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Found 56 results

  1. I am in desperate need of help. I am about to completely boycott this company because of how much this game crashes. It is NOT a specs issue. I want to play the game I spent money on. I just purchased the DLC pass. i7 9700k@5GHz RTX2080ti (NO OVERCLOCK) 32gb DDR4 @3600MHz Windows 10 64 bit - Ver1909 (Literally reinstalled Windows to try and fix this) The game crashed on Ver2004 as well. Game is installed to an SSD. I've tried verifying the game through the store, I've tried reinstalling the game, I've restarting the game, disabling G-Sync, etc. I AM AT MY WITS END. I can play for about 10 minutes before it crashes to the desktop. No error in the event viewer is present. I've looked. If I limit the framerate to 60fps, I can play for about 30 minutes before it just closes to the desktop. IT'S UNPLAYABLE. Help me fix this please.
  2. Hi there- I’ve been loving the new DLC, and with the new content and new perks I thought I’d start a fresh play through focusing on science weapons. I use an Xbox One. My new character is using the Prismatic Hammer, and when he hit level 19 and unlocked 150 Science, the unlock doesn’t seem to affect the hammer’s stats. After leveling up to 150 Science: 1)I made sure I had turned off “show base item stats” in the settings menu. 2) I inspected my Prismatic Hammer. Crit Chance was 40%, same as base. Crit damage was 155%, probably because of the Weird Science perk. 3) I reloaded to before the level up, when my 2-handed weapons skill was 20 and my science was 140, made sure to turn off “show base item stats”, and inspected the hammer. Crit Chance was about 60% and damage still 155%. Is the 150 science unlock working as intended? Is it working but simply not displaying properly in the inspect screen? Does it work in some nuanced way that I didn’t understand correctly?
  3. Ok, so, bit of a long story.... On it's release day, I bought the Peril of Gorgon DLC. However, all my save files were after the point of no return - the final stages of the final mission. Therefore, I was unable to leave Tartaurus and start the DLC. I ended up having to get a refund for the DLC through the xbox website, which was accepted within an hour. I knew that the only way for me to get to play the DLC would be to start the game again and get to the start point for it. I left it a couple of days and then started a new game. Although I had been refunded for the game, I guess the game still thought I had the game, or that the DLC wasn't actually uninstalled yet, as it said on the main menu "Peril of Gorgon installed ✔" and in game, in the quest screen, there was a Peril of Gorgon tab. Peril of Gorgon must've been available for me and not been removed yet, I guess. Anyway... I started the new game and played for a few hours. The next day, I went to return to the game only to find that I was unable to load any save file, as it says "Peril of Gorgon missing". I am stuck. Although, it also says "Current version - 1.4.0.564. Save version - 1.4.0.564" which should be ok for me to continue, I'd think. I then bought the DLC again, hoping it would fix the issue - it did not. I then got a refund for the DLC again. Would I now have to restart the game yet again!?
  4. i bought the season pass today to play the new dlc, and its not working. i tried 3 different saves for the same character and none of them work.
