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Found 19 results

  1. I've just reinstalled this game to eliminate a possible corrupt install but I still have a serious problem. I've never been able to play TOW on this new 4k monitor. The game did play okay on an old 5k>4k Dell monitor but that one has been discarded. The issue shows right from the start screen onwards in the menus. Click-boxes are displaced from the text about 90mm in a SE direction. That means I must find the hot-spot a long way away from the actual menu text. Most menu items are not clickable because the hot-spots are off-screen. I went as far as I could to see the extent of this problem
  2. Good Afternoon, I pre-ordered Outer Worlds for my PS4 and so far I absolutely love the game. The only glaring issue is that I am a person who needs subtitles, and enjoys reading every little thing in my inventory, especially with a game thats very lore/mechanics heavy. I have not been able to play the game beyond the first few hours due to how absolutely TINY the font/text size displays on my 52" television. I am not even sitting that far away and its an absolute nightmare to read for any long amount of time, or catch subtitles as they go by. I really don't want to have to ho
  3. I have poor gpu, GT 710, I play the game with medium graphics quality. Where it runs smoothly. I can read conversation, subtitle text very clearly, as I play in pc, where monitor is close to me. But I can't read text from terminal. For edgewater power plant quest, I literally had to choose one option, then see what happens, then reload and choose another option. Is this issue will be fixed in upcoming patch? Or anyone else have this problem?
  4. Please make the text in the UI bigger. The menu and items description are still impossible to read cleary on PS4. This is so sad that you guys are completely silent on this issue. It's obviously a problem yet you guys don't seem to care.
  5. The size of the font in the UI is extremely small and renders the game unplayable on PS4. After 2 hours of squinting and frustration, I had to give up playing and am now hoping for a patch that allows an increase to the text size. Does Obsidian have any plans to address this issue or will it stay this way? The game looks amazing and I'm a huge fan of Obsidian, really hoping I get to enjoy this game soon. Any information you can provide on this matter would be greatly appreciated. Thank you!
  6. I’m playing the game on a 65 inch TV from the couch and find the text too small and too dimmed to be able to read It from a distance. Anyone experiencing the same issue?
  7. Just a suggestion, can we please have an option to press a button and advance the npc text quicker. I read far quicker than the text advances. This is available on every other game of this type. As much as I enjoy the game, this is killing it for me !
  8. Ok, let's face it. The translation is the same mess again. So we will build a new repo and a new patch on Nexusmods. First version is on nexus. Next will follow soon. Oh and @Cdiaz or @Aarik could you please pin this thread this time? Repository is here: https://github.com/AurelioSilver/pillarsofeternity-2-german-patch Nexus Page: https://www.nexusmods.com/pillarsofeternity2/mods/5/ Für alle Mithelfer habe ich hier mal die großen Aufgaben aufgelistet. Einiges ging sehr gut automatisiert, anderes braucht mehr Handarbeit. https://github.com/AurelioSilver/pillarsofeternity-2-ge
  9. Bug: NPC "Weto" in location "Sayuka" replies with the text *missing string 66*. Repro: 1. Go to the town of Sayuko. 2. Participate in the conversation event between "Weto" and "Tipa" in front of the "Huana Longhouse". 3. Listen to both sides, exhaust options, eventually support Tipa. Minor Huana rep gained by choice. 4. Talk to Weto again after conversation resolved. 5. Observe that *missing string 66* displays in chat as well as above "Weto", however audio plays as intended, DxDiag.txt
  10. Edit 2: Weil nahezu alle 50+ Seiten hier komplett in Deutsch sind. Der Nexus Mod ist momentan in Version 1.1.0 für PoE mit Patch 3.07.1318 online, Grobe Statistik zum Umfang der Texte: 7.000.000 Zeichen 1.000.000 Wörter 130.000 Zeilen sowie unzählige kleine, mittlere, große und gravierende Verbesserungen gegenüber der mitgelieferten Übersetzung. Weitere Verbesserungen könnt ihr hier, im nexus forum oder bei github (https://github.com/Xaratas/pillarsofeternity-german-patch-with-expansions) melden. EDIT: There is also a German translation fix mod available on the Nexus. As seen
  11. Hey all, I didn't found anything about errors in waterfall interaction in Whitestone Hollow, so.. first and the last options (examine the water <gui 1884 si_weal_water: 3> and leave <gui 1884 si_weald_water: 6>) are not displayed in polish version of the game Examine the water - should be - Przyjrzyj się wodzie Leave - should be Odejdź Screen below:
  12. I've just encountered a minor text error in the soul history of Oleg Shimanovsky in the Copperlane distict of Defiance Bay (just west of the Scrivener's Dormitory). I'm on v2.02.0749. The third paragraph reads "The outer door is bursts open with […]." I believe the "is" should be removed, as it's ungrammatical & seems to be an editing error. (There are other ways to fix the grammar of that sentence, but dropping the "is" is almost certainly what was intended and it's the fix that's most consistent with the tone, tense and flow of the rest of the text.) I'm not attaching scre
  13. As you can read from Hirbel's Protective Skin below that it is Pierce-proofed but the pierce reduction isn't applied in the defence section on the bottom left. Here is another item with wrong text description and subtext out of alignment.
  14. Please take a look at the screenshot:The text is not formatted correctly. It's the first time I experienced this issue, in all other cases the text was formatted fine.
  15. In the Journal entries, some lines of text run outside the border limit and are not legible. I have tried re-sizing the text, however it seems the window and borders are re-sized with it and the problem still exists. I've included a screen shot of the issue.
  16. First off, thank you Obsidian for even allowing the option to enable/disable ligatures in game (they are found in Graphic options, one of the check boxes). It shows a commitment to detailing, even if it would probably be considered of negligible importance to most... I would hazard a guess that most aren't familiar with ligatures--it's a detailing thing in the world of graphic design and typography. Here is a very succinct summary. They basically improve readability, so certain combinations of letters don't look smushed or interfere with each other--these are typically problems with 'fl,'
  17. Hello all, I am finding some bugs with the dialogue options as that the text is giving a file name rather than decisions. Bug 1: the weak wall in the first dungeon (with hammer and chisel) says: (Title:) Missing 07_si_weak_wall_1* (Options:) 1: *Missing 07_si_weak_wall_2* 2: *Missing 07_si_weak_wall_7* 3: *Missing 07_si_weak_wall_3* Bug 2: speaking with the innkeeper at Gilded Vale: Pasca- *Missing 07_cv_gilded_vale_innkeeper 13* [Gilded Vale: Moderate Positive] With the same bug like dialogue options as with the weak wall in the dungeon. Kind Regards. Mackmor
  18. First of all, I apologize for not having repro instructions. If I figure out how to repro this, I will update the post. After playing for about an hour, capital letters started appearing where they shouldn't. I wish I could tell you what precipitated this. A few screenshots: gAme pAused LoAding... CoNtiNue
  19. I'm going to leave here a suggestion, that I'd love to see implemented, TEXT LENGTH ADJUSTABLE. Which means that you can choose either a short "TL;DR" version of the dialogue, or an expanded version
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