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Found 58 results

  1. HI! I have problems running the game from Steam client on Linux. I can't seem to be able to start the game. I just get a black screen, which closes and the applications quits after a couple of minutes. Tried switching screen resolution as well as clearing all settings. No changes. It does however run, if I run the executable directly from the game directory. It does not play any of the intro FMV though. Is there a way to fix this? Thanks!
  2. I started a completely fresh game after The Forgotten Sanctum launched. The game crash at random. Some times it crashes on the same action (e.g. transition from one floor/area to another) a couple of times, then it stop crashing there (e.,g. in Oathbinder's Sanctum). Had one just now, where it crashed while talking to a NPC (Abocco, bounty manager in The Wild Mare). If any logs are needed, please tell me where I can find them on Linux. The directions in the How to report a bug thread didn't really tell me much. I have telemetry enabled, so hopefully you'll get some info about it via that channel. _______ Current game version: 4.0.1.0044 LAX123ABCDEFG-steam System info: Operating System: Kubuntu 18.10 KDE Plasma Version: 5.14.4 Qt Version: 5.11.1 KDE Frameworks Version: 5.52.0 Kernel Version: 4.18.0-13-generic OS Type: 64-bit Processors: 4 × Intel® Core™ i5-6600K CPU @ 3.50GHz Memory: 31,4 GiB of RAM GPU: AMD Radeon RX 480 8GB Client glx vendor string: Mesa Project and SGI OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.0 - padoka PPA OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.0 - padoka PPA OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.3.0 - padoka PPA
  3. I have both Windows and linux machines. In Windows 8, it runs perfectly and smoothly. In linux (Ubuntu 14.04), it does not start at all. I've been reading posts with similar problems, per example: http://steamcommunity.com/app/291650/discussions/0/618458030654402222/%C2%A0 Anyone having this issue too?
  4. Any chance of getting GNU/Linux support? And macOS support, for that matter?
  5. I reported this back in the BB as well, but figure it's OK to repost it here, along with a workaround. Essentially, if your OS version of libSDL2 does not match the one needed by the game, the libAkSoundEngine.so library freezes and the game gets stuck at a black screen with 100% cpu use. A workaround is to add this line under Launch Options in steam: LD_PRELOAD=$LD_PRELOAD:./PillarsOfEternityII_Data/Plugins/x86_64/libSDL2-2.0.so %COMMAND%(Original thread: https://forums.obsidian.net/topic/95886-linux-unable-to-start-game-hangs-on-black-screen/ ) edit: soulsource has another, neater workaround:
  6. System specs: Debian Buster, upgraded from Stretch (so the fixes should work for that version too). Platform: intel amd64 i5-4460/16gb ram, ASUS H81M-K board, built-in HD Audio, running a daemonized pulseaudio under an xorg/xfce4 environment, up to date Steam installation with current game patches pre-August 2018 DLC/patches. Logs: There are no logs for this issue, none whatsoever, and I have never seen an output log from PillarsOfEternityII. Not once. I have seen logs in ~/.xsession-errors and I include a cut and paste example log for when it can't find a library, in this case libpulse-simple. I wasn't allowed to attach the log so here it is: Found path: /home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII Mono path[0] = '/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed' Mono path[1] = '/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono' Mono config path = '/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/etc' Preloaded 'libdiscord-rpc.so' Preloaded 'ScreenSelector.so' Preloaded 'libAkFlanger.so' Preloaded 'libAkHarmonizer.so' Preloaded 'libAkPitchShifter.so' Preloaded 'libAkSoundEngine.so' Preloaded 'libAkStereoDelay.so' Preloaded 'libAkTremolo.so' Preloaded 'libMcDSP.so' Preloaded 'libSDL2-2.0.