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Found 24 results

  1. As of patch 1.1, whenever my characters talk or make sounds during battle, they seem to overwrite anyone else that was previously talking or casting a spell. This can happen with short lines like Pallegina's "Belfetto!" or even someone's groan for swinging a weapon. The vocals being interrupted seems to happen moreso to player created characters (my Watcher) than the companions like Eder or Pallegina. This didn't seem to happen at all before the latest patches. Also, for my Watcher (male Wizard), spell incantation sounds "Athek werthan roth!, etc." rarely play at all anymore for him during combat, but seem to function better for everyone else. Out of combat, the vocals play almost every time. I am using the male Kind voice, but I changed it a few other ones and the problem still happens with him in combat. The sounds are my favourite thing about the game and it really breaks immersion that this happens.
  2. I got around to playing today, and I've noticed all my characters' speech gets cut off if I click on someone else or someone else says a battecry, "ouch", etc. The spell sounds, "moeth ixi anath" etc get cut off as well if anyone else makes a sound, interrupting it. Has anyone found a workaround for this? Is this ever going to be fixed? I've done some research and this bug seems like it's been going on for a while, but I have seen some YouTube videos where the game seems to work fine. I think this really ruins the immersion =/ Any advice or help would be truly welcome.
  3. Hello y'all, I was wondering if anyone else have this issue as well: sometimes during gameplay, the screen will randomly lock up, leaving the current frame frozen in place, but the sound will keep on playing and I can still move my party around (I can hear the footsteps) but as I said, the frame is frozen. It happens every half an hour or so. I've read somewhere that this can be fixed by updating drivers. No results. I've also read that it can be fixed by disabling the Steam overlay. Also no results. I also tried playing in fullscreen and windowed, no difference. My setup: Processor: Intel Core i5-3570K CPU 3.40GHz Windows 10 64 bits RAM: 8 gb Graphic Card: GeForce GTX 660 Ti, Driver version: 397.93 To be entirely honest, it's not game-breaking, but it's really annoying. I'm loving the game so far, but it takes away from the experience when you have to save every 30 seconds to make sure you don't lose any progress. Thank you, JP
  4. Hello hello! I'm loving this game (despite running into a few bugs!) but one bug seems to have stuck over the last day or so and I fear it's too late to revert back to an earlier save (if one exists at all!). Basically I can hear a constant noise in the background on every map I'm on apart from when I'm sailing It sounds like the footsteps of a giant and it's constant, literally repeating every second, it's driving me mad! Weirdly the noise gets more pronounced when I scroll to the bottom right of the map and quieter when I'm at the top left of the map Turning down the volume of Effects Volume in the settings removes it, but ya know... not an ideal solution! Any ideas what it is / what I can do if there's anything I can do. Also - on another note Would be amazing if you added black space around the maps... sometimes it can get a little claustrophobic when fighting in a corner of a map and not being able to centre your party in the centre of your screen - especially when you're fighting in a top left corner of a map and the effects drop down menu for each enemy covers the entire combat! Cheers!
  5. I'm experiencing really scratchy audio issues when in game! It's not my headset as I tried it with other devices, my sound is totally fine when NOT in game but in game I can't hear the music or speech due to how bad it comes out. Anyone have ideas on how to fix this?!
  6. I have noted an issue whereby the sound will glitch or stop momentarily when a conversation option is selected. It is most obvious when there is music in the background and upon either mouse clicking or keyboard selecting a conversation response the sound will noticeably cut and then resume. It doesn't happen every time, but is frequent and persists through reloads and restarts of my system. While I could not find others on this tech support forum with the issue, it was noted in the Pillars thread on the SomethingAwful forums, suggesting that it is not unique to my system.
  7. Greetings, During combat when player characters play a sound from its voice-set files - like battle cry, spell incantations, status notifications or any other voice effort and then take any other action, take or deal damage, the previous sound playback is cut off instantly and is being replaced by next sound. For example: - When player character "A" cast a spell and play incantation sound and then player character "B" take damage in same time, then the incantation sound from character "A" is cut off instantly. - When player character is poisoned and play notification sound "I am poisoned ... babble " the poison deal damage at the same time which in turn cause character to play damage received effort sound file and cut of previous sound. In slow mode the sound plays for a little bit longer before it is cut off. - When player character cast a few spells in a row - only first one can be heard. Game version 2.03 + DLC 1 - Galaxy GOG auto installer. I'm not sure but if I recall correctly this bug was introduced in patch 1.03 - the one with new voice sets added and audio loop fix. There was similar bug in Neverwinter Nights 2 which has never been fixed. Pleas fix this bug. Thank you very much.
