Jump to content

Search the Community

Showing results for tags 'animations'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 6 results

  1. I find the game very entertaining, with many bugs but I'll talk about that later, today I want to show a list of things that I would like to improve about the game to make it much more immersive and fun and prevent the game from falling into a logic incoherent with its essence : By itself the game already does enough to really get us into it, the first person, the good graphics, and the details make me really believe that I'm there, however there are some points that take me out of that illusion, they are details that They don't kill the game but they make it a bit bogus: The soun
  2. I'm not sure where to write my grounded idea sketches. Do I get an answer as to whether it is right here? Thank you so much for the great game and all the imagination you leave us! The File "Ideenskizzen_Grounded.docx" (35 kb) is in german, should I translate it with google translator, or would you do it yourself? I would appreciate a short message about the receipt of the file. Ideenskizzen_Grounded.docx
  3. Hello, I am a big fan of not being a fan of floaty combat, magnetic weapons etc. Things like this may not bother everyone, but i know alot of people really hate it. It should really be a thing of the past by now. That is why i obviously think combat should be made impactful, and with this type of game i feel it should be easy to achieve. Impactful, what do you mean? A few examples; - Shield block: When a strike is blocked you can see the weapon hitting the shield, and the shield bearer receiving the impact. - Parry: both weapons hitting simultaneously, sparks flying - H
  4. It really stunned me when I saw soooo much detail in Assassin's creed 3. A dog chasing a cat ( with nice animations ) sooo many animals in the wilds. The taverns are so damn atmospheric with ppl drinking,dancing,singing,playing instruments and playing board games and so on and the cities so full of ppl of life it is AMAZING. The atmosphere of the game is incredible every one is doing something and talking to each while in rpgs ppl mostly walk,talk and well thats it. The closest to Assassins creed atmospheric cities was imho Witcher 2. I would be amazed if someone would actually make a triple
  5. Hi there ! This will be my first topic here and before anyone points it out, im Polish so my grammar isnt perfect for which Im very sorry. I loved the walking in both Baldur's gates. It was fast enough to not get frustrated and it really improved the whole atmosphere of being an adventurer ! The only thing about it which bothered me is that they walked in every situation: fights, sneaking past someone and so on. It would be great to see my whole party walk just through the world instead of running. Running should be made available to use only in some situations for example battle or wh
  6. Finding out about Project Eternity and pledging for the Kickstarter on day one really got me back in the mood to go back and replay the old Infinity engine games. Now, my original 4 CD version of Planescape: Torment was no longer up to the task, but thankfully there's GOG.com. Reinstalling it and the conveniently linked mods to beef up the game's resolution I soon came to a somewhat surprising conclusion: Even though the game is now almost thirteen years old it still looks stunning. Really, get your copy on GOG.com and load it up with the mod for higher resolutions. It's beautiful. Quite f
×
×
  • Create New...