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: libpulse-simple.so.0 Player data archive not found at `/home/SteamLibrary/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/data.unity3d`, using local filesystem Steps to reproduce: update steam. Links will disappear from the steam runtime and video and/or sound will again be broken. I also attempted to cut the runtime out, and it was still broken. This indicates to me that at least, the library preloading has no effect on the library path. Screenshots: screenshots are not useful for this bug. Savegames: also not useful for this bug. Discussion: There seem to be issues with the library path in PoE2 as already suggested. I don't understand why Obsidian didn't simply use SDL sound like everybody else does with Unity and threw FMOD into it which has also apparently has issues with later pulseaudio releases, including understanding what a library path is. In order to forestall issues with the 32bit side, the fix is copied to the 32bit runtime (this may seem unnecessary but it is harmless even if not, so do not neglect it), you should arrive at this: $ ls ~/.steam/ubuntu12_32/steam_runtime/pinned_libs_64/ has_pins libdbusmenu-glib.so.4@ libdbusmenu-gtk.so.4@ libGLU.so.1@ libpangox-1.0.so.0@ libpulsecommon-1.1.so@ libpulse-simple.so.0@ libpulse.so.0@ libSDL2-2.0.so.0@ system_libdbusmenu-glib.so.4 system_libdbusmenu-gtk.so.4 system_libGLU.so.1 system_libpangox-1.0.so.0 system_libpulsecommon-1.1.so system_libpulse-simple.so.0 system_libpulse.so.0 system_libSDL2-2.0.so.0 And the same should be true of pinned_libs_32/ . The directory by default does not include the SDL2 link or the pulse library links. All link back to the ../amd64/usr/lib/ versions of the libraries. The system_ versions link to the system libraries which will differ according to your distribution. Under Debian stretch/buster they will be found under /usr/lib/x86_64-linux-gnu/ and two of the pulse libraries are in a further subdirectory, /usr/lib/x86_64-linux-gnu/pulseaudio . All libraries are installed in Debian mutliarch for both i386 and amd64 versions. Be sure to check under /etc/ld.so.conf.d/ for each architecture and include the necessary subdirectory for pulseaudio and run ldconfig as root after you have edited. That is important, so read it again. In addition you may find that FMOD ex doesn't go with whatever output you select in pulseaudio. To make sure, run pavucontrol and run through the specific outputs of your output devices. For me it's Built-In Analog Audio/Line Out, it may well differ for you. As every update to Steam will wipe any changes to the pinned library directories, I strongly suggest you keep a copy somewhere to copy over to after an update/upgrade or PoE II will not work again. There are a lot of fixes that do not work for me. This idea doesn't work: LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH %command% the idea is to add a link to /dev/null for pulseaudio in the executables directory so that FMOD isn't confused but that will mean it can't find pulseaudio which is what you actually want. nor does this: SDL_DYNAMIC_API=/usr/lib64/libSDL2.so LC_ALL=C %command% Similarly, any other "fixes" like running the executable from it's home directory do not work. Whatever the executable preloads, including SDL2, gets lost somewhere and it needs those libraries above, they may well work for FMOD to do it's job but FMOD is not connected to the SDL side of things. I hope that clears some things up about the sound issues under Debian and probably Ubuntu and related distros.
  7. Hello, I have a 2560x1440 144 hertz monitor with an Nvidia card using driver 390.48. When I'm running the monitor at 144 hertz the graphics options in the game's menu only offers 60 hertz at various resolutions. I've confirmed that I'm actually set at the higher refresh rate via both the system display settings and the Nvidia X Server Settings. Of course 60 hertz is fine, but you know how it is, it's just gonna bug me until I figure it out... The output of xrandr in the terminal gives me: DP-4 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis) 598mm x 336mm 2560x1440 59.95 + 143.96* 120.00 99.95 84.98 23.97 1024x768 60.00 800x600 60.32 640x480 59.94 I'm definitely at 144 here (denoted by the asterisk) but the "preferred" is 60 (denoted by the +). Is that maybe the root of the problem? I've tried generating an xorg.conf file and messing around with that but I figured I'd ask before I break too much stuff. For what it's worth, the game offers me a huge list of resolutions, much longer than that listed from xrandr so now I'm thinking this isn't the problem...any ideas? Thanks!