  8. The most important part of POE II for me is the music, and since the audio stretch goal was met last February 2017, i.e. a year ago, it seems fitting we should hear some new music this month! What do you guys think? So, if you see this, Justin Bell, when can I hear some new tunes? Please and thanks!
  9. Hello, Please raise up your volume to hear the glitching sound This sound is playing with my nerves, seriously. There is no problem with my sound drivers, Pillars is the only game such problem occurs. Also I've noticed it's only when you have party members, everything is fine if you solo. It's not constant, after several loads and changing ground (wooden tiles) sound it's coming to normal. And comes back after Companion dialogue between each other. And when logging out to the main menu there is a sound of equiping Abydon's Hammer. Fix please?
  10. Some of you maybe didn't saw this, I personaly just found out about this video a few days ago. It's a great, almost 2hrs video, of Justin touching on his approach on Music & Sound Design. There are quite a lot of informations regarding his work for Pillars Of Eternity II : Deadfire. In case you're a Music Lover, in general & loved the Music from the 1st Game, this is for you. Hope you enjoy :
  11. So I began playing the game yesterday and really got into it in no time at all. I am really pleased with the intricacies of the game logic and love the narrative writing. The visuals and music are also absolutely stunning. The one little glitch-type issue I am running into, which is rather disorienting after getting immersed in the game, is that sometimes the character voice overs start part-way through their dialogue. This has happened from time to time both in legitimate dialogue as well as when characters speak to comment on something while just wandering around. An example of this is would be if a character were to say something like: "We should be careful in this place." the text will display just fine (thank goodness) but the audio voice over might start somewhere like: ". . .ul in this place." Although I often read subtitles and such, it is still really bothersome. I have not seen any other posts about this issue and thought that if anyone else was experiencing they could comment, suggest fixes, or get Obsidian's attention to patch it.
  12. I'm really enjoying this game, but I've encountered: a bug where some of the music and sound effects do not play during the opening cutscene. a bug where at the very beginning of the game, when first being introduced to the player's character, the sound bytes are slightly delayed. I have game capture of the video, but it's ~5MB so I can't upload it to this forum. I've not experienced any other issues so far, sound or otherwise, but will report if I find more. Thanks!
  13. When you select companions in a party by clicking on their portrait, they say something like "yes", "hmm" and whatnot. But when you select companions with a keyboard using 123456 keys they don't say anything. Meaning that their acknowledgement sounds do not play when you use hotkeys instead of a mouse. Maybe It's not really a bug, but something that can be inconvenient, especially if you always use hotkeys like me and sometimes you press the wrong key and select wrong companion. And there's no way of knowing that beforehand, because they don't say anything.
  14. I'm having an issue with the VO. Very often the "s" sounds in dialogue just seem really... sharp? If I wanted to dramatize I'd say it sounds like a nail scratching on a chalkboard. More noticeable with females, especially Grieving Mother. No issues with "c", "sh", "ch" and such. It's not even always present. For example from Grieving Mother's "So many questions, thoughts... whirling like storm winds..." the "so" and "storm" and even the first "s" in "questions" sound fine, but then I flinch with "questionSSS", "thoughtSSS", "windSSS". I hear it even on youtube videos of PoE and I haven't found anyone mentioning similar issues, so it might be somehting with me, but I've never encountered this problem anywhere else.
  15. Whenever you dismiss your custom made recruited adventurer in your stronghold, they lose their voice when you recruit them again. Happened to both of my custom companions Is there a workaround/fix for this?
  16. After playing for a while there is a stuttering sound played. It sounds like a page in a book beeing flipped, just repeated endlessly in a very short interval. It's pretty annoying... It happend around five times now: first time after ~1hour, last time after ~10 minutes. When doing save, quit and load it goes away. It does not go away when I just save and load.
  17. upon finding out a few things i have become kinda confused about some of the choices they have made with poe. no ambient sounds or movie sounds sliders on release and wont be able to drop itemes on the ground??? I mean this is standerd stuff Wastland 2 you have all of this. whats really weird is theirs a space in the sound opens menu like they wher planing on it but cutt it out? sutch a huge shame How about you guys think poe NEEDS sliders and droping itemes on the ground? or is it crazy talk?
