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Showing results for tags 'Audio'.
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I'm playing on Xbox and noticed that when the bird is making the caw sound while perched at any location, the volume of the caw seems to be very low. As a suggestion, I think the volume should be increased considering the size of the bird. I think we should be able to hear the bird throughout the yard. If you are closer to the bird, the volume should be louder. Love the game, thanks for all your hard work!!
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Playing Grounded today with a friend, we both agree that the sound that the Grubs make when they are moving underground around you is way too loud. It overpowers the sound of the Wolf Spiders in the tree, even when they are chasing and attacking you. I feel that it should be slightly audible with controller vibration on console (like the ground moving beneath your feet, a tremor.) SUGGESTION: - Decrease the volume of the Grub as it moves under the ground. - Make controller vibrate when near a moving Grub, based on proximity.
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[Verbose story first, brief summary at the end.] Hi! I've been playing this game since it was released, and I instantly fell in love with it. I started noticing after a while, however, that the game was too quiet. I didn't hear any kind of ambient sound while exploring, and it was especially noticeable in cities, which made them feel very empty. All I would hear was the music and bark conversations - without those, it was dead silent. I was preparing to ask around on the forums if anyone else had noticed it as well, when I read about others reporting other sound issues, among them a
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When zooming constantly in/out (achieved by spinning the right stick) the background music cuts out. Not all sound effects, just the background music. Really strange.
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I have an issue (which I'm not sure is an issue, but keeps on persisting), that at random times, there is a sound of "alarm" (like car alarm or house alarm) appearing in the middle of nowhere. The sound is repeated for 3 times and cut in the middle. I'm not sure if i heard the sound in-game before. It started to manifest itself in Edgewater, while exploring the Marauder outpost where the guy with the heavy armor and Zoe are. Not sure if the problem started when I wore his heavy armor or when I passed through some random door into the building there. I thought I triggered some alarm, but at tha
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- sound
- random bug
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As of patch 1.1, whenever my characters talk or make sounds during battle, they seem to overwrite anyone else that was previously talking or casting a spell. This can happen with short lines like Pallegina's "Belfetto!" or even someone's groan for swinging a weapon. The vocals being interrupted seems to happen moreso to player created characters (my Watcher) than the companions like Eder or Pallegina. This didn't seem to happen at all before the latest patches. Also, for my Watcher (male Wizard), spell incantation sounds "Athek werthan roth!, etc." rarely play at all anymore for him during
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I got around to playing today, and I've noticed all my characters' speech gets cut off if I click on someone else or someone else says a battecry, "ouch", etc. The spell sounds, "moeth ixi anath" etc get cut off as well if anyone else makes a sound, interrupting it. Has anyone found a workaround for this? Is this ever going to be fixed? I've done some research and this bug seems like it's been going on for a while, but I have seen some YouTube videos where the game seems to work fine. I think this really ruins the immersion =/ Any advice or help would be truly welcome.
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Hi all. When I backed the game on Fig during crowdfunding campaign, there was a possibility to add Audio CD physical soundtrack of the game as an add-on reward (not part of any tier, but added physical item, like those tin figurines of Aloth, Edér and Pallegina were). However, the reward was not delivered with the rest and I didn´t find any info about it anywhere. I contacted the support about this and got no answer at all. This add-on cost 20 USD. Any info about this? Thanks for help
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System specs: Debian Buster, upgraded from Stretch (so the fixes should work for that version too). Platform: intel amd64 i5-4460/16gb ram, ASUS H81M-K board, built-in HD Audio, running a daemonized pulseaudio under an xorg/xfce4 environment, up to date Steam installation with current game patches pre-August 2018 DLC/patches. Logs: There are no logs for this issue, none whatsoever, and I have never seen an output log from PillarsOfEternityII. Not once. I have seen logs in ~/.xsession-errors and I include a cut and paste example log for when it can't find a library, in this case libpulse-s
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I've been having a strange issue with some of the dialogue in the game, while I have had the issue where at the start of dialogue the audio is cut off, this is something different. I can hear all the audio being spoken but it's very...stuttery, starchy, quiet and cutting in and out every second. I don't know how to quite explain it but that's the best I can do. It only happens with dialogue, the background noises, music etc. are playing just fine while it's happening. I can ask them the same question to get the dialogue again but the 2nd time it'll play like it should. So far I've only enc
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Greetings, During combat when player characters play a sound from its voice-set files - like battle cry, spell incantations, status notifications or any other voice effort and then take any other action, take or deal damage, the previous sound playback is cut off instantly and is being replaced by next sound. For example: - When player character "A" cast a spell and play incantation sound and then player character "B" take damage in same time, then the incantation sound from character "A" is cut off instantly. - When player character is poisoned and play notification sound "I am poison
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The most important part of POE II for me is the music, and since the audio stretch goal was met last February 2017, i.e. a year ago, it seems fitting we should hear some new music this month! What do you guys think? So, if you see this, Justin Bell, when can I hear some new tunes? Please and thanks!
