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Found 93 results

  1. So the status effect window (top left, with all the food/buffs/debuffs etc) wasnt a problem until I hit the undercity....then boom! Multiple status effect like slow/poison etc were stacked on and now it covers the ability bars full left side rendering my abilities newly impossible to see/choose correctly in combat!!! Even with font turned way down it reaches there, please, someone help us console pirates X
  2. Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger map for the first time but not consistently. I'm really enjoying the game but some of these issues are sucking the fun right out of it and I'm just curious as to whether or not we'll see fixes for these soon? Thanks in advance for any information. Edit: Also now experiencing multiple crashes at random points, lagging and freezing during combat, PC's being dragged around an entire map to attack enemies and the Take all command not working after ship combat.
  3. Hi. The mod and inventory screen sometimes don't show bright squares even if mods are installed and why is there no filter to sort by damage/armor when equipping companions? It's hard to find the strongest/best weapons fast.
  4. Hi. Is there no way to adjust screen or ui size to fit? I have cut off edges on my TV and need to change display mode just for Outer Worlds which makes fonts even smaller and very hard to read. PS. Can you increase font / tooltip size please?
  5. It happens since patch 1.1. Before the patch, the numbered choices only appeared when playing with mouse/kb and hid when you activate a controller. Please fix this.
  6. Good Afternoon, I pre-ordered Outer Worlds for my PS4 and so far I absolutely love the game. The only glaring issue is that I am a person who needs subtitles, and enjoys reading every little thing in my inventory, especially with a game thats very lore/mechanics heavy. I have not been able to play the game beyond the first few hours due to how absolutely TINY the font/text size displays on my 52" television. I am not even sitting that far away and its an absolute nightmare to read for any long amount of time, or catch subtitles as they go by. I really don't want to have to hover in front of my TV and ruin my eyes to play, but I hope there can be some sort of fix to this...as I am strugging really hard to play it and will have to figure out some alternative before I can enjoy it again. Thank you so much for your time! Kind Regards
  7. Please make the text in the UI bigger. The menu and items description are still impossible to read cleary on PS4. This is so sad that you guys are completely silent on this issue. It's obviously a problem yet you guys don't seem to care.
  8. The size of the font in the UI is extremely small and renders the game unplayable on PS4. After 2 hours of squinting and frustration, I had to give up playing and am now hoping for a patch that allows an increase to the text size. Does Obsidian have any plans to address this issue or will it stay this way? The game looks amazing and I'm a huge fan of Obsidian, really hoping I get to enjoy this game soon. Any information you can provide on this matter would be greatly appreciated. Thank you!
  9. The game is great am immersive for the most part. I just hate that the game tells you exactly where all the enemies are. It feels like a red arrow killer simulator. Is there a way to turn them off?
  10. The game needs an option to have the cross-hair in the centre. And by need I mean please. I feel like I'm looking at everything with my nose raised up like some sort of snob who thinks he's better than everyone.
  11. I just started playing PoE2 and am learning the interface. I wish there were more UI customization options.* Two things I find unnecessary and distracting: the "Fast Mode Active" text and the big, red "No" symbol cursor. I know you can hide UI entirely, but that removes the parts that are helpful also. At least for hiding the "Fast Mode" text I did find this little mod, but it's not a great solution because there's still a big, flashing "F" on screen. I can already tell Fast mode is on because of how fast I'm moving as well as the speed and color on the clock -- the text is overkill. Maybe there's a way to further mod this mod? - *OPTIONS: I understand that some people do want these things.
