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Showing results for tags 'flaws'.
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I was given one of the choices for a flaw a while back for a perk and I took the perk, it said something about being paranoid of getting caught by guards. It said it was an exchange for a -1 on a skill but now it growing and its up to about -3 on each perk now. Its caused my temperament to become below average and I cant even heal at using anything! Im not sure if this is absolutely a bug but even if it isnt, its absolutely game breaking for me to try survive with a sliver of health. I cant even get out of the area im currently in because im prone to being one shotted.
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- bug
- health healing
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The HUD should show an icon that indicates a fear of HEIGHTS. Not spiders. Arachnophobia is the fear of spiders. Acrophobia is fear of heights. I think the designer for this got confused? There aren't even spiders in this game (so far as I have seen.) View attached file.
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I have been offered 2 flaws so far that I have denied , those were in the early days of not knowing what to expect and the hit seemed to much for one perk choice. I got to level 11 (playing on hard, not having my mates permadeath on me) and there was no real threat anymore so I have taken every flaw I have been offered so I can make the game more challenging. I have accepted two so far, plasma damage hit of 25% and fall damage (which I cannot remember the hit for.. perception I think) and am now taking damage from everything (not dying though, running away before I take to much damage) so
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So, is this a bug, all the debuffs? It was supposed to be -1?
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As the title is written. I had rejected a flaw earlier in my game because I was not confident in my familiarity with the game, and so any permanent negative modifier turned me off out of caution. But now that I have been playing for awhile I have been found myself wanting to receive that specific flaw prompt again to accept. I had searched online for the same question being asked, but I have read conflicting statements of "yes you can", and "no you cannot" on receiving another prompt for a previously rejected flaw. Hoping on the off chance a staff membe
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I don't think the devs have talked too much about how the character creation will be yet, but one thing I loved from both arcanum and fallout were the different strengths/flaws/perks that could make your character feel much more unique. Often times though, they are usually made to make the character stronger in some way, with only a small penalty at something at most (since most people don't want to gimp their character voluntarily). While I would like that too of course, I would also be happy to see some more serious flaws. I actually googled a little about this and found this page: http