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Found 5 results

  1. I was thinking of talking about this in my previous post but I think it deserves its own post, there is something that bothers me and that is that many recipes, especially armor do not agree 100% with the materials that are required and those that are visible, or simply in number , this is just my opinion and may seem exaggerated by some let's get started Aphid slippers: here the problem is the quantity, 10 of mite fuzz seems exaggerated to fill a pair of shoes ... Acorn armor: In this case it is only the helmet / mask, which requires 1 Acorn Shell 5 Mite Fuzz 3 Woven Fiber howev
  2. I think this subject may interest some people, One of my concern on the 1st Pillars Of Eternity was that we'd get to know & see, every possible Enchantments we could do, like, from the very begining of the Game. And never had the opportunity to find that great treasure containing that awesome new Recipe for Weapons, Armor, Shields or Hats. Pretty sure it was a lack of time and ressources problem for you to make it happen. But now, killing Concelhaut, or Any Archmage should have this feature in Deadfire. Sneaking in his/her own private Library, looking for Unique Spells &am
  3. Greetings, fellow Watchers! I found these and thought you might enjoy these as much as I do, so without further ado.... Let's cook Rauatai Pie! Let's cook Vailian Seafingers!! If you have a video or pics, feel free to post them here. Let's cook meals from one of our favorite games together!
  4. I was looking at the wiki page for crafting, and it says you have to find recipes before you can enchant. I've gotten myself up to level 7, and I have yet to encounter any recipe items while playing. There are a very, very small number of recipes in my "known" list, but I don't know how they got there (or if I started the game with them). Am I missing something?
  5. We're approaching the Crafting & Enchanting stretch goal, so I thought it'd be a good time to discuss mechanics. Arcanum, in my humble opinion, had one of the best crafting systems out of cRPGs I have played. For those who haven't played this title, here's a quick recapitulation : The general concept was simple - characters acquired various item schematics by spending of character points in the appropriate discipline. However, some had to be found - either in shops or in various locations in the game (some would be notoriously hard to locate). It was then simply a matter of finding
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