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As of patch 1.1, whenever my characters talk or make sounds during battle, they seem to overwrite anyone else that was previously talking or casting a spell. This can happen with short lines like Pallegina's "Belfetto!" or even someone's groan for swinging a weapon. The vocals being interrupted seems to happen moreso to player created characters (my Watcher) than the companions like Eder or Pallegina. This didn't seem to happen at all before the latest patches.

 

Also, for my Watcher (male Wizard), spell incantation sounds "Athek werthan roth!, etc." rarely play at all anymore for him during combat, but seem to function better for everyone else. Out of combat, the vocals play almost every time. I am using the male Kind voice, but I changed it a few other ones and the problem still happens with him in combat.

 

The sounds are my favourite thing about the game and it really breaks immersion that this happens.

Edited by LegendaryStud

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Greetings LegendaryStud, 

 

And thank you for taking the time to notify us regarding this issue :) Any chance for you to provide us with a savegame file so we can investigate this issue on our end?

 

Cheers.

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Thank you for your reply, mate. I appreciate your time and consideration.

 

This is a video showcasing what's going on. I listed the interruptions in the video's description with time links for easy jumping. My Wizard's first spell is interrupted, just 3 seconds into the video. His "A ulu thenn" gets cut off at the end. There are interruptions throughout, and many of the characters (mostly my wizard, it seems) casts quite a few of his spells without any incantation to them. 

 

 

Here is my savegame.

 

https://www.dropbox.com/s/c0ma5584x5m8gps/Sylvio%20Embermoon%20%2840e0d593-08a6-4e34-bf8e-d3cd8c029c7e%29%20quicksave.savegame?dl=0

 

Provided my DxDiag too, just in case.

 

If there is any additional information or items I can provide, please let me know. The incantation sounds are one of the things I love the most about this game, and I would really like to hear them play wholly through.

DxDiag.txt

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Bump for any progress?

 

I did some more investigating on my side and it seems the sounds only fail to play when someone else is already talking, almost like there is only one 'active' vocal sound/channel able to play at a time, which seems to be why they are being interrupted by other voices. Sword slashes, explosions, and so on seem to function normally, however.

 

If everyone is quiet, the spell vocals play every time, and they only fail to play when someone is currently speaking, regardless if it is a battle cry, spell incantation, groan, etc.

 

This is most noticeably less of a problem with only one or two active party members, since there aren't many party members available to cause interruptions by cutting them off.

 

I definitely don't remember vocal interruptions happening with earlier patches, and there are many videos I've seen where this doesn't happen and you can hear two or more people talking at once and none of them being cut off.

 

Hope that helps.

Edited by LegendaryStud

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I am playing the beta patch 3.0 and noticed the bug is gone! Everyone is speaking of their own accord with no regard to interrupting anyone else. Thank you so much, everyone, from the bottom of my heart. I need to start another playthrough, haha!  :dancing:

Edited by LegendaryStud

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This seems to be an issue in the first title as well, I'm currently having this problem and I'm unsure of how to fix it. I would greatly appreciate any help as it's so bad on my end it seems like every bit of "audio" during combat is overlapping the last bit. A huge deal breaker from an otherwise amazing game! 

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