  5. Hey! I'm going to start by saying this is a really nice and fun game to play, spent around 20h on the first days of the release, exploring, building and testing the mechanics. The setting is really cool, the "Pixaresque" art style goes really well here. The story is short (so far) but I'm eager to learn more! A Roadmap to show how the updates are gonna be laid out would help tremendously. Down below are my suggestions on gameplay improvements, what I personally would like to see added and a small or content update I came up with. Quality of Life Equipment such as armor and weapon should not take up an inventory slot. General idea, the thing you are wearing cant also be in the bag right? Hotbar crafting, e.g. if you have a torch on hotbar slot 1 and it breaks, pressing "1" again will fast craft it if one has the ingredients for it. Same for any consumable item like the bandages etc. Sorting options, both in chests and inventory. Also making it auto-stack with existing stacks. Drop all button for a stack, so u can share stacks of arrows quickly or food etc and not have to drop one at a time. Crafting "x" amount button is needed aswell same reason as above, that one could make a stack of arrows quickly. A system where crafting auto-detects ingredients in nearby storage containers. Cuts down on the inventory sim. Show time left on downed allies. Compass marker. Slime mold torch should work underwater? Content Character abilities / feats - 4 unique teens that stand out, adding abit of depth to the selection creating for unique gameplay with different setups for co-op and single player experiences. Wheelbarrows / Sleds - Something to bring with you to carry planks and stems. Weapons - More tiers. More weapon types, E.g. Crossbows, 1-handed / 2-handed varients of swords / maces / axes, Shields, Slings etc. Weapon abilities - Essentially a alternative fire option, e.g. Spear with a charge attack. Club with a overhead swing. Sword with a spin attack. to diversify the weapon types. Armor - More unique one-piece gear like the Aphid slippers, Eg. Mining helm made from fire flies. Rideable insects - Ant pets, ladybug jousting, wolf spider hunting parties so many options ran through my head here and this could be a really fun addition to the game. Decoy items - Consumable item to throw either away from you or on to the attacking creature to lure it or repel it away. Craftable bags - Increase inventory space by crafting. Crafting materials - Sand, Mud, Clay, Plastics(?), Mining ore etc. Base building - Different tiers of house building, creating for unique building options. More shapes for different materials. Fences, Pillars, Ladders, Trapdoors. Stair options, Ramps. 2nd tier of stockpiles which can carry more planks / Stems. Interior building - Beds, Chairs, Tables, Chandeliers, Tiers of storage containers - chest/cupboard etc, Carpets, Paintings, Display cases. Decoration - Painting, color chests, interiors etc. Boats - Make leaf boats to cross water areas. Weather system - Rain, terrifying water just crashing down. Fog, seasonal themed weather e.g. snow. Weather system 2.0 - Hard ask here - rain could fill up trenches and alter the yard experience after it rains. Bosses - Ant queens, Broodmother spider, Infected lady bug etc. Some progression bosses made to fit the story arc or as world bosses. Invasions - event where one has to defeat a swarm of ants, or other insect life. Creatures Generally more of everything but to name a few. Flying - Bees, dragonflies, fire flies, hornets. mosquitos, moths Ground - Worms, centipede, beetles, Aquatic - Fish (to make water dangerous and scary), Striders, tadpoles, water beetles DLC Idea / Event Idea Lost and found Where players can find lost toys that through time have been forgotten and found by insects that drag it home to their bases. Either like action figure weapons and armor that have unique stats on it, or more Lego's themed pieces both tools and weaponry.
  6. (my hopes for the future of grounded after It is released) hope that In the future despite grounded not being out yet I hope to see dlc like maybe something involving exploring a room of a house like the kitchen because you can keep a lot of the enemies in the game but just have the players in side and make stuff like crumbs food keep in mind this is what I hope happens if there is dlc
  7. It might have gotten hidden in the folds of Obsidian's 2019 holiday tweet, but anyone have any guesses concerning the OSI logo on the canid's collar?