  8. I'm on linux and I cannot use the "space" key to paus/unpause and the default keybindings for the map, inventory, character, aso. What does work is stealth (Ctrl), the tab key and escape. When I try to set a keybinding only a few keys work and none of the letters (it just stays "Set" and waits for input). I downloaded the game from GOG. I tried to attach a Player.log file to this post, but I get a "Error You aren't permitted to upload this kind of file"
  9. Hello I installed GOG version to Ext4 drive on my ubuntu 16.04 and game does no start. It fails with exception "There is no data folder". PillarsOfEternityII_Data folder exists and seems named correctly, and file execution rights are given. However, if I install to a NTFS drive game works fine. Other Unity games run fine from my Ext4 drive, including POE1 Would love to have this fixed, since my SSD drive is Ext4 formated.
  10. Steam is reporting that the backer beta is not available for my platform, which is Linux. While not entirely surprising, I *am* disappointed. Does anybody know if this might change before the beta is over?
  11. Hello fellow GNU/Linux GOGers! As you most probably know GOG does now provide patches for Linux games. Which is great, they’re quick to download and easy to apply so you might think it would be the end of my work on unofficial patches. At least that’s what I thought… As you most probably noticed, especially if you have a poor Internet access, GOG does *not* provide patches for The White March, Part 1, and you’re stuck downloading the whole ~2.8 GiB each time it gets updated. Well, you don’t need to do it anymore Like I did previously with the base game, I’m now building patches for its extension, and I’ll keep doing it until GOG takes care of this themselves. So you just need to go to the following page for download links and instructions: unofficial patches for Pillars of Eternity Your feedback is welcome here, as well as your thanks, calls for help, reminders I’m late for a patch, etc. I hope your bandwidth will like the work I put into these patches
  12. Curious, because in the past, Obsidian did manage to put Pillars of Eternity on some tablet variant. ​Some market trends, Konami (those bastards) focusing (2015) on mobile platforms, we also know how successful Pokemon GO was on mobile, of course, it was made for mobile (which I hope Deadfire isn't even remotely thought of as a Player interface). Anyways, Fire Emblem (Konami) is "Coming soon" "Released" on the Play Store (Android, don't know about iOS). ​I know Baldur's Gate & Icewind Dale exists for mobile, Shadowrun Returns too. And Deadfire shrunk down to 5 party members "for space" (mobile screen space is small). ​Is Deadfire designed in mind to be compatible for mobile screens, or would it be something desired for by the community? ​Personally ambivalent, I want Deadfire to be in monogamy for PC, Mac, Linux (mouse and keyboard), but can't deny the market in mobile. Technology advances really fast, and with HoloLens, AR, VR, on the doorstep of revolution, I believe Deadfire would benefit tremendously. ​A bit of a Captain Obvious statement, but I would want Deadfire to be designed for computer use only, and if it'd work or even be really simple to port to console or mobile, go for it.
  13. will we see cloaks=) and other fancy new effects in PoE2 on linux?
