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Showing results for tags 'automation'.
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Letting the players essentially craft their own AI via this interface is great, but I feel it's missing some crucial options: 1. Include items such as potions instead of just abilities. This would reduce the burden of item micromanagement. Example: If [self: Health < 30%], [Consume: Potion Of Moderate Healing] or [self: Threatened by Multiple Enemies], [Consume: Potion Of Ultimate Badassery] 2. Allow the switching of weapon sets. Example: [self: Enemies in Melee Range > 1], [switch to Weapon Set 1]. This is for the purpose of switching between ranged and melee automatically, and why no
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Hi, i am working in this project and it would be great to see the AI of Pillars of Ethernity enhanced, and some gameplay aspects or NPCs automatizable/trainable using the Singularity descentralized free IA project: http://forum.ethereum.org/discussion/882/congratulations-humanity-you-have-reached-singularity#latest I hope you like my Ethereum project.
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