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Showing results for tags 'dialogues'.
Greetings, Randomly from time to time in a different dialogues the sound breaks up and afterwards nothing happens. I can't skip it, the game doesn't show me any options to continue through it. Even Escape button doesn't do anything. The entire keyboard is pretty much dead. What can I do: Read the last said phrase by NPC; Check the dialogue history (bottom right UI button); I'm ready to provide further information if requested.
So after playing the beta over and over I want to give my impression on the dialogues/story thus far. Thinking on how to distribute the things I want to comment I was not so sure of how to put it structured so I divided it on things I liked and things I disliked, so here I go: LIKE - Dialogue UI is familiar and intuitive. - Liked some of the moral choices you had to do, decide to help a thief to get rid of her followers, decide what to do with an ogre who is terrorizing a village, etc. - Loved interconections between quests, like the daughter quest with the ogre quest and the pot
According to the fact that Project Eternity is the closest thing to a sequel to Planescape: Torment we'll ever see, what will you people miss the most from the ol'game? Maybe some of it is to return (slang ? complex architecture? amnesic he... no, wait), some will probably not. I liked the D&D Planescape's settings. Portals that could be opened anywhere at anytime, mostly accidentaly: the world felt mysterious and insecure. I also liked gods being tangible and having bad temper. Above all, I liked the alignment system. I know, I know, this is often despised, but in Planescape, it i