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Found 43 results

  1. Hello, I am new to Pillars Of Eternity games. But I played many RPG's and I know how build mechanics work. But in this game (PoE1), I have no idea about classes, races, weapons and combat mechanics. So, here comes the RGB-Ultra-Mega-Long question Train. Fhuff fhuffffff; I want to play sneak build, ranged or melee doesn't matter I just want to play sneak. Build suggestions? I don't like having party in any game so I wonder if it's possible to go solo with assassin? If it is possible, I need build suggestions again. Will combat mechanic be hard for me because I only played FPS and TPS before? And is there any good website that includes builds, guides etc. -end of the train fhuff fhufff- Thanks :)
  2. Stupid question incoming. Totally new to modding, but I've noticed that no one seems to have made any mods that add additional playable races to the game. I find it hard to believe that no one has wanted to play as a vithrack or xaurip, so I'm assuming there's a good reason. I'm mostly looking for someone to tell me it's a bad idea before I go down this rabbit hole.
  3. Since I wanted to remove the threat of the Floating Hangman and considerably weaken the Príncipi, I followed along with the Príncipi questline until was able to kill Lucia Rivan and her undead crew. When I returned to Aelys with the ship (I had previously killed Furrante and the other captains) I just cut her down without even talking to her. I am planning to go to Ukaizo alone. The game won't assume that I joined the Príncipi just because I went along with their questline that far, right? I'm assuming not since A Dance with Death failed, The Coming Storm did not complete and The City Lost to Time did not start. But I wanted to ask to make sure. Edit: Just realized I posted this in the forum for the first game, and I apologize!
  4. At one point I was given a Flaw option that said: Reduce offensive skills as the penalty. 1. Does anyone know what that flaw was/is called? 2. What are considered the offensive skills? 3. Also, are you ever offered flaws a second time if you decline? Thanks!!! Really enjoying the game so far.
  5. Are the devs thinking of introducing mouse and keyboard support for the Xbox edition?
  6. As the title is written. I had rejected a flaw earlier in my game because I was not confident in my familiarity with the game, and so any permanent negative modifier turned me off out of caution. But now that I have been playing for awhile I have been found myself wanting to receive that specific flaw prompt again to accept. I had searched online for the same question being asked, but I have read conflicting statements of "yes you can", and "no you cannot" on receiving another prompt for a previously rejected flaw. Hoping on the off chance a staff member or someone with similar authority on the subject could clarify.
  7. Krea often talks about ripples in the force, how small cruelties can have massive consequences. But After completing the game once, (pure dark side) I still don't know what this means. Is this good, bad, or can it be both? I never had her tell me that something that creates ripples will come back to bite me, so am I just really lucky? Also, some acts of cruelty, mainly murder, seem to make her upset. What is the line between useful cruelty and unnecessary cruelty? Also, SPOILERS, does she always betray you at dantooine? It seemed like it was just part of the story, but she also blamed it on me killing the Jedi masters. Man, that hurt my feelings...
  8. Will there be mods support? Any planned DLC? Season Pass? What endgame going be like? Multiple Endings? Character creator? Any pre order benefits? Anything else I should know?
  9. I've been playing PoE2 for a while and it's been fairly easy on Normal difficulty with level scaling enabled to everything (not selected "Scale only upwards"). So with these settings, the game should bring down higher level enemies too right? However some of the early game bosses are really difficult, like the Grub Mother in Neketaka Ruins and now the Ewigthian Titan in the desert area. Both of these are 3-skull enemies when nearly everything else has been 0-1-skull. I'm using Eder as Fighter tank, Pallegrina Paladin melee dps, Aloth as a wizard and Xoti and MC as Priest healers, no multiclassing. Characters are around lvl 7. The Titan boss is supposed to be lvl 11 according to the Wiki, which is still pretty high? Any tips?
  10. This should be in the PoE2 forum as it's for the sequel, obviously. I've been playing PoE2 for a while and it's been fairly easy on Normal difficulty with level scaling enabled to everything (not selected "Scale only upwards"). So with these settings, the game should bring down higher level enemies too right? However some of the early game bosses are really difficult, like the Grub Mother in Neketaka Ruins and now the Ewigthian Construct in the desert area. Both of these are 3-skull enemies when nearly everything else has been 0-1-skull. I'm using Eder as Fighter tank, Pallegrina Paldin melee dps, Aloth as a wizard and Xoti and MC as Priest healers, no multiclassing. Characters are around lvl 7. The Construct boss is supposed to be lvl 11 according to the Wiki, which is still pretty high? Any tips?
