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  1. In my recent playthrough of Deadfire I played a transmuter and kept picking pretty much every transmutation spell at each tier. Eventually I ended up with spells like Concelhaut's Corrosive Skin (CCS) and Temporal Cocoon (TC) and initially was disappointed by them, like are these really high tier spells? But at certain point it dawned on me that I can combine those two together by casting TC on top of CCS essentially making a reversed and amplified version of priest's Withdraw spell that works on enemies and deals damage instead of healing and with right build, items, buffs and body blows debu
  2. I’ve played a lot of games... and a lot of RPGs. My first video game that I got addicted to was Legend of Zelda - the most incredible RPG saga ever made (arguably). When I started playing Divinity: Original Sin 1 and 2, I was beyond impressed. Like, those games are SO well done. Amazing. POE is its own beast though. Honestly I don’t think I’ve ever played a game with such an insane amount of spells, abilities and class combos to choose from!! Going through the Wizard tree I was like wtf there’s gotta be like 75 different spells in here, lol. Some of them sound so badass too.
  3. I've been thinking that part of the problem with specialist wizards is a lack of role definition, so I created a spreadsheet breaking down wizard spells by school for reference purposes. Maybe it'll be of use to someone.
  4. Snakeskin Grimoire Lvl 4 - Nannasin's Cobra Strike Ninagauth's Teachings Lvl 3 - Ninagauth's Death Ray Lvl 4 - Ninagauth's Shadowflame Llengrath's Martial masteries lvl 8 - Llengrath's superior elemental bulwark Arkemyr's Illuminating Discoveries lvl 6 - Arkemyr's Brilliant Departure Arkemyr's Grimoir lvl 6 - Arkemyr's Brilliant Departure lvl 8 - Arkemyr's Mercuriaql Madness Iron Glasped Grimoire lvl 2 - Concelhaut's Draining missiles lvl 7 - Concelhaut's Crushing Doom
  5. I'm planning a build and while reading the forums, I noticed two things about Concelhaut's Crushing Doom: At one point, it was classified as an Illusion Spell. Is this still the case? At one point, it wasn't scaling with PL (either the Illusion PL bonus from gear or Concelhaut's Pet's bonus)--has that been addressed? Thanks!
  6. Hey all, I made a mod to add a couple of new spells into the game. You can download that from here if you want to give it a try. But I'm also looking for feedback on what other kinds of spells or abilities people might be interested in seeing, as well as feedback on what people think of new spells added. Thanks for your time!
  7. Hey guys, Sorry if this is already covered somewhere else, but Kalakoth's Freezing Rake (Level 8 wizard spell) used to only damage enemies, and now damages allies as well. If this is working as designed, cool, but the tooltip and spell description still says enemies. Also I didn't see anything in the patch notes so ??? Thanks!
  8. Since I last started the game, the area of effect templates when placing spells have completely disappeared. This is quite bad for gameplay, since I don't know which targets I'm hitting. Is this a known bug? What can I do? Or is their something in the settings that causes this? (can't remember I changed anything, though) I use the game with GOG Galaxy, so all updates should be there and I even repaired the installation but nothing changed. Please help!
  9. playing on POTD This mostly concerns Druid,Wizard (and Priest) and only their damage (offensive) spells. Chanter and Cipher both got at least 1 acceptable spell and since both chanter and druid dont use [spells per encounter] you can just reuse that one good spell over and over without issues just like the ability classes. Spells for utility are great, spells for buffs/debuffs/healing and summons are great. Damage spells are mostly terrible. - cast time is waaaay too long (7 sec+ on some spells) - cast time is often frontloaded making the spells more likely to be interrupted which
  10. There are a list with Spells only available with level up? I was thinking a Battlemage or even Arcane Knight could be more fun than Psyblade... But the possibility to use "free" spells for simply swapping grimoires left me hesitant to build my character. I want to get as many passive and active skills from a fighter/paladin as possible without losing anything important to a wizard.
