Ey! I was thinking that obiusly the most important thing in the game is the story, the characters, the lore, how works the mechanics in the combats... But what do u think about the "effects" to create a better atmosphere?
For example, with a Fireball that explotes in one room the normal thing is that the furniture is burning after the explosion. Or if u destroy one box (or a door) with the sword cause u cant unlock it the normal thing is see how the box is destroyed. Is true that is not the important thing but could be interesting. When i watched the Gameplays of Diablo 3 for example, or of Grim Dawn (another "kickstarter game") i was really impressed about it.
Could be also, for example, when u kill someone. Is not the same die with a sword breaking ur head that with an arrow, or an acid or frozen spell! I like also different movementes when u kill someone xD
In the last update the people of Obsidian wrote:
"Dynamic environment integration - Animated objects, interactive objects, ambient visual effects, water, dynamic lights and shadows -- all of these elements can be featured even within a "2D" world. Our goal is to strike a good balance between visual fidelity, performance (including memory on disk), and the amount of time environment artists have to spend setting up their areas. We prefer dynamic solutions that are relatively easy to author, as we want our environment artists to maximize their efficiency."