  12. Description: Venom debuff: [-x% Action Speed (y duration)] from Memory Hoarder enemy persists after combat ends. Effect has a duration, but does not tick away. In the main UI, Venom debuff shows on all affected characters, and character sheet/summary shows "Venom" debuff under Current Effects. All characters in range, including player, premade, and custom characters are affected. Resting has no effect on debuff. Debuff has a duration, and duration is unique to character, but does not decrease. Not clear if effect is actually active, or if it's just a visual/UI bug. No console commands seem to affect debuff. Steps to Reproduce: Engage "Memory Hoarder" enemy in Forgotten Sanctum" map/zone with melee characters. All characters in melee range will receive debuff during fight with Memory Hoarder. Kill Memory Hoarder while debuff is still active, and debuff appears to persist. Save Game not available at the moment - a) Savefile too large to attach, and b) I attempted to fix this with Console commands, which overwrote Save prior to issue. Issue is very repeatable though. This is the 3rd time I've had melee characters suffer from this. output_log.txt
  13. Some interface elements which should be hidden are visible when playing on a widescreen monitor (in this case Samsung 49" CHG90 Gaming Monitor 3840x1080) see attached image edit: appears the ui elements get hidden correctly after combat ends. Thanks for adding a TB mode, having that option is awesome ^^ Just started TB mode, looking forward to seeing the game play out in a new perspective Cheers!
  14. HAve a weird UI bug since DLC release. The modal options don't updates. I have 3 weapons set with different proficients. Dual pistols in set 1 show my pistol modal, I switch to a hatchet + dagger (proficient), it show the pistol modal + dagger modal, switch to 1 blunderbuss in main hand (proficient), show only the pistol modal. Look like modals from proficient in first set overlap the ones in other sets depending of main hand/off hand.
  15. Hello, I finished the game once , 60 hours in and everything works perfectly. I just restarted a game with the bonuses just to have fun and decided to dig deeper into the Custom AI builder editor. From my experience it is really buggy, here are few things I've encounter: - The text of behind menu appear through pop up menu. I don't have a screenshot but if it happen again I will post one here. - When trying to select a condition, anything, like "Companions: Health", in this menu, only the middle option is clickable. It is hard to explain but the pop up selection menu has a list of conditions, I need to scroll the item I want to click on in the middle of this list to be able to click on it. Also, this is really hard because the button of the scroll bar are buggy as well and not easy to click on. I read some other post and saw something about the steam overlay, I am going to try to do it again with it disable tonight and keep you in touch. Thanks.
  16. I've recently run into a fairly annoying UI bug that essentially makes the UI more difficult to interact with by left clicking. For example, during dialogue I will click "continue" and nothing will happen on the first click. Sometimes this will repeat for two or even three clicks, but it is also very inconsistent, going away and coming back seemingly at random or perhaps only when I haven't made any inputs for a certain period of time (for example, if I stop to read/listen to a particularly long bit of dialogue or to consider a response choice for several seconds). Dialogue isn't the only thing being affected; closing windows by left clicking the "X" at the top of a UI window (any of them) sometimes fails, with the X appearing and remaining depressed even when moving the mouse cursor away. Again, eventually the UI responds correctly. Additionally, but much less frequently, sometimes when clicking to move a character or group of selected characters the input is sometimes entirely ignored, despite the cursor displaying the animation indicating the input was received (the crosshairs come together but no green copy of it appears on the ground where I clicked). I suppose this could be a hardware issue (something with my mouse, perhaps) but I didn't experience these issues until today; specifically, until after I interacted with the second pillar of luminous adra located in Hasongo. To be certain of this, I loaded a save from before interacting with the pillar and, sure enough, the UI responds as fluidly and cleanly as I had experienced up until this point. I have interacted with the pillar multiple times, to see if the bug would come back. Each time I notice that the bug does reappear, at first happening only once or twice every five minutes but then becoming more prominent as I continue to play the game beyond that point, until it happens once every 30 seconds or so of gameplay (with some gaps in between). Another issue I've run into is that, when changing party composition while sailing on the world map, the game will frequently crash to desktop. This only seems to happen after spending a significant amount of time playing the game (>2 hours).
