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Showing results for tags 'resources'.
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This is just a collection of ideas and thoughts ive had about the game since playing it. I will break everything up into groups to better clarify my ideas. Please if you have any thoughts on these ideas or additions let me know. Thank you. Base Building Base Building is an important part of the game and i think the variety is lacking. It doesnt seem fully flushed out which is fine considering the development phase of the game and i have no problem with that these are just my ideas and im sure some of this is probably already in the works. Pebblet Walls Roofs Triang
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Hello community! I was curious if anyone else has been having trouble with the Mint Chunks or certain weeds not repawning? My group had something unfortunate happen to one of our The player had their game client crash and wasn't able to get immediately back on. Thus we continued playing without them. To our dismay about an hour or so later when they returned they informed us that their inventory was empty and there was no bag on the ground. This is very disappointing and entirely that player's fault for not immediately returning so that we could have caught the mishap and rol
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I've been thinking that part of the problem with specialist wizards is a lack of role definition, so I created a spreadsheet breaking down wizard spells by school for reference purposes. Maybe it'll be of use to someone.
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Last weekend I've made a quick and dirty Developer tracker for my own use. It looks like it's working okayish, so I'm releasing it to you guys: http://poedevtracker.net I was using this one before, but was not satisfied with it. Mine automatically tracks past, current and future developers, so for example I won't miss posts from BMac any more. There's also better quote display and you can configure your timezone. May be useful to some of you.
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I'm reading from the loading screen tip that events at strongholds, namely tax collection and generation of ingredients occur after completion of quests. Well, if this is the case, won't that mean there is a finite number of resources to be harvested? And are the completion of quests tied to adventures which can bring in some gold and items? Or is it such that after completing x amount of quests, certain events are triggered, and hence forth they are triggered infinitely after x days have passed? To my understanding, tax collection is also bugged that we don't get money but if bandit
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Hi guys, I thought everyone could benefit from sharing their secret list of resources to keep in touch with PoE community and official news. The more informed, the better. Here's mine: Obsidian forum Obsidian forum Dev Tracker Something Awful PoE thread. Josh Sawyer is "rope kid". I do not know if any other Obsidian devs are posting on it. Something Awful "Josh Tracker" Youtube search ordered by most recent Rpg Codex forum Josh Sawyer's Tumblr Google alert with the term "pillars of eternity". Triggers a lot during events such as Gamescom or after official announcements. My current "proc
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Hi again guys! So, after the cooldown thread(s), I thought I should breach the subject of what bothers me about them more broadly, instead of focusing in a simple mechanic or implementation. You see, one of the reason I dislike seeing PE move away from the importance of resting isn't that resting was well used in BG. Or IWD, or PS:T, or any of those titles. It is because I think it is a bit of a missed opportunity. By the way, I know we are getting resting after all, and that is great news, but I think resting can be made more interesting, by seizing an opportunity lost by these previous t
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Clearly not every one wants the same game. Some want the game to be painfully hard. Others would like something more equivalent to the old IE games. Some want healing, money, and magical gear to be super rare, and recovery from injuries to be a protracted and dangerous challenge. Others don't. I wonder how it would work if the relative availability of healing, money, and powerful gear were tied to difficulty level. I hate using improved AI to define difficulty because I don't want to fight idiots, and folks who want a hard game seem not to like the traditional increase/decrease health, increas
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Hi all, First of all, sorry for my bad English. I'm big fan of your games for a long long time. And I'm playing cRPG since I can remember. You are company I like the most in this industry since your name is next to all my favorite games. Your games are great and sometimes full of bugs but you can't make good and complex cRPG without few of them. My second favorite company, CD Projekt RED also make lot of them and yet they don't stop fixing what they can. Anyway, I'm programmer. But for some reasons I ended up as webdeveloper. Mostly I work with SQL, PHP, Javascript, HTML, CSS and stuff. N