  11. I'm wondering if the Scripts fields can be used to directly add a command to the game, like we do using the console or if that function is disabled cuz no-one ability have this field compiled. My purpose is add an ability/status effect that add disposition points, so surfing inside the game docs i found that about script could i add that to an ability? And which is the correct syntax? Because reading the docs i'm a little confused about ChangeStrenghtComponent . Which is the parameter to refer about it? Average, Major? Cuz i wanna add just few points not a whole disposition rank. Thnks in advance Void DispositionAddPoints(Guid, Guid) DispositionComponent ChangeStrengthComponent EDIT I found the StrenghtComponent, but an answer about scripts in ability components is always welcome EDIT 2 Something like that? Could it works? "Scripts": [{ "$type": "OEIFormats.FlowCharts.ScriptCallData, OEIFormats", "Data": { "FullName": "Void DispositionAddPoints(Guid, Guid)", "Parameters": ["c7d9588c-bc62-4c0c-a2e3-76a970e7b7d4", "54772c0d-cf3f-4589-8cab-9f3601d575c2"], "UnrealCall": "", "FunctionHash": 0, "ParameterHash": 0 }
  12. So I am loving this so far and I am trying really hard to reconcile the two parts of Naxiva ix Kirent but I am not sure it is actually possible. I have done so many different combinations of motes and dialogue choices. So I want to know. Has anybody here managed to reconcile her or am I just chasing a dream here and I should just get the fight over with and move on to the next part of the story.
  13. Hi, is there any way to make transparent textures using AssetsBundleExtractor? For example to remove the top from hide armor to make it looks more barbaric.
  14. The different wording is very confusing: The clickable passive only talks about "Weapon critical hits" or "Self on critical hit" -> +1 Phrase. Same goes for class description at char creation and the clickable Sklad passive in the skill tree. Only if you then go to the current effects of the Character Sheet it says: +1 Phrases on critical hit with meele weapon" So I'm wondering. What is true? Is it all weapon crits (making ranged builds possible) or not? It feels like it works with pistols, but I'm not sure because its hard test, I cant force a crit. Thanks for some insight into that.
  15. Is Pillars of Eternity II: Deadfire going to be like the first game, where if you wore a armour but no boots, your character model would still have boots on? Or will boots have independent visuals in this game? In most RPGs, I really want to play as barefoot mystical characters. It's a big deal to me, so I really hope it will be possible for my character to be barefoot while still wearing clothes/armour.
  16. Just pre-ordered the game a bit ago and while I was already going to do it regardless of my system (a laptop, yeah...I know) in order to support Obsidian and for more games like this to be made, I am a bit worried if I can even play it. For reference I was able to play POE1 the whole way through expansions included and the only slow down was during a cutscene right before the final boss fight. The loading times however were atrocious though. I'll post my system specs here if it helps: Processor: Intel® Pentium® CPU N3540 2.16GHz RAM: 8,00GB GPU: NVIDIA GeForce 920M Disk Space is not a problem i have almost free 440GB in my HDD
  17. When I pick scalable enemies/story they will be harder But do they drop better loot too?
  18. So I decided to pick up the (fairly) new Belt of the Royal Deadfire Cannoneer and as a Cipher I had this real smug thought that I'd be able to finish the final unlock: (Deal 500 Burn damage to enemies to unlock the next level) with Soul Ignition, after some cheesy dotting I just noticed it actually doesn't count. Any idea why this is the case? Is there a differentiation between DoT and a hit of Burn damage in this case?
  19. So, if my memory is correct, 3 to 5 years have passed sense the events of Pillars of Eternity 1 by the time Pillars of Eternity 2 begins. Question of the hour is, what has the Watcher been up to? Adventuring? Relaxing? Dealing with politics? Raising their kidnapped child (if they took it, anyway) It would be interesting if we could chose what s/he has be been doing. Maybe get some sort of small bonus similar to picking our place of origin in Pillars of Eternity 1
  20. Will we be able to establish every single choice that could come from an imported save? most of them? just a few important choices? I need to know
  21. In Tyranny, when you have a conversation with companions and most NPCs, instead of the static portrait for companions you have in PoE1, you'd see a window showing the companion or NPC doing various gestures. I'm just curious if PoE2 will have that neat feature as it deepens the immersion (though you guys already do it quite well with the descriptions). Then again, I understand that PoE2 is going to be much, MUCH larger in size and scope than Tyranny (which was a joint project between Obsidian and Paradox), so, the assets needed would be much larger and there would be many more interactions than there are in Tyranny. Of course, I'd be totally fine without that since you guys do a good job of it with descriptions already. I just thought that it would be a cool thing to have with the more dynamic and evolving interactions PoE2 is going to have. edit2: I saw a suggestions thread back a bit, maybe I could post in there actually, or could have in the first place.
  22. Playing 4-4 6 player Storymode Permadeath Ezren encounters the Skeleton Horde skirmish card at the Thassilonian Dungeon All party at different location banishes their Ancient Skeletons AI gave me the options if I want to close the location and so I did. One of the Centaur villain was in the location deck and got left. It triggered before previous patches from me but not consistently, thats why I need a clarification.
  23. Quick one: Is there a limit on how much gold i can get from the game for a day? If yes..what is it? Someone is saying it, and i havent encountered it. Tried the release notes and havent found anything. Thanks
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