  14. Description: Hi! I would like to report issue with RadeonSI/AMDGPU Mesa open source driver. The game simply doesn't start anymore using newest Mesa drivers. I am on Ubuntu 16.04 and using Oibaf PPA to have up to date drivers from mesa git. The game stopped working since last updates (both Mesa and game, so can't tell which caused the issue). I have Steam version of the game. Other Steam games do work without problems, because of this I decided to report the issue here on the PoE forums, not on the Mesa driver issue/mailing list. Steps to Reproduce the Issue: I have Dell Inspiron 7548, it has 2 graphic cards (Intel by default and AMD/Radeon as dedicated). Mentioning this because Intel gpu runs game fine, I can't run the game anymore using only AMD gpu (using command in terminal "DRI_PRIME=1 steam" to tell Radeon to run Steam and following that every game will work on dedicated Radeon gpu). As I did mention above, it worked perfectly before updates. Important Files: https://dl.dropboxusercontent.com/u/88194181/poe_radeon_linux_issue_files.zip poe_radeon_linux_issue_files.zip
  15. Hey people, yesterday i purchase PoE and i think it awsome because i played once in a computer of a friend, nevertheless i have been trying to start the game but there is no starting it say - launching, syncing and then nothing, i already did the cheking in the game cache and it says it is fine, i also uninstalled the game and try to downloading again but the same thing, i disable my firewall and then the same, i even update my OS and the same results. Please i need help, it has been really frustating. thank you and i hope you cna help me my options are limited right now. , maybe it is because im running ina a 32 bit, but i never had an issue with others games like shadowrun or darkest dungeon even left for dead 2
  16. Hi, I cannot visit Durgan's Battery - no matter from which location. The game crashes during loading screen. So far, I've tried lowering graphics setting, disabling vsync, lowering the framerate from max to 75 - did not seem to make a difference. I/m using GOG version of the game (I have both expansions installed), version 3.02 (as far as I can tell). My system information: Linux Mint 17.2 Cinammon 64-bit (Cinammon version 2.6.13) Linux kernel: 3.16.0-38-generic Processor: Intel Core i3-4000M CPU 2.40Ghz x 2 Memory: 3.8 GiB Hard Drives: 642.9 GiB Graphics Card: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller Dropbox link with a savegame and Player.log: https://www.dropbox.com/s/4lpexraqbnm5oq2/Pillars.zip?dl=0 Any help would be welcome!
  17. Hello fellow Debian users, Ubuntu lovers and Mint freaks! Here you’ll find scripts allowing you to build .deb packages from your GOG-provided MojoSetup installer (.sh) of Pillars of Eternity. You can install them through DPKG and remove them through any APT front-end (apt-get, aptitude, synaptic, etc.). Scripts and usage instructions can be found on the following page: Pillars of Eternity I hope you’ll enjoy the comfort provided by these scripts as much as I enjoy writing and tweaking them
  18. Hello fellow penguin lovers! You probably noticed that the patches for the DRM-free backer DVD have a tendency to lag a bit behind the patches for the Steam & GOG versions… Well, not anymore I now build custom patches allowing to update your game installed from the DVD to the latest stable version, so you don’t have to wait for the official builds anymore. You just need to go to the following page for download links and instructions: unofficial patches for Pillars of Eternity Your feedback is welcome here, as well as your thanks, calls for help, reminders I’m late for a patch, etc. I hope your bandwidth will like the work I put into these patches
  19. I just read that Brandon Adler stated that it probably wasn't worth the effort to support Linux in Pillars of Eternity. While this definitely is bad news for the Linux gamers out there, as it means that future Obisidian titles might not be available for that platform, I'd like to focus on the positive side. Many games are nowadays released for Linux, but it's by far not something to be taken for granted. Pillars of Eternity though has been released for it, and by that one of the (in my opinion) best games of this year has become available. This game has given, and will give, countless hours of high-quality entertainment to Linux users like me, fun that we would have missed, hadn't PoE been released for our platform. Thanks to the developers for letting us enjoy this great piece of art!
  20. Hello, my Pillars Of Eternity wont start. Running manjaro (arch based), and using primusrun %command% to run it with my nvida card (optimus laptop), but it wont even start. Using the same for all the other games, works fine with them. What to do? Is this some bug? Should i do a refund, or should i wait for bugfix? Really want to play this game. For you guys that it works for in linux, what dist are you using? I am pretty sure this is game specific too, a bug in the game, since i play wasteland 2, also tried cactus demo, and they use the same engine (unity), but poe uses a different version I think. Is this the problem, or is it something else, anybody knows? And is a bugfix on the way or not? If not, I want to do a refund, since I can't play the game at all.
