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Showing results for tags 'destroy'.
Since I wanted to remove the threat of the Floating Hangman and considerably weaken the Príncipi, I followed along with the Príncipi questline until was able to kill Lucia Rivan and her undead crew. When I returned to Aelys with the ship (I had previously killed Furrante and the other captains) I just cut her down without even talking to her. I am planning to go to Ukaizo alone. The game won't assume that I joined the Príncipi just because I went along with their questline that far, right? I'm assuming not since A Dance with Death failed, The Coming Storm did not complete and The City Lost to Time did not start. But I wanted to ask to make sure. Edit: Just realized I posted this in the forum for the first game, and I apologize!
Ey! I was thinking that obiusly the most important thing in the game is the story, the characters, the lore, how works the mechanics in the combats... But what do u think about the "effects" to create a better atmosphere? For example, with a Fireball that explotes in one room the normal thing is that the furniture is burning after the explosion. Or if u destroy one box (or a door) with the sword cause u cant unlock it the normal thing is see how the box is destroyed. Is true that is not the important thing but could be interesting. When i watched the Gameplays of Diablo 3 for example, or of Grim Dawn (another "kickstarter game") i was really impressed about it. Could be also, for example, when u kill someone. Is not the same die with a sword breaking ur head that with an arrow, or an acid or frozen spell! I like also different movementes when u kill someone xD In the last update the people of Obsidian wrote: "Dynamic environment integration - Animated objects, interactive objects, ambient visual effects, water, dynamic lights and shadows -- all of these elements can be featured even within a "2D" world. Our goal is to strike a good balance between visual fidelity, performance (including memory on disk), and the amount of time environment artists have to spend setting up their areas. We prefer dynamic solutions that are relatively easy to author, as we want our environment artists to maximize their efficiency."