  11. Uploaded a simple new item I created while testing new items. Adds a new unique spell book to The Dark Cupboard shop. The book also contains four new spells. I've tried to make it so the book/spells would give a boost to a conjurer wizard play-through and also have a theme. Book: Improves power level of conjuration spells by +1 Spells: Fiery Bolts - LVL2 spell similar to Minoletta's but does fire damage. Wishful Boon - LVL5 spell that grants random inspiration from Smart, Strong or Insightful. If the caster is a Conjurer (subclass) the inspirations are upgraded to Ener
  12. Because atm they are underwhelming and un-fun. Complained in 1 about that as well. Saying this after a complete playthrough. DnD spells (in any DnD game up to now) were impactful - they felt powerful. PoE spells (except the best spell in the game- chill fog), even with a large amount of perception and accuracy, are unreliable and not worth casting except for crowd control in some situations. See much better results with non-wizards in my party. And the new grimoire/spell system is not intuitive at all. Every grimoire has assortments of spells that I don't like tbh and re-training seems a m
  13. Greetings, During combat when player characters play a sound from its voice-set files - like battle cry, spell incantations, status notifications or any other voice effort and then take any other action, take or deal damage, the previous sound playback is cut off instantly and is being replaced by next sound. For example: - When player character "A" cast a spell and play incantation sound and then player character "B" take damage in same time, then the incantation sound from character "A" is cut off instantly. - When player character is poisoned and play notification sound "I am poison
  14. Enchantments : It's written "Known Recipes", so, finding Enchantments Recipes seems to be a thing in Deadfire now. That's great, I always wanted to be able to find Unique Enchantments in the First Game. Unfortunately, there's nothing at the moment in the Backer Beta except the regular "Quality Increase" for Weapons, Shields and Armors. Vektor doesn't sells any, and the Racist Lady didn't want to open her store for me. B*tch... ------------------------------------------------------------------- High Level Spells : As for High Level Spells, there's some pretty cool Stuff. Lo
  15. Sawyer answers a question about spells in his tumblr. I though it was interestingomondo so I'm posting it here for those who want to know (some) stuff about spells and spellcasting. https://jesawyer.tumblr.com/post/163951614351/are-spells-going-to-be-revamped-or-changed-because
  16. I think this subject may interest some people, One of my concern on the 1st Pillars Of Eternity was that we'd get to know & see, every possible Enchantments we could do, like, from the very begining of the Game. And never had the opportunity to find that great treasure containing that awesome new Recipe for Weapons, Armor, Shields or Hats. Pretty sure it was a lack of time and ressources problem for you to make it happen. But now, killing Concelhaut, or Any Archmage should have this feature in Deadfire. Sneaking in his/her own private Library, looking for Unique Spells &am
  17. Dear Obisidian, first of all, congratulations on your new POE2 campain, here's the 24595th backer. Can't wait to play it! I decide to get back to POE1 (both expansions included). Newest patch included as of today's date. I am experiencing graphic glitches - shaking spell descriptions mostly. Sometimes borders of NPCs stating their name or position. Earlier on previous patches I didn't have this kind of issues. I've uploaded the .zip file with all needed files to Dropbox, here is the link. https://www.dropbox.com/s/ddbxeks6c0nyn4f/Archiwum.zip?dl=0 I'm using Mac on Mac
  18. Difficulty: PotD Best Team Role: Crowd Control and off-tank dps Team based or solo (if emphasizing defensive talents first) This is more a party based guide and I have played this build in a party but it seems strong enough to solo with a few adjustments. Introduction: The wizard is one of the most versatile classes in PoE, being able to adjust himself or herself on the fly to do whatever is necessary to help the whole party succeed in any hairy battle situation. This guide is aimed at suggesting a wizard build strong across multiple functions (cc, disruption, interrupt, one-
  19. The idea of this thread is to start a discussion about the direction of spell mechanics people would like the game to go in. As the host i'll start by sharing up some of my thougts around the topic. I will not discuss the obvious major mechanical change with the removal of vancian(spelling?) casting in the opening post since it seems to have been discussed quite rigorously already. The introduction of the new token mechanic to change target during casting coupled with the introduction of spell interuption greatly expands the possible range of spells and their impact since it allows for spe
  20. http://jesawyer.tumblr.com/post/156448088931/so-weve-got-obsidians-biggest-grognard-as-lead It seems an easier way to stop afflictions is coming, and some elemental magic can neutralize other kinds of damage. will we be able to set Slicken locations on fire? Cover enemies in water and freeze them? Or is this just for afflictions, and their removal.
  21. Hi all Sorry, if it's already been discussed. Is this only my bug or EP has no access to wizard's spellbind items anymore? It has a bag icon on HUD, and it's panel has some length but contains no items.
  22. Male spell chanting/casting voice is too low... it's there, but the volume is too low almost to the point that you can't hear it. Female's voice is loud and clear also for some reason, I recruited Aloth and his spell chanting volume is ok. Tested with a priest and wizard for both male and female and the chanting voice is too low on males.
  23. I just finished my battle with Maerwald in my Solo playthrough. I had one occurance of the battle state never ending, but that's very difficult to reproduce: After killing Maerwald I used Bewildering Spectacle on the fire blights which had ganged up on me, and I managed to confuse all of them, turn them to green circle. Since that broke engagement, I took the chance and ran away to the room where the conversation with Maerwald takes place, since by now we had moved to the corridor. Some time later, since combat state wasn't ending, I showed up in the corridor looking for the blights. They we
  24. I was looking at spell descriptions while updating the wiki and came across this: It says 0 seconds. My Dexterity is 18. When using the spell it works normally. I think just the description is wrong.
  25. Hey all! Stopped playing a short while after release due to bugs and general incompatibility with my crappy computer. I'm coming back into the fray and loving the game! I'm currently in act 2 with a level 8 solo wizard. I have a fully upgraded fortress and my gear is as follows: - Sanguine Plate (Resistances) - Rotfinger Gloves (2 amazing foe debuffs) - Belt of Blunting (Resistance) - Gaun's Share (leeching) - Some turban looking hat that gives constitution - Lilith's Shawl (stealth and perception) Haven't found boots yet. I've done every task in defiance bay and every
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