  17. The save button became unresponsive and grayed out in the world map, in a area where it was functional few minutes before. The auto-save was still working. This happened after few ship transitions, party swap, alt-tabbing. I couldn't reproduce the issue. Restarting the game restored the save button. I don't have a savegame, only the output_log. output_log - save locked.txt
  18. The tutorial panel that floats in and out from the screen is always visible in 3440x1440 resolution. You can see it on the top right side of the screen https://imgur.com/NIQEwFl
  19. I humbly request for better support to improve UI for picking custom portraits during character creation. In current situation I imported 36 brand new custom portraits with specific names (order). And there are between vanilla portraits. And thats looking like mess. I hope for something like tab during character creation - under vanilla portraits - sth like "custom portraits" when we only want to pick from custom ones. Maybe another folder for custom portraits will be good too. (it could be like in attached filed)
  20. Game interface got blocked when I got message to recharge an item from discard. I cannot click anything. Only item card in discard is highlighted but I can't click nor drag it to recharge. All I can do is to click on the card to enlarge the view of it, but it's still not showing any options to click. I cannot even click settings button to forfeit and start the adventure again. It's basically stuck... When I restart the game and load my save it's still in the same situation... What can I do to not loose my save? Pls help.
  21. Loving the beta so far. Something that did come up for me is related to the hyperlink text where you can mouse over for more information. I am color blind (extreme red/ green), and have found it difficult to distinguish the hyperlink text from the lighter action description text (I apologize if I am not using the correct terminology). From what I can gather, and I could very well be wrong, the hyperlink text appears to be some shade of green while the descriptive text is gray, and the two are almost indistinguishable for me. Would it be possible to either adjust the color of the hyperlink text or provides some sort of option to adjust text color in the options menu? Thanks!
  22. Hello. I'm not sure this is a bug but it's quite annoying to me. When I select the whole party, the AI icon keeps showing in the UI (see attached pic). It breaks the symmetry of the UI and, since AI is active, it's shiny and distracting. Is there a way to hide it? I couldn't find it in the game options, and google was of little help.
  23. Hi, first of all thanks for this amazing game to the developers My problem is that all the backgrounds in scenario are now in complete darkness. I was previously gaming in non-connected mode and all worked perfectly, but I finally buyed the Valeros pack to enjoy this fantastic game. My smartphone is a Huawei Mate 9, Android 7.0 mali GPU Images:
  24. Device: Hudl 2 OS: Android 5.1 Ambushed by a Bunyip I had Inflict focused so I could read the text, then I wanted to check the effect of the Ambush to see why the Bunyip had got tougher. The Barrier overlay on the Spell was partially transparent so the text from the two cards was mixed together https://www.dropbox.com/s/vo4ovkzuxkxr3bi/card%20overlay.png?dl=0
  25. iPad 2 iOS 7.1 No pass & play or permadeath Story Mode; never entered Quest Mode Characters in Party: Ezren, Valeros, Kyra, Harsk Locations: Ezren: Academy; Valeros: Farmhouse; Kyra & Harsk: Woods Turn Order: Valeros, Harsk, Ezren, Kyra Brigandoom, normal difficulty At the start of Ezren's turn, he plays the Augury spell. The UI then displayed all the buttons for the card types, and asks him to choose one. Noticing that the location contains no monsters, Ezren looks at the spell card again by tapping it. It comes up, then he decides not to cast it after all. With the expanded view of the card open, I pressed the "X" button on the left side of the screen, to cancel the spell. Result: The UI stalls That is, the buttons for the card types remained on the screen, but the Augury card went back into my hand. I could not proceed with Ezren's turn. I pressed one of the buttons, and it clicked and then they all went away, but that was all. Ezren couldn't explore, and there was no continue turn button on the right. So I quit the app and restarted it. When it returned, the Augury spell was hovering in the discard pile, and highlighted, but the "select a card type" interface was gone. I dragged Augury back to my hand, and then I could end the turn. It still would not let me explore or do anything else on my turn.
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