  18. Hello, I started a new game today, and noticed this weird sound issue. It sounds like it may be a Chest opening, or a page turning, but its repeating constantly. The first time it happened I was attacking the Wolf at the very beginning area near the berries. Thought it would go away after I loaded into the next area in the caves. It didn't so I saved and closed the game. Reopened and it was gone. Then I proceeded to open a chest and it started again. Closed and Reopened. Opened chest again and it did not do it. Proceeded to the pillars that you light with your torch and it started doing it again. Not sure what it is but it is very annoying. I tired to attached my files for but it won't let me Thank you, proppaganda
  19. Hi , I am running Pillars under 64bit Debian testing (Jessy), 4 Gig RAM, NVidia 550 Ti (2 Gig RAM) with Nouveau drivers, pulseaudio mixer. The problem is that when the in-game hints close (the roll of paper opening with some informative text on, then closes with characteristing sounds) an annoyingly persistent paper folding sound artefact remains. Please let me know if you need some more specific data to diagnose the issue.
  20. As the title says I minimised the tutorial tooltip once now a constant sound of the tutorial scroll closing is playing throughout the game thoroughly annoying. I was only in the first caravan bit so trying a restart
  21. I'm sure I'm preaching to the choir with you guys, but it needs to be said: The superb voice acting made the Baldur's Gate 2 characters really come to life. Jon Irenicus, Minsc, Aerie, Jaheira...I remember that dialog to this day. Please don't make your voice talent an afterthought. I suspect you already intend to make it awesome, but just in case you weren't? Don't make Pillars of Eternity sound like Divinity: Original Sin. That is all.
  22. Using the knockdown ability (both my fighter and enemy fighters) causes the knockdown sound effect to play like 4 or 5 times on loop. Super loud and annoying. It doesn't happen with any other spell or ability. DxDiag.txt d259c200b71d402ea53268e6a2db3ac6 DyrfordVillage 7609306.zip
  23. I'm having a problem that no one, other than one other person, from what I could find, has had. My problem is that the sound seems to be making a crackling noise that doesn't seem to go away. I'm running on Windows 7 x64. I am running the game in XP Service Pack 2 and as administrator. I patched the game fully. All my sound drivers are up-to-date. I've played the game with V-sinc on and off, still not fixed. I've played the game by forcing audio software on and off, still not fixed. Can anyone *please* help me? The only audio problems I find when I search is "NO SOUND PLEASE HELP".
  24. Dear Obsidianites! For people whose first reaction would be "TL;DR": please developers, make the game sound immersive with regards to effects, environmental and positional audio. Draw us in, let us truly *feel* the world you create for us. Use IWD or PS:T as examples, or, beyond our RPG-ers' noses, Prey or Battlefield 2. For people with enough time to read: Parts of what made the IE games, most notable the Black Isle ones, so immersive and rich in atmosphere was sound. And by sound I'm not only referring to the soundtrack, voice acting and spell effects, I'm mainly talking about the environment. If your characters walk on snow, you want to hear that. If a town is quiet and friendly, you want to hear that. Dripping water and steps echoing in caves, howling winds and cracking branches, rustling leaves and barely audible breathing in a forest at night, the single candle lighting a room. Listen to Icewind Dale with EAX enabled, or to Prey, to take a different genre, with OpenAL at full level - it just sounds beautiful and sets the player right into the world. Environmental audio quality is currently on a steep decline, worst current example (not counting console ports) is Endless Space: As soon as the CPU is busy, sound stutters. There are only five or so concurrent layers of sound and as soon as there are more, there's audible popping and distortion or sound effects just not being rendered. Or compare Battlefield 3 with Battlefield 2 - worlds of difference in sound quality! The many layers and clear positioning is gone, replaced by some lackluster software solution from the shelf in the hopes that users of onboard sound will not notice that anyway and the graphics will distract from sound. Let me tell you: They don't distract sufficiently, the hearing sense is left wanting more. So my plea to the developers: Please respect the capability of current hardware, use OpenAL for example if you need to decouple things from the CPU if the gamers' hardware allows for it, I don't care for the actual technology you use but: *please* make us feel right in the game, at home and comfortable, afraid, tense, relaxed, connected to the game's individual sound signature (think Planescape's spell learining sound effect) - immersed.
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