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3 NeutralAbout LegendaryStud
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(1) Prestidigitator
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I'm gonna tell you about it anyways, because it is in parts about nostalgia. If you replay Baldurs Gate II now, the dialog is often really cringe worthy. And descriptions and mechanics aren't up to par for this age. I look at BG II with rose tinted glasses, because it might be my favorite game of all time. But I was 20 years younger back then, and I was more excitable and knew a lot less about most things. Personally, I find it impossible for games now in my early thirties, with all the games I have played by now, to replicate the feelings I got when I played Baldur's Gate II the first ti
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Bump for any progress? I did some more investigating on my side and it seems the sounds only fail to play when someone else is already talking, almost like there is only one 'active' vocal sound/channel able to play at a time, which seems to be why they are being interrupted by other voices. Sword slashes, explosions, and so on seem to function normally, however. If everyone is quiet, the spell vocals play every time, and they only fail to play when someone is currently speaking, regardless if it is a battle cry, spell incantation, groan, etc. This is most noticeably less of a prob
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Thank you for your reply, mate. I appreciate your time and consideration. This is a video showcasing what's going on. I listed the interruptions in the video's description with time links for easy jumping. My Wizard's first spell is interrupted, just 3 seconds into the video. His "A ulu thenn" gets cut off at the end. There are interruptions throughout, and many of the characters (mostly my wizard, it seems) casts quite a few of his spells without any incantation to them. Here is my savegame. https://www.dropbox.com/s/c0ma5584x5m8gps/Sylvio%20Embermoon%20%2840e0d593-08a6-4e
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LegendaryStud started following First time player path of the damned? and Sounds interrupting bug
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As of patch 1.1, whenever my characters talk or make sounds during battle, they seem to overwrite anyone else that was previously talking or casting a spell. This can happen with short lines like Pallegina's "Belfetto!" or even someone's groan for swinging a weapon. The vocals being interrupted seems to happen moreso to player created characters (my Watcher) than the companions like Eder or Pallegina. This didn't seem to happen at all before the latest patches. Also, for my Watcher (male Wizard), spell incantation sounds "Athek werthan roth!, etc." rarely play at all anymore for him during
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I just beat the game. Found a few bugs. Spell incantation sounds sometimes don't play. "Moeith Ixi Anath!", etc. This seems to be random, but sometimes solves itself when clicking on a different character, moving them, and clicking back to the original spellcaster. They don't get interrupted by other sounds, though! The game will freeze at a random interval for a milisecond, up to a second's worth of time. The NPC you need to talk to to continue Pallegina's quest, Lil Woody doesn't spawn, leaving her quest uncompleted. The Huana ending is impossible. When you bomb the powderhouse (t
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Looking forward to the spells and abilities the most. And the ability to create a unique and cool party that can handle anything thrown at them.
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Thank you, mate. I appreciate your replies. Here is the video. Of the four times he casts the spell, only the full incantation can be heard the second. It seems to be cut off all other times at various intervals. Here is my specs and such, too.
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https://forums.obsidian.net/topic/83031-audio-issue-character-voices-cut-off/ One of the notable posts I've found. The same thing is happening to me. I'll post my system specs when I get home, I can upload a video too if that will help.