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https://streamable.com/c54p3 This happens all the time, it's really off-putting.
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- Performance
- Audio
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Audio Bug on "Quit"
Hariwulf posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
When I quit the game to Main Menu, sometimes I hear a very loud metal clashing sound. If I hear it once, I will keep hearing it for all my playthrough, every time I hit "Quit". Reload older save and quitting from there resolve this, sometimes. -
No sound (audio bug?)
macurvello posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
My game's sound stopped completely. I don't seem to have done anything extraordinary for this to happen. No sound effects, no music; messing with iPad's or the game's volumes doesn't do anything. Other apps' sound is fine. -
Linux audio problems
bballstatue posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Heya, I'm having audio issues with Pillars of Eternity on Debian GNU/Linux kernel version 4.4.0-rc8. I am able to get POE running and play the game, but there is no audio. If I execute start.sh from command line using sudo then audio works. I don't generally have audio issues, all of my other programs and games work except for one: Bastion (on Steam). That game has the same issue, that audio only works when running sudo, so I think the two may be related. Do they both use the same engine? I noticed that both have folders with Mono. Is it possible that the sound issues are related to th -
Hello there! I am experiences very frequent game freezes that are about 0,5-3 sec long when the game loads up audio or dialogue assets (at least that is how it seems). Game runs very smoothly on high graphical, high strain settings and performs flawlessly when for example playing large multi-enemy fights were several high graphic settings spell animations are flung all over the screen. However, when doing simple tasks like talking to random NPC:s in town, the game very frequently gets these freezes. The screen freezes after clicking on an NPC and after the ''loading'' time is over, the dia
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Voice acting gone in the middle of the conversation.
Guest posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm trying another play-through, In gilded vale right after level 3 I speak to Eder after talking to the dead dwarf woman. His voice is gone in the middle of the conversation and doesn't come back. I have no expansion, playing on the newest patch 2.1 -
Audio for Spell Casts
icer22x posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I can't find this issue on the forums - probably because I am not searching for the right tags. Anyway, I am playing a Priest, and I never knew there was audio for spells casting until hours into the game when I heard it for the first time, although it is quickly cut short. I've never heard it again. It's always cut off by something else or not even started again. The wizard in my party also makes no audio sound when casting. Has anyone else experienced this issue? Any workarounds? Thanks!- 2 replies
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- spell audio
- casting audio
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Description: The female player character voices have sibilance issues, meaning that all the S:s are clearly hissing. It is very frustrating and had me chose a voiceless player. Steps to Reproduce the Issue: - Start a new game. - During the character creation, go to the voice selection screen. - Listen to the female voices by repeatedly clicking them to hear different samples. The issue is most audible for the "Female - Feisty" voice. For example the "I've got this." line sounds like this: "I've got thisSSS.". It is also very audible for the Mystic voice.
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Public Service Announcement by Darren Monahan, web guy Before we get started on this week’s update, we wanted to make all of you aware of a very serious website vulnerability called “Heartbleed” that was discovered since our last update. This bug affected a huge number of sites and services across the internet, potentially exposing passwords and other sensitive information to hackers that understood how to exploit it. Unfortunately, the Eternity website was running an affected version of this software, and as soon as we became aware of it, we took the appropriate steps to close th
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I really enjoy the movement/command barks, but I find that there's too much voice acting in the dialogues. I prefer to read them at my own pace and with my own voices (a la Planescape: Torment). Also not too keen on some of the voice acting. Any way I could turn the dialogue voice work off while leaving the barks? Anyone made a mod to do something like this?
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Some problems with audio
Noodles posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
First I apologize if what I am about to talk about has already been discussed. I recently met the Grieving Mother and it's a pretty neat character. Though to me it seems the audio is I'm not too sure how to explain it but the voice audio has high distortions with 's' words. I'm sure I'm not the only one that's experiencing this, right? Also as I pass through the catacombs in Defiance Bay, the sewer water audio gets distorted as well, sounds like the audio is skipping. Unfortunately I don't have any evidence of this.