/make available Steam account info/activity to my Obsidian account, and/or vice versa? - Can I disconnect the accounts afterwards? - Will they overwrite each others logins? E.g. must I log in to Obsidian forums/account with my Steam credentials? Questions such as these ought to be answered, and easily available, on the Scavanger Hunt account connection page. The only "information" is a Wall of Legal Text, which s far as I can tell doesn't cover anything regarding the connection itself. A basic FAQ regarding this would be nice. And also, is there a special reason these codes aren't available as a "normal" DLC code, which can be redeemed via Games > Activate a product on Steam? It seems to me that the result is essentially the same, only you don't have to do the "account linking" part.
  14. I started a completely fresh game after The Forgotten Sanctum launched. The game crash at random. Some times it crashes on the same action (e.g. transition from one floor/area to another) a couple of times, then it stop crashing there (e.,g. in Oathbinder's Sanctum). Had one just now, where it crashed while talking to a NPC (Abocco, bounty manager in The Wild Mare). If any logs are needed, please tell me where I can find them on Linux. The directions in the How to report a bug thread didn't really tell me much. I have telemetry enabled, so hopefully you'll get some info about it via that channel. _______ Current game version: 4.0.1.0044 LAX123ABCDEFG-steam System info: Operating System: Kubuntu 18.10 KDE Plasma Version: 5.14.4 Qt Version: 5.11.1 KDE Frameworks Version: 5.52.0 Kernel Version: 4.18.0-13-generic OS Type: 64-bit Processors: 4 × Intel® Core™ i5-6600K CPU @ 3.50GHz Memory: 31,4 GiB of RAM GPU: AMD Radeon RX 480 8GB Client glx vendor string: Mesa Project and SGI OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.0 - padoka PPA OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.0 - padoka PPA OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.3.0 - padoka PPA
  15. Regarding the quest Salt in the Wound, it's marked as Finished when the brawl is finished. The final entry in the Journal is simply "I could find a way to break up the scene, or at least get the fight over with." I would suggest that it would perhaps be more natural to have the Journal update upon completing the brawl with a note about the outcome, and then follow it with something along the lines of: "I should go back and talk to Nera [about reward/what happened/somesuch]" Then after speaking with Nera (and perhaps also Ezzali?) the task is marked as Complete. This way it A) proviudes a conclusion in the Journal, and B) you're guided back to collect the reward(s) and get the follow-up quests from Ezzali.
×
×
  • Create New...