Jump to content

Search the Community

Showing results for tags 'text'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds
    • The Outer Worlds
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Tyranny
    • Official Tyranny Forums
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Armored Warfare
    • Official Armored Warfare Forums
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • South Park
    • South Park: The Stick of Truth: General Discussion (NO SPOILERS)
    • South Park: Stories (Spoiler Warning!)
    • South Park: Characters Builds & Strategies (Spoiler Warning!)
    • South Park: Technical Support (Spoiler Warning!)
  • Dungeon Siege III
    • Dungeon Siege III: General Discussion (NO SPOILERS)
    • Dungeon Siege III: The Chapterhouse - Character Builds & Strategies (Spolier Warning!)
    • Dungeon Siege III: Odo's Scribbles - Stories (Spoiler Warning!)
    • Dungeon Siege III: Technical Support (Spoiler Warning!)
  • Fallout: New Vegas
    • Fallout: New Vegas
  • Alpha Protocol
    • Alpha Protocol: General Discussion (NO SPOILERS)
    • Alpha Protocol: The Op Center - Stories and Strategies (Spoiler Warning!)
    • Alpha Protocol: The Service Record - Characters, Builds, and Beards (Spoiler Warning!)
    • Alpha Protocol: Technical Support (Spoiler Warning!)
  • Neverwinter Nights 2
    • NWN 2: General Discussion (No Spoilers)
    • NWN 2: Character/Builds/Strategies (Spoiler Warnings)
    • NWN2: Technical Support (Spoiler Warning!)
  • Star Wars Knights of the Old Republic II: The Sith Lords
    • Star Wars: General Discussion

