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About ekt0

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  1. I hope some of Obsidian staffs do read critics and comments in the forum from time to time. There are so many insightful and valuable thoughts in here. I strongly believe that, in order to get better, you have to understand and learn from your mistakes.
  2. For others who think that in-game criticism does not involve in sale drop, I disagree. We live in the era of internet. Almost everything in our life is reviewed in video format, including video games. I personally have watched Cohh Carnage's playthrough of PoE1 on YouTube, before buying the game myself. I had heard both the good and the bad about this game before I made my decision. There is no such thing as you have to buy it first before knowing it. People read reviews or listen to others' opinions all the time. The point is when something is bad, it always shows eventually. That is why I criticize most in-game things. I believe that sale is directly related to the quality of the product.
  3. @algroth I appreciate your arguments. I have read them all and I see your points. Some are different than mine, but I still respect them. Anyway, I still stand by my prior opinions. Here's why. First of all, I must say that English is not my native language. I live in Thailand, a country which some of you may not even know of. So, sometimes, I may not be able to find the right adjective or adverb to use in my sentences, which may lead to misunderstanding. 1. About the writing My previous adjectives may not be correct, especially "depth". Here I cannot find the right word to explain my feeling toward the writing. So, I would just summarize that I prefer the writing in PoE1 to PoE2. I like them more. I find them more attractive, even being too wordy sometimes like you said. The style of PoE1 is like those written in a book, while that of PoE2 is like a direct normal conversation that people talks everyday in their daily life. This might be subjective though. It is about preference. For the record, I have read every book, every back story of irrelevant NPC in PoE1. I have done the same with PoE2 too. 3. About side quests I agree with you that side quests in PoE2 allows players to choose more freely, while those in PoE1 are more restrictive and straightforward. Nonetheless, it is not the freedom of how the quests are done that I talked about. I care more about the story behind them. I feel most of side quests in PoE1 are more impactful. They leaves something memorable, which is a good thing for me. For examples, the quest at Arkemyr's manor is less impactful to me than the first quest to find a potion for a pregnant woman in Gilded Vale. I find the latter more realistic and has some depth in thinking. When you returns to the woman, you have to think whether you tell her the truth or not. On the other hand, the tablet stealing quest feels unrealistic to me. Two women from two powerful factions in the city cannot get the tablet from a wizard citizen. They are so desperate that they have to ask a stranger to intrude the manor and steal it for them. I find this illogical a bit. Even an arch mage should at least listen to a queen's request over an ancient fable tablet. It should be easy for the Huana representative to acquire it. 7. About bugs As I have graduated in Computer Engineering, I am compelled that all "known" bugs must be fixed. It is the developers' responsibility. I do not ask for an eternal support for the rest of their lives, but they should take care of their product (PoE2) for at least 2 years, like the general standard from any development company. [The game was initially released on May 8, 2018] I personally have reported 3 minor text story-related bug, which, in my opinion, should be easily fixed. Yet I have had no response. This makes the game less immersive for me.
  4. In addition, even Cohh Carnage, who likes PoE1 a lot, likes Obsidian a lot, gave approximately $10,000 to back PoE2, still does not come back and play any PoE2's DLC. The funny thing is that on this month's schedule he chooses to play Arcanum over another run of PoE2. I see your point but I disagree. People can read reviews or watch streamers play the game before they decide to buy it. Through that medium, flaws are shown.
  5. Recently, Josh Sawyer posted his thought about the low sale volume of Pillars of Eternity 2 : Deadfire. I believe most of veterans and fanboys in this forum have already read it. https://jesawyer.tumblr.com/post/188915786456/will-there-be-a-pillars-3-that-is-not-something I myself really like Pillars of Eternity series a lot. I love the story. It is so interesting that it should even be made into series on Netflix or something. However, I kinda agree that PoE2 lacks something, which makes it less interesting than PoE1. The combat mechanics have been improved. It is definitely more systematic and logical than that of PoE1. The graphic is much nicer. Other than these two, I think PoE1 is better in any other aspects. The writing in PoE1 has more depth and is more stylish. The main story of PoE1 is slightly better. Each story arc is woven together in a very smooth and interesting way. Side quests are more interesting. Some is dramatic. Some is political. In PoE2, most side quests are all about politics. Companions' quests in PoE1 is much much better than those in PoE2. Even Eder's quest leaves some questions to the player's heart, though many players have complained about its abrupt end. Companions' quests in PoE2 feel like they are unfinished. The difficulty is not consistent. Thugs on Gorecci Street are more hard to deal with than any dragon in PoE2. The groups of animals on the first Adra dig site is more challenging than any dragon. This is not translated well in terms of role playing. Especially, when the game is firstly released, it is super easy even on PoTD. The only way to make this game harder is to play solo, not recruiting companions, but that is not what most people want. They want the game to be challenging on the hardest difficulty while enjoying the journey with companions. Class balance on PoE2 is better than PoE1, but it is still not there. Some single classes are considered substantially weaker than others. For examples, single class rogue is by far weaker than single class wizard or monk. Even Obsidian does not love this game that much. They left so many story-related bugs up until now. I have reported some of them recently and none of the staffs responds. When you are selling RPG game, the most important thing is story, not game play. I really like this game. Do not get me wrong. It saddens me to see that the sale volume is less than the inferior (IMO) game like Pathfinder. I am really sad reading Josh's post. I strongly wish my critics help someone somehow.
