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BlackCat7777777

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About BlackCat7777777

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  1. ¿I think it only shows the individual bonuses of the parts, but you can only see the set bonus when you wear it, I also agree that the descriptions in the OS tab are vague too, some ppl would say that you have to use the power of imagination, but Personally I think it is fair to explain things like this to the player.
  2. I don't think that gameplay or player progress is sacrificed by putting a couple of mite fuzz on the armor or asking for a unit or two less in the recipe, nor do I ask that the game be extremely realistic, at least not more than what already is, if it is coherent and impressive enough to see sap on the inside of the bandages, shouldn't it be the same for everything else? I trust that Obsidian is mature enough to make these changes without altering the progress or pace of the gameplay, these are only suggestions to make the game more immersive and do not represent a problem, just a bit of incon
  3. The ones in the game are actually covered in some kind of velver, i havent seen an actual mite image trough my smartphone, im sorry. Also I found ridiculus the way you keep insiting theres 4 clovers in the basket, maybe its just balance of the game as you call it, I guess people before smartphones now are that old that think they know everything and think everyone else is dumb.
  4. I have this same problem, I know its very anoying and I hope they fix this bug soon, because it makes looks the game broken even if its not...
  5. Yes please, I had to look at the internet for a description I could understand, also for some of the armor set bonus like scarlet embrace or uncrackable, they dont explain much by themselves
  6. I don't think that mite fuzz is that small, since a single mite is half covered with fuzz, unless you take just a handful and waste the rest, it doesnt make any sense. I know mite fuzz and berry leather are suposed to be inside the armor but yet, it should be visible at the edges, y mean look at the acorn mask, you can clearly see a bit of the inside part and theres no mite fuzz in it. And actually you can see trough the basket if you get too close, theres no clovers inside... But again its maybe its just me and im wrong, I really apretiate your time reading my post and t
  7. I was thinking of talking about this in my previous post but I think it deserves its own post, there is something that bothers me and that is that many recipes, especially armor do not agree 100% with the materials that are required and those that are visible, or simply in number , this is just my opinion and may seem exaggerated by some let's get started Aphid slippers: here the problem is the quantity, 10 of mite fuzz seems exaggerated to fill a pair of shoes ... Acorn armor: In this case it is only the helmet / mask, which requires 1 Acorn Shell 5 Mite Fuzz 3 Woven Fiber howev
  8. I find the game very entertaining, with many bugs but I'll talk about that later, today I want to show a list of things that I would like to improve about the game to make it much more immersive and fun and prevent the game from falling into a logic incoherent with its essence : By itself the game already does enough to really get us into it, the first person, the good graphics, and the details make me really believe that I'm there, however there are some points that take me out of that illusion, they are details that They don't kill the game but they make it a bit bogus: The soun
  9. In Xbox one, In multiplayer, not as host, since I started using grass floors the objects above them such as chests, crafting table, head mounts, light sources, armor dummy's, kinda stack all toghether in the same place out of the grass floor (where are not suposed to be) and the main grass structure looks empty, this objects are still in their places but they are invisiblle, at least for me, the host can see everything normal. I can interact with the invisible object but not with the visible part even when it shows me the option, this happen when I move away and return. This is only fixed by r
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