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Found 7 results

  1. Please take a look at the screenshot:The text is not formatted correctly. It's the first time I experienced this issue, in all other cases the text was formatted fine.
  2. I'm playing a morally-ambiguous rogue, correcting wrongs where profitable and punishing douchebaggery where affordable. I've barely set foot inside Defiance Bay and there's already been a few cases where the more lucrative course of action was at odds with my own morals, but made the most sense in light of character. Some of it involved the deaths of NPCs that I didn't want to see dead (spoiler: like Moedred because I..uh..my character, wanted to loot his office) and the resulting inner conflict has only made the game more interesting. Anyone got stories like that? Does your character
  3. Hi guys I just got Durance the priest. Not bad at all, lots of good spells. I just dont understand the alignment thing. His Holy Radiance is affected by my main characters reputation? If I mostly choose to use Benevolent\Diplomatic conversation options, his Holy Radiance effect will get weaker? (Since Magranians are Clever\Aggressive). Another thing, what are those "vessels" which receive burn damage from the Holy Radiance? Thanks!
  4. I have previously played BG2 and Planescape Torment as good or at worst neutral main character, and the immersion was superb. I had also started playing IWD2 a while ago with a good/neutral party and immersion was ok (story too linear, but thats a different issue). A few months backed I decided to replay IWD2, because I had never finished, this time I chose to play as an evil party. And I was thoroughly disappointed, I must say. 95% of all quests were "save person x" or "save the world" (game plot). "evil" dailogue options where available, but almost never went beyond "give me more gold for i
  5. I was thinking about some of my favourite experiences playing infinity engine games and something really sticks out: some of the most immersive experiences were those where I was able to influence the thinking and character of NPCs. Anomen from BG2 really sticks out. Your choices in the game completely determine his fate. For me, the positive outcome he experienced on my second playthrough was made all the more powerful because in a previous playthrough I allowed him to fall down a dark path. It was a well executed piece of story-work - the implications of your decisions were foreseeable
  6. I've been thinking about the above statement and you know what it really reminds me of? One of the best written dramas in the PE universe. That of Walril Blanc. Some called him a magician but he was really just a cook. He was known for creating svef and maintaining a relationship with the most feared and seedy elves in the region, known as Gusvaer Frieyngdir. Anyway, the drama is about Walril, along with his companion Jesgkki, trying his best to provide for his family to the best of his capabilities. He isn't a bad man, and while the story is about selling svef, you can't help bad for him
  7. According to the fact that Project Eternity is the closest thing to a sequel to Planescape: Torment we'll ever see, what will you people miss the most from the ol'game? Maybe some of it is to return (slang ? complex architecture? amnesic he... no, wait), some will probably not. I liked the D&D Planescape's settings. Portals that could be opened anywhere at anytime, mostly accidentaly: the world felt mysterious and insecure. I also liked gods being tangible and having bad temper. Above all, I liked the alignment system. I know, I know, this is often despised, but in Planescape, it i
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