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About Zelse

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    (3) Conjurer
  1. The game doesnt run acceptable on (high) multicore CPUs because it doesnt know how to properly utilize multiple cores. There was a mod by Kaladein that fixed the issue - steam forum thread is still there. The mod isnt being updated and when asked Kaladein responded that the mod was intended to point out the issue to the devs but they never ended up fixing the issue. ^this is also the reason your CPU overheats that much So basically the game will run like ass on systems with "high end" (not sure if we call every 6+core high end these days lmao) CPUs because spaghetti code.
  2. Think about it... a lot of people bought PoE1 because of the hypetrain/enjoyment they "heard" other players were having. You know if all previous buyers enjoy something THAT is the best marketing. If your buddy tells you about this amazing game that you HAVE to play - thats the best marketing. There is something to be said here about the people who bought PoE1 based on the hypetrain - and who ended up not enjoying it (since PoE1 already had some of those problems like no combat xp and statboost bloat) - not coming back for PoE2 based on the name. But yea.. if the game were bet
  3. - absurdly poor optimization (never seen a crpg run this bad - NEVER) massive frameskipping completely ruin the "new improved animations". At times frameskipping at the start of combat is so awful i just restart because it ruined the engage. Massive frameratedecrease when playing for extended periods of time - terrible ship - everything! Your gamelogo is the characters fighting on a ship, but everything related to the ship sucks! A LOT! The normal combat on ships is the highpoint of ****poor perfomance. Fighting on ships makes the game run at below 20 fps. I can run recent games at max se
  4. As expected from an online forum of a specific game it is impossible to overcome the amount of circle jerk and fanboys so nothing new here.. Ill leave with this: Your "modal" mechanic for single target defense debuffs, that requires subpar weapons to allow spells that have no use throughout most of the game (especially when compared to just killing things with weapons) to hit targets, leaves the enemies with much higher defense in those stats than what they have for deflect. The only reason your DLC boss cant be easily killed even earlier in the game than level 10 is statbloat of a st
  5. Interrupting is the only valid criticism of my post. -25 doesnt do **** if you do this guy at level 10. The values are between 120 to 150 for both. Lategame high level accuracy scaling is stupid to the point where it trivializes all content in the game so doing anything at late game is legit just boring (great game btw). And while interrupting is definitely valid you have to burn through his concentration and after that can still miss those crucial interrupts at level 10 against deflect (and literally lose the fight off that) unless you bring certain specific spells and the useless casters
  6. No he is right. The whole fight is a joke. The guy is very doable on POTD at around level 10 IF some random guy at Obsidian wouldnt have been like "You know what would make this fight really fun and interactive? Giving him ****ing 17 AR!" The fight actually has interesting mechanics, aoe pull terrify, anti melee, adds that heal, all good stuff but NOPE they HAD TO ****ING GIVE HIM ****ING STUPID AMOUNTS OF THEIR ****ING BRAINDEAD ARMOR MECHANIC. And i know what youre thinking now... But hey you can just arcane dampener his Llengraths bull****, well **** no you cant because both his fort a
  7. Thats all. Coming back after half a year and looking at it without novelty glasses on its just terrible. The armor is terrible, penetration is terrible, the casters are terrible, balance is atrocious. Defense stats are hilariously awful distributed. 2 Spells per level and 1 spell = 1 "talentpoint" is a joke. Power Levels are literally the guys who made the combat trolling the players. Im not even going to get into progression, scaling and all the other nonsense that was ruined by the open world design. Enjoy the circlejerk, peace.
  8. You have 2 abilities that allow you to gain wounds without being focused. You can use friendly fire at your advantage. Or one of the few abilities that self dmg. It's like the streetfighter rogue subclass that push you to be flanked. BAse monk push you to contact and getting hit. It's not a question of weakness but more of playstyle. Mhh i should have worded it as "more consistent" rather than "when not being focused". Yes you can gain wounds with either self damage or one of the 2 abilities but obviously thats not something you want to do not just because of the damage but also beca
  9. So first of all i played shattered every run because it fixes the one weakness monk has over everything else, get wounds when not being focused. And its outstanding at doing exactly that. So you accusing me of "not playing just considering" is you being unfair and just making assumptions instead of arguing the issue. I really dont want to deal with people who do that quite frankly because this is online and i simply dont have to and theres enough monkeys doing that irl. In general if people attack a person directly by devaluing their opinion overall in this way it means they are bad at arg
  10. Sharpshooter with guns/other reloaders doesn't seem to have a lot of drawbacks besides -10 deflection - which doesn't mean a lot for a ranged char. So why is it awful? Stalker is debatable, but I think for a melee ranger it's the best subclass. Def. not awful. The Ascendant not only gets bonus PL when ascended bt can cast powers for 0 focus as long as he's ascended. Subclasses are not supposed to be improvements to the main class. Late response is late.. Did they remove the increased recovery time for sharpshooter? https://pillarsofeternity2.wiki.fextralife.com/Sharpshooter
  11. Idk it should be another sabre. During my playthrough i wasnt able to have everyone in my party dual wield unique sabres. How tf am i supposed to pirate RP under these conditions (clearly hunting bow or wand since there is no option for sabre )
  12. GG very nice you almost died so many times, even when there was only 1 fighter left PogChamp Really shows how insane that encounter actually is. Absolutely sick solo. Took exactly all 10 potions you had. SO sick.
  13. Cipher in general doest get many great damage spells BUT... disintegrate and https://pillarsofeternity2.wiki.fextralife.com/Ectopsychic+Echo ectopsychic echo in particular are quite good. If you bring Maia as companion (ranger / rogue is quite good) You can ectopsychic echo her bird "ishiza" . Ishiza is immune to engagement and this allows you to move her around to really maximize the value you get out of every cast of ectopsychic echo. At 100 base damage in a line FoeAoe and fairly high pen its one of the better damage spells in the game. Ciphers should always be multiclassed. L
  14. Games are generally expected to be an improvement over reality... If i had 1 Euro for every guy ive met who is naturally lacking in eloquence id be rich. I dont want to spend money or my free time to listen to awful speakers repeating the same expression all the time especially if the main focus of the game is dialogue. (In the same way you dont want to play a racing game if the only available car is a honda civic and you have to stop at red lights)
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