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injurai last won the day on November 3 2019

injurai had the most liked content!

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About injurai

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    Not the oceans
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    1st pressing olive oil


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  1. Yeah, it will depend on what the game modes are. I would rather game systems, then a mode that turns off and then on various things.
  2. It seems like a sizeable amount of content. My guess is they want to release this now during lockdown, but it's an expansion that is not yet done being developed. So they will do a cascaded release instead of a monolithic expansion. Seems like a fitting approach for the times honestly. I guess we'll see if the content was really worth it once it's all launched, but I'm always glad to see Civ games getting more support.
  3. DLCs in generally just seem to have a denser and better paced content, which benefits from the heavy lore lifting of the main game. Plus the main game's contents get deferred to dozens of writers, level designers, and artists. It's hard to get all of that to cohere. DLCs offer more freedom and opportunity to explore something unique that is hard to weave into the larger experience. So I do think they prove others are just as capable of taking over, I also don't think they are admonishments of Sawyer.
  4. After that talk about dialogue, I'd actually like to see Josh take on a role primarily as the dialogue and relations designer. Focusing on the writing, characters, and world/lore. It would be nice if he was back in the seat largely as a creative lead, and someone else took on the role of directing, and maybe some fresh blood in designing combat as well. The Civ games have a new designer for each game, and the cite the reason being fresh eyes contribute more. Pillars could benefit from the same, but I think Josh still has a lot to add. Especially with his history background, and fact lots
  5. I'm well aware of the fallacy, I wrote that as a facetious stinger to fess up to the fact I wrote such a wall of text. Because what I touch on is of existential in nature, saying "it's true that these things exist" is trivially tautological. I'm really just bringing these things into scope to defend RTwP and defend various positions held by that camp as valid, and pointing out that often you see RTwP communities being encroached upon and asked to pipe down their complaints. The whole post is a concession the the issue being one of value arguments, and that while both positions are equal depend
  6. What if the real treasure was all the -isms we coined along the way?
  7. This talk has me really excited for the prospects of Pillars 3.
  8. I see altering the quintessential RTwP series into TB one, fundamentally different than simply offering a new TB game. Fans of RTwP enjoy plenty of other TB games. It's understandable to be annoyed at such a switch. While TB people (at least the vocals ones) are diametrically opposed to letting RTwP games just be. We saw this with Torment and again with BG. At this point BG3 is just "A Forgotten Realms game set in Baldur's Gate." It's basically a marketing stunt to captivate new audiences off of the prestige of a series they would never actually take interest in. It's just fashion brandin
  9. I voted for like in 1 & 2, because I don't want those systems compromised by TB necessities, though in theory I'd be fine with both. Generally it seems that TB folks are adamantly against RTwP while RTwP people will play games of both systems. The nature of these games being developed with feedback of the community makes me worry how design by committee will work when trying to please two very different camps.
  10. Why would it need adjusting for smaller proportions...?
  11. If you can augment it with LEDs does that mean you can create a hologram when you helicopter? These are the attentions to detail that earn you a 10/10
  12. Woops, I've dropped my monster condom that I use for my magnum dong...
  13. Leon the Professional was not the product of the right script and right director. The original was much more of a Lolita exploitation film, and the actors feeling uncomfortable worked with the executives to salvage the movie. It's a solid film, but more a product of chance than anything else.
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