  8. Hey everyone! Your friendly, neighborhood, marketing drone here with what I hope will be an eye-opening insight into gamers' thoughts on DLC. First off: a big thank you to everyone who participated in our survey. Hearing your thoughts helps us understand your opinions better, and make better games. Background For those who don't know, on October 4, 2017, we published a survey, asking some key questions about players' preferences regarding DLC, and a bit about their backgrounds, as well. As anyone at Obsidian will tell you, I am big on data, and have been pushing for stuff like this for a while. So, hey, thanks for making me look good with the absolutely huge response we got to the survey: Forecast Response: ~12,000 - 18,000 Actual Responses: 55,035 Sources: Kickstarter/Fig Backers, Obsidian Forums, Obsidian Newsletter, Reddit (big thanks to the awesome humans at /r/projecteternity and /r/Fallout!), Twitter, Facebook, and from many of our wonderful developer and publisher colleagues. The survey ran until October 20, 2017, and we thank everyone who participated and all our partners who assisted us! For those who missed it, here is the amazing survey background art we used, as created by our Community Manager, Aarik Dorobiala (presented here in 1080p for those who want to use it as a wallpaper!): A Note on Sampling Methodology The statisticians among you will have noticed that our data-gathering methodology was not blind, and that's an important thing to call out. Because we didn't use a random sample of our customers or backers, but rather went to specific areas and allowed those populations to self select, we know that some of the data in this survey will be skewed toward those specific population groups. For our purposes, however, that's fine. We are interested in engaged gamers who are likely to be interested in our DLC (and DLC secularly), and we were willing to sacrifice some methodological precision if it meant driving more participation in the survey for this go-round. The fact that the survey got more popular than we ever imagined is a bonus, but it also means we need to take these results as directional, rather than strictly determinative, since the populations who responded to the survey may or may not be representative of the total population of RPG fans out there. -- Section 1: Demographics While the first section of the survey asked about DLC preferences and the second, optional, section asked about demographics, I nevertheless want to show the demographic results first, so readers can understand a bit about who answered these questions before they see how the questions were answered. The demographics section was 100% optional, but it's not clear that everyone understood that. Although we did have some folks opt out of certain questions by skipping them, we may have had significantly more if we added an affirmative opt-out answer choice to every question, which is what we will do in the future. This was my mistake, but one of the things to think about when you review these results is that I treated this piece at least in part as a "meta-survey." That is, I wanted to test certain questions and methodologies as much as gather data itself, so I can improve our data gathering and survey user-friendliness going forward. Please note that we have omitted a question for the sake of consumer privacy. Question 1: Age We were a bit surprised to see how many of the survey respondents were teenagers, but otherwise, our age demographic for this survey tracks pretty well with what we expect for the "typical" gamer: about 3/4s are between the ages of 20 and 34. Question 2: Gender While we expected that we would get a majority male response, we did not expect it to be this skewed. Only about 2% of people skipped the question, though we were asked why we did not have a third, or opt-out gender option, such as "Prefer not to answer." That was an oversight -- I simply believed people would opt out by skipping the question. Question 3: Country of Residence We were very gratified to have people from nearly every country in the world reply to our survey -- despite the fact that it was only available in English. While the numbers aren't clear on the chart, Germany featured the most respondents from a non-Anglophone nation (2,431), which was almost as many as Australia! Since the map doesn't fully show everything due to size constraints, here's the top 10 countries by number of respondents: USA - 25,089 UK - 3,939 Canada - 3,909 Australia - 2,471 Germany - 2,431 Poland - 1,651 Sweden - 1,412 France - 1,132 Russia - 1,070 Finland - 923 Question 4: - OMITTED Question 5: Preferred Gaming Platform Windows PC was by far the most commonly used gaming platform for respondents, followed distantly by Android Phone, PlayStation 4, and Portable Consoles, in that order. No other system was a major occupier of time for most of our respondents. One thing that was interesting to see was just how much more popular Android was than iOS among our respondent group. One note: our survey was quite popular on the subreddit for PlayStation 4 (/r/PS4), but the equivalent Xbox One subreddit (/r/XboxOne) does not allow surveys, which may have biased console usership results. Question 6: Preferred Purchase Platform Tracking with the use of Windows as the primary gaming platform, it's no surprise that Steam is by far the dominant platform for respondents' game purchasing decisions. Of considerable interest, however, is how high up on the list official console digital marketplaces ranked. This suggests a shift among leading-edge (or "core") gamers toward digital purchasing on console, away from brick-and-mortar or other physical disc distribution. NB: GOG.com's abbreviation should be rendered GOG, not GoG, apologies for the typo in my chart! -- Section 2: DLC Questions This segment consisted of mandatory questions, and just about everyone completed it -- we had less than a 1% abandonment rate on the survey. While there were ten questions asked, we omit the tenth, as it involves internal Obsidian benchmarking, and was originally geared toward a specific consumer-targeted audience, not the much larger audience we ended up getting, so the results aren't super valuable. Question 1: Owned Obsidian DLCs It's no surprise that Fallout: New Vegas, still one of our most popular games, remains the leader in terms of DLC ownership. We also had a significant number of respondents who owned DLC in Pillars of Eternity and, surprisingly, Neverwinter Nights 