  21. Heya, I'm having audio issues with Pillars of Eternity on Debian GNU/Linux kernel version 4.4.0-rc8. I am able to get POE running and play the game, but there is no audio. If I execute start.sh from command line using sudo then audio works. I don't generally have audio issues, all of my other programs and games work except for one: Bastion (on Steam). That game has the same issue, that audio only works when running sudo, so I think the two may be related. Do they both use the same engine? I noticed that both have folders with Mono. Is it possible that the sound issues are related to this: http://community.monogame.net/t/audio-playing-only-if-launched-from-terminal/1576 In any case, here are links to pastebin where I have placed the results of an alsa-info.sh test and my player.log file. http://pastebin.com/Z1bTwmGj http://pastebin.com/W8fihqVq The alsa log should have the relevant system specs. Any ideas?
  22. I really like PoE and was hoping that maybe there was going to be a second game but I read the other day that one of the devs said getting the game workig on linux was a mistake and took loads of time. Does that mean any future sequel will be windows only?
  23. /!\ This thread is now obsolete, here you go for up-to-date instructions: Install PoE & extensions on Debian/Ubuntu/Mint/etc. ----- Hello fellow Debianists, Ubunteros and Mint addicts! Here you’ll find scripts that will build .deb packages from your GOG installers of PoE. These packages can then be installed via the standard way (dpkg -i package.deb) and will give you the possibility to have your game as well integrated to your system than if it came from official repositories. Here you go for the download links and usage instructions: https://debian-facile.org/utilisateurs:vv222:games:pillars-of-eternity And there you go for instructions in French: https://debian-facile.org/utilisateurs:vv222:jeux:pillars-of-eternity Every feedback is welcome here, be it positive or negative I hope you’ll enjoy the comfort provided by these scripts as much as I enjoy writing and tweaking them. Let’s game!
  24. I'm trying to patch from 1.0.6 up to 2.0 and when I just run the script (pillars_of_eternity_patch_2.5.6.9.sh) it asks for a directory. So that's fine, but whatever directory I give it I get an error: ERROR: Folder doesn't contain any game The game is in "/home/me/Pillars of Eternity" and I've tried that and "/home/me/Pillars of Eternity/game" and just "/home/me". Same thing every time. So I tried just extracting the patch myself, but it isn't obvious to me what to do with it. There's a script there called patch_it.sh, which doesn't seem to do anything when I run it. At any rate, any help would be appreciated.
  25. Getting disk write failure on update to newest version (2.01?) in Steam. Appears to be related to a typical Windows developer bug: assuming that filenames are case insensitive. me@banshee:/opt/SteamLibrary$ grep failed ~/.local/share/Steam/logs/content_log.txt [2015-09-12 15:32:01] AppID 291650 update canceled : File commit failed: unexpected install file locked "/opt/SteamLibrary/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll" (Disk write failure) Actual location of files is under /opt/SteamLibrary/SteamApps, as seen here: me@banshee:/opt/SteamLibrary$ ls -l total 3 drwxrwxr-x 6 jimbo jimbo 75 Sep 12 15:35 SteamApps me@banshee:/opt/SteamLibrary$ ls '/opt/SteamLibrary/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll' ls: cannot access `/opt/SteamLibrary/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll': No such file or directory Having found the problem, I monkeypatched it temporarily by just symlinking /opt/SteamLibrary/steamapps to /opt/SteamLibrary/SteamApps: me@banshee:/opt/SteamLibrary$ ln -s SteamApps steamapps me@banshee:/opt/SteamLibrary$ ls -l total 3 lrwxrwxrwx 1 jimbo jimbo 9 Sep 12 15:36 steamapps -> SteamApps drwxrwxr-x 6 jimbo jimbo 74 Sep 12 15:35 SteamApps me@banshee:/opt/SteamLibrary$ ls '/opt/SteamLibrary/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll' /opt/SteamLibrary/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll This worked, but it's horrid. Please update your paths to reflect the fact that Windows is pretty much the only system that routinely uses case-insensitive file and path names. A directory named SteamApps should always be referred to as SteamApps, not as steamapps. =) Thank you!
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