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 12 results

  1. Ok, let's face it. The translation is the same mess again. So we will build a new repo and a new patch on Nexusmods. First version is on nexus. Next will follow soon. Oh and @Cdiaz or @Aarik could you please pin this thread this time? Repository is here: https://github.com/AurelioSilver/pillarsofeternity-2-german-patch Nexus Page: https://www.nexusmods.com/pillarsofeternity2/mods/5/ Für alle Mithelfer habe ich hier mal die großen Aufgaben aufgelistet. Einiges ging sehr gut automatisiert, anderes braucht mehr Handarbeit. https://github.com/AurelioSilver/pillarsofeternity-2-german-patch/issues/20 Außerdem: In der items.stringtable fehlen bei den langen Buchtexten allerhand enden, das müsste aus der PoE 1 version kopiert werden. Mit dem Javacode aus dem Repository https://github.com/Xaratas/pillarsofeternity-2-german-patch/tree/tools im translation_helper Ordner (und etwas Anpassung an den Pfaden) kann man sie finden (oder mit jedem anderem Tool das gerade zur Hand ist.)
  2. Bug: NPC "Weto" in location "Sayuka" replies with the text *missing string 66*. Repro: 1. Go to the town of Sayuko. 2. Participate in the conversation event between "Weto" and "Tipa" in front of the "Huana Longhouse". 3. Listen to both sides, exhaust options, eventually support Tipa. Minor Huana rep gained by choice. 4. Talk to Weto again after conversation resolved. 5. Observe that *missing string 66* displays in chat as well as above "Weto", however audio plays as intended, DxDiag.txt
  3. Edit 2: Weil nahezu alle 50+ Seiten hier komplett in Deutsch sind. Der Nexus Mod ist momentan in Version 1.1.0 für PoE mit Patch 3.07.1318 online, Grobe Statistik zum Umfang der Texte: 7.000.000 Zeichen 1.000.000 Wörter 130.000 Zeilen sowie unzählige kleine, mittlere, große und gravierende Verbesserungen gegenüber der mitgelieferten Übersetzung. Weitere Verbesserungen könnt ihr hier, im nexus forum oder bei github (https://github.com/Xaratas/pillarsofeternity-german-patch-with-expansions) melden. EDIT: There is also a German translation fix mod available on the Nexus. As seen in "missing strings - masterlist" for the backer, the same thing for the final Version. Maybe a mod pins it. Colors: Red remove, Green add Item description: Stilett, last sentence. Remove "mit". Item description: Kettenrüstung (Chain armor): Line Itemtyp: Mittelere Rüstung last description sentence contains ",." -> remove . Button text: "Enchant" -> Verzaubern Window "Handwerk": Box "Amount" -> Menge
  4. Hey all, I didn't found anything about errors in waterfall interaction in Whitestone Hollow, so.. first and the last options (examine the water <gui 1884 si_weal_water: 3> and leave <gui 1884 si_weald_water: 6>) are not displayed in polish version of the game Examine the water - should be - Przyjrzyj się wodzie Leave - should be Odejdź Screen below:
  5. I've just encountered a minor text error in the soul history of Oleg Shimanovsky in the Copperlane distict of Defiance Bay (just west of the Scrivener's Dormitory). I'm on v2.02.0749. The third paragraph reads "The outer door is bursts open with […]." I believe the "is" should be removed, as it's ungrammatical & seems to be an editing error. (There are other ways to fix the grammar of that sentence, but dropping the "is" is almost certainly what was intended and it's the fix that's most consistent with the tone, tense and flow of the rest of the text.) I'm not attaching screenshots or a save file, because it's a simple textual error. (It will be clear if you open the game's dialog database or just click on the character.) Thanks for the great game! I'm loving it!
  6. As you can read from Hirbel's Protective Skin below that it is Pierce-proofed but the pierce reduction isn't applied in the defence section on the bottom left. Here is another item with wrong text description and subtext out of alignment.
  7. Please take a look at the screenshot:The text is not formatted correctly. It's the first time I experienced this issue, in all other cases the text was formatted fine.
  8. In the Journal entries, some lines of text run outside the border limit and are not legible. I have tried re-sizing the text, however it seems the window and borders are re-sized with it and the problem still exists. I've included a screen shot of the issue.
  9. First off, thank you Obsidian for even allowing the option to enable/disable ligatures in game (they are found in Graphic options, one of the check boxes). It shows a commitment to detailing, even if it would probably be considered of negligible importance to most... I would hazard a guess that most aren't familiar with ligatures--it's a detailing thing in the world of graphic design and typography. Here is a very succinct summary. They basically improve readability, so certain combinations of letters don't look smushed or interfere with each other--these are typically problems with 'fl,' 'ffl,' 'fi,' and 'ffi,' where l's are too close to f's, and dots above i's mush into overarching letters like f. If you're going to allow the option, Obsidian, I would like to see them done correctly! It's not far off--just one thing has to be removed: stylistic or discretionary ligatures, which are for adornment only, and does not improve readability. In fact, many would consider them distractions, because they draw undue attention to themselves. In most settings, good typography is not heralded by fanfare, but should ideally go unnoticed; that means things are simply comfortable, easy to read, well-spaced, sized, etc. In typesetting software, ligatures are pretty much assumed if the font has the option, but discretionary ones are off by default. There is very little reason anywhere to ever connect letters like 'st' or 'ct,' especially in any text outside of decorative headlines. I have for sure seen the st ligature in the game, but I'm not sure about the ct (it would appear in such words such as victory, tincture, actor, etc). Again, I must acknowledge that in the face of many, far more pressing bugs, glitches, UI inconsistencies, etc, this detail is so, so minor. But hey, they've provided the option, so I consider it fair criticism!
  10. Hello all, I am finding some bugs with the dialogue options as that the text is giving a file name rather than decisions. Bug 1: the weak wall in the first dungeon (with hammer and chisel) says: (Title:) Missing 07_si_weak_wall_1* (Options:) 1: *Missing 07_si_weak_wall_2* 2: *Missing 07_si_weak_wall_7* 3: *Missing 07_si_weak_wall_3* Bug 2: speaking with the innkeeper at Gilded Vale: Pasca- *Missing 07_cv_gilded_vale_innkeeper 13* [Gilded Vale: Moderate Positive] With the same bug like dialogue options as with the weak wall in the dungeon. Kind Regards. Mackmora
  11. First of all, I apologize for not having repro instructions. If I figure out how to repro this, I will update the post. After playing for about an hour, capital letters started appearing where they shouldn't. I wish I could tell you what precipitated this. A few screenshots: gAme pAused LoAding... CoNtiNue
  12. I'm going to leave here a suggestion, that I'd love to see implemented, TEXT LENGTH ADJUSTABLE. Which means that you can choose either a short "TL;DR" version of the dialogue, or an expanded version
×
×
  • Create New...