2, a game that's now more than ten years old. Only about one in ten respondents did not purchase any Obsidian DLC at all. Question 2: Acquisition Method This question got a lot of feedback from the community, and I'll will revise it if we ask a similar question in the future. The feedback largely centered on a few issues: A large number of respondents commented that, while they would not commonly refund/return the base game in order to acquire the Game of the Year (GotY) Edition, they would refrain from purchasing a game at all once DLC of any kind is announced until a GotY or other complete edition is released. Many people felt that the question insufficiently described why or how the DLC was attractive and therefore made it difficult for them to assess the value of a season pass or DLC. Everyone loves sales, so that answer choice could have been folded into the others as a value-add. Question 3: Preferred DLC Features I color-coded these by type so it would be easier for everyone to parse respondents' preferences. Overwhelmingly, respondents want more game content -- that is, they want the game itself to be bigger, deeper, longer. They want to be able to come back to it, or continue on with it. However, there was also a significant number of respondents who were looking for expanded or additional game systems, such as multiplayer (co-operative) or replayable modes such as roguelikes. Anything tagged as "competitive" or "PvP" was not considered attractive, however. Question 4: Quantity of DLC Respondents were very clear here, and their responses track with the bias toward content-based features in the previous question: people want bigger, deeper DLC for their money, not small stuff. Question 5: Influential Factors The most influential factor for the majority of respondents in informing their decision to purchase DLC is price. This could imply that respondents feel that DLC is generally overpriced, that DLC generally doesn't strike them as a good value at MSRP, or simply that gamers are cost conscious. Among the other factors, word-of-mouth factors such as a friend's recommendation or score from bona fide other gamers were the most important in influencing buying decisions. Interestingly, most respondents felt that time between base game launch and DLC launch was not a major factor in their decision to purchase -- this could be interpreted in two ways: either respondents don't mind waiting for deep content, or they feel that they won't purchase new DLC no matter what, until it's on sale. Questions 6 & 7: Price Calibration These two questions were designed to work in tandem. I was looking to anchor respondents at a $45-dollar base price for a game, and then see if raising that base price in a subsequent, identical question, caused them to re-value an associated season pass. Given the structure of the questions and the expected effect of the anchoring, the 7.8% difference in average expected price can be considered not statistically significant. Basically, the base price of a game, alone, was not enough to make gamers think differently about the value of the season pass (and, by extension, other associated content). We got a lot of feedback to these questions that price alone was not sufficient for them to evaluate the value of a season pass, and, of course, that's true. To give some insight into what I was trying to accomplish with these two questions: I was interested in whether putting a change in base price in front of a consumer's face would cause a cognitive bias that might affect his price tolerance for ancillary purchases. In other words, does price alone have a direct relationship to perception of value or further willingness to engage with a product? Looking back on this, was this question the best way to evaluate this heuristic? Probably not. I've had some suggestions for improvements that I intend to incorporate into future question series, and I'm going back to my behavioral economics texts to deepen my own understand -- but I still think the results are interesting, nevertheless. One other note: while our respondents put the desired price of season passes at around $17, in reality, RPG gamers pay about $25 for them (when purchased as a separate product, not as part of a Deluxe Edition or GotY) on average, according to industry sales data. Question 8: Free DLC Pretty clear message here: people like free DLC. 4% of respondents, however, clearly feel that DLC is not good, in any form. Question 9: Genre Preference Everyone hated this question's answer choice structure. I tried something newfangled by allowing people to drag and drop their answer choices in a stack-ranked list, and we got a ton of feedback on it. First, it apparently didn't work on mobile -- sorry about that, I should've tested it better. Second, a lot of people commented that they felt pretty much equally weak on a variety of genres but felt they were forced to rank them better than each other, anyway. This is interesting, though, because despite a lot of these comments, Sports and Casual emerged as the clear losers. You'd think that if, say, the bottom five or six genres (which is what most people said they didn't care about) were equally lousy to people, you'd have a fairly even distribution, since the order of the answer choices was randomized. So, while our respondents didn't like the way this question was structured (and I'll kill it for next time), it is interesting to see that it forced the truth out -- sports and casual games are the least liked. Therefore Obsidian is killing our latest secret project: Lord Bolingbroke Polo 2018. Just kidding, we wouldn't do a casual game. -- Conclusions All in all, lots of great takeaways here, and we'll be using the data internally to ask some even more in depth questions. For example: do people who own Pillars of Eternity DLC also own Tyranny DLC? Do Europeans have different DLC preferences from North Americans? Why do RPG fans hate sports games? There's so much to be learned here, and we are so grateful to our fans for taking the time to share your thoughts with us. We will continue to get better at making surveys, and we hope you will continue to engage with us and let us know how you feel, so that we can try to make the best games possible for you. We know we can't please everybody all the time (this survey proves that), and we're not trying to do that, but if this kind of research can help us get better at making the games we love to make, then our marketing team is doing its job.