  6. I have the same problem too on patch 5.0. Regarding the Crookspur slavers, there are 4 groups involved. 1. Firstly, I received the quest from Vailain Trading Company director, saying that I should help Furrante. 2. I visited Furrante and he wanted me to help Slavers at Crookspur. 3. I talked to Atsura. He wanted me to purge Crookspur too. He also told me to talk to the Wahaki tribe before hand. 4. Aeldys sent me a missive informing that I should visit here before going to Crookspur. 5. I tried all these and cleared out all slavers at Crookspur. I helped everyone including the Wahaki. When I returned to them, they just did not like me calling me traitor or something. None of any given options pleased them. At this point, I was confused. 6. I talked to Onekaza and suddenly she wants me to talk to the Wahaki tribe. I got the quest Fruitful Alliance. 7. I have no way to convince the Wahaki to help Kahanga. The only thing I can do is telling Onekaza that the Wahaki will not help. I wonder why ? 8. What did I do wrong ??? How could I know that there will be a quest like Fruitful Alliance. How could I know that I need to talk to Onekaza before clearing Crookspur. What is wrong with this quest ? Who designed this quest ? I helped the Wahaki tribe and why would they not want to help me and Kahanga ? Is this even reasonable at all ? From my experience in gaming, I strongly believe that this is a bug. The developers do not cover all possibly related quests together. Are we supposed to play your game by looking at wiki before hand, so that we do not mess up with uncovered consequence ??? This question had been asked since March 24, even before patch 5.0 was released, and yet still today there is no developer answering this question. Is this intended by design ? I do not see this logical at all.
  7. Bug : Minor When the main character ask this question to Fleet Master Okaya at Sayuka, her answers are looped and not arrange properly. The question is "Why are you here in particular?"
  8. Go to Fort Dunnage. Enter the King's Coffin and talk with NPC Elias Zelen. He will tell you about his story. The options provided for a player is 1) respond something and 2) [Listen]. If you just choose [Listen], you will notice that his story jumps here and there. Some of dialogue that should be there is skipped. This kind of work is sloppy. If you just do not want a player to click on "unfinished" option, please just make sure that only one option available. There is no need to put more option if you do not work on it properly.
  9. Category : Minor, should be easily fixed After recruiting Serafen, the main character travels to Fort Deadlight without talking to Serafen at all, and reachs for the Forge before going to the Court. Serafen will suddenly talks about Syri out of nowhere. I believe such dialogue should be brought up by Serafen at the Court only, not any other place else, because Syri is at the Court. The right sequence should be : 1. Recruit Serafen 2. *** Talk to Serafen about how to infiltrate the Fort Deadlight. This step should be mandatory for the smooth story run, but currently it is not. *** 3. Infiltrate the Fort Deadlight. 4. Going to any place in Fort Deadlight should not trigger Serafen to talk about Syri. 5. When the main character visit the Court -- where Syri stays, Serafen gives a warning about Syri to the Watcher. I wish that I do not need to attach the save file. I have rerolled new character like more than 10 times and this happens every time. Testers should not find it hard to reproduce this bug.
  10. I have the same bug with NPC Clerk. From my observation, I think the bug could be reproduced by visiting the Vailian Trading Company in Neketaka in the evening, when the NPC from Duape is scripted to leave but NPC Clerk is not. At that moment, your main character tries speaking to this NPC Clerk. He will not respond anything and get stuck since that incident. I believe that the bug is caused by inaccurate time script settings on the NPC from Duape and NPC Clerk, or perhaps the NPC Clerk is not made to be clicked on by the player's mouse at all. I suggest testers to evaluate the problem from that.
  11. Thank you for your support. I am not quite familiar with the forum system. It seems that my earlier comment on that topic has not been recorded somehow. I will try add more details about how to reproduce this bug again on that post. It is good to know that the forum is still active. I have at least 2 more minor bugs to report.
  12. This is the one I mentioned. I add more comment on this post and it is still unapproved. I have the same NPC Clerk stuck outside of Vailian Trading Company as it is shown on the original post. Moreover, I also add the link to YouTube play through from Eltimar Gaming, showing that this bug has existed since day 1. He pre-ordered the game.
  13. I commented on the post about NPC interaction bug like a week ago. The forum said that I need moderator to approve my comment, and so for it has not been approved yet. Moreover, that bug has existed since the day 1 of this game release. I have watched some play through on YouTube and it showed the exact same bug I have found recently. It is frustrating for me that you guys have time to develop a new mode aka Turn-Based, but you left a more-than-one-year-old bug in your current version of game. I do not think you are focusing on the right thing.
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