  9. Starting topic of any/all ideas & suggestions for possible future games & DLC content. Here are a few things that I'd like to see in future installments or DLC content. 12 Companions Weapons/Armor DLC Archer companion that switches between standard crossbow & bow with power based weapons that include elemental damage ex: fire, plasma, shock, etc. Mimic/Shapeshifter companion that can take on identity/form of anyone in game which could be used for missions or to infiltrate a group/faction or replace someone in game or be used for humor aspects.
  10. I purchased the base game from the Mac App Store and all is fine. I'd like to purchase some DLC, but the Obsidian site takes me to GOG.com and that site says I must purchase the base game from them to purchase DLC. How do I get DLC when I've purchased from the Mac App Store?
  11. Will there be mods support? Any planned DLC? Season Pass? What endgame going be like? Multiple Endings? Character creator? Any pre order benefits? Anything else I should know?
  12. Which is the reccomended party on each dlc to have optimal and more interesting interactions with the companions?
  13. Game freezes or crashes shortly after Rymrgand smashes the ground with his axe upon refusing to serve him. I don't know what happens after that because after the camera follows the purple fracturing effect, the screen either freezes or the game crashes. I've attached the crash log. The screen freeze is similar to that of the Fort Deadlight bug. 2018-08-06_184944.zip
  14. I think it was kinda dissapointing that sefyra (adra dragon) is not in poe 2, either as a draco lich (if you killed her) or as a high level old principi pirate (if you let her took falanroed body) in poe 2. another thing that needs work, is that some classes (like the monks) are kinda ignored in poe, having few special dialogues . deadfire needed to have more quests for these forgotten classes.
  15. Hi, I'm using steam for PoE 2, and everytime I go to the DLC store page and hit "download" it just launches the game. Happening with Rum Runner and also the "Critical Role pack" DLC. Under properties (in library) the 2 DLC's aren't even listed as an option. Any way to fix this? I'm also doing shared library with gf, if that helps. (She bought it, not me)
  16. Is it possible (and makes sense) to play the DLC after finishing the main quest? (no spoilers, plz)
  17. I have a family account on steam and this game was purchased by another family member (though I'm the primary player. Please don't ask). I went back to play after the latest update and I couldn't play any of my saved games. Because ALL of the free DLC had been removed. This is possibly related to the fact you can't actually download the optional DLC on steam in this situation but it is unbelievably annoying. Very fortunately removing and reinstalling under the other issue made the saved games reappear, but that's not pleasant
  18. After the latest update "Potions of Plenty" ("Seeker, Slayer, Survivor" DLC, side quest) does not progress - the belt (Less Unstable Coil) does not charge after battles in the Crucible (4 battles without any updates in the journal).
  19. Seeker, Slayer, Survivor. After defeating the naga at the Crucible, the Slaying Face congratulates the party with "The naga's venom offers only pyrrhic victory for those who best them, yet our contender lives to fight another day!". Does it mean that there was a person named Pyrrhus in the history of Eora, who achieved a victory, while suffering heavy casualties? Or it should be considered a bug?
  20. There were several hidden skill checks in the last part of the DLC (or the sound of "Skill check failed"; the Pool of Memories) and after defeating the Porokoa is was possible to tell Engari that the Faces were incarnations of one Watcher (with "Honest" disposition). I could not confirm or disprove it in my playthroughs, because I was not able to pass the above-mentioned skill checks. Is this information correct? And, if it is, why do the Faces go on a murder rampage, when freed (with or without host)? I apologize in advance, if the topic was started too early (10 days after the release of the DLC).
  21. What outcomes provide the options after major battles at the Crucible (e.g. vs Pipiltin's party, vs Porokoa)? Consuming the essence gives an upgrade material (to Legendary level), but what do the others? Edit. Sent Porokoa's soul essence to the Wheel, got +4 to Accuracy against Spirits.
  22. Purchased the season pass, completed BoW and the main quest line ... and then deleted all save games with the exception of the final encounter with Eothas. I *only then* recalled that PoE White Winter was an in-game expansion that had to take place before the end game. Will it be the same for the coming 'Seeker/Slayer/Survivor' and (more importantly to me) 'The Forgotten Sanctum'? Or is there a possibility to continue adventures after completing the main questline?
  23. One: Ship Combat Upgrade. First, replace the scripting ship combat with zoomed-in real-time isometric ship combat, with a selection of (editable) AI options. Remove "close to board" as an approach option and instead only make it available when you've actually gotten your ship alongside the enemy. Additionally, make attacking ships matter for your reputation — both faction rep and disposition. There should be options to be an all-out pirate, a privateer, or an actual hero who doesn't, y'know, sink merchants just to get more swords, hats, and coats to sell at the nearest fish shop. Towards that end, there should be many more ships at sea, including some that are full of vampires, vessels, and clearly hostile wilders. And make the latter come to you and chase you down some of the time (as would ships from factions that aren't happy with you). Seriously, I'd happily pay $25 for this upgrade. Two: Free form pirate mode This is a little different, but it's basically a request to get some replay out of the fun character class and combat engine. Maybe this would be part of the above, or maybe it'd be its own thing. Either way, I'd pay. The idea is: 1. You create a whole crew, with five character-class characters and a complement of ship's crew. No pre-gen companions, just all roll-your-own. 2. There's a randomly-generated map — islands could stay as in the main game, but add completely randomized encounter maps. Use the existing maps, throw in thematic enemies at random. Give XP for clearing each of these. 4. Keep Neketaka, Port Maje, etc., but limit interaction to merchants and inns. Maybe have the bounty-assigners available. 5. And have lots of ships to attack and otherwise interact with. Possibly you could pick a faction alignment to start. 6. Level-capped: when you get to the top of the XP ladder, you're given a leader-board score and are done. Sure, the main story of the game is great — and don't get me wrong, I love its depth and wouldn't be playing PoE without it — but it doesn't really invite constant replay. A mode like this would be fun and exploits the existing depth of the game engine to create a new experience.
  24. Hi, I'm playing the latest Steam version and I've purchased the Season Pass which means I have all the DLC. I would like to report 2 bugs: 1. Missing Strings found on some items aboard the Deck of Many Things Captain's Inventory (see attached screens) 2. Dragonwing Sails went missing after I purchased and equipped them. I accidentally equipped the Trollskin Sails after, and the Dragonwings disappeared. The save file is too large to upload here, please advise if you need it.Thank you. Thank you for your kind attention.
  25. In Pillars 1, one of the most coveted items was the Helwax Mold: a keep mission reward that could duplicate a single piece of gear - especially popular with fully upgraded one-handers like Bittercut. With an upcoming DLC focused on wizardly pursuits, I can't help but wonder if we'll see the return of our magical, mystical Eoran sculpy; and in that vein, I'm curious what this forum would duplicate given the opportunity. For me it would be a hard sell between Grave Calling, Pukestabber (for my waifu), Magran's Favor, or Miscreant's Leathers. You could also upgrade a one-hander to legendary, duplicate, then enchant each weapon with mutually exclusive upgrades - maybe gear like Griffin's Blade or Eccea's Arcane Blaster.
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