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Showing results for tags 'spell'.
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Hello, guys Have not played Deadfire for long time, and if there is anybody still here, could you say please is this intended that Arcane Archer pen does not scale with his PL?
- 11 replies
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- ranger
- penetration
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Dear developers, Firstly thank you for helping make such a wonderful game which I have had so much fun with! But I just wanted to make all aware of a bug with the Suppress Affliction spell. My understanding is that this spell should suppress any affliction in an AoE for its duration. However, in my case this does not seem to work at all. In fact, what happens is that the suppress affliction LENGTHENS the duration of any preexisting CC. Luckily I managed to record this on a recent stream: https://clips.twitch.tv/RealGleamingSalmonJonCarnage Here is a link to my savegame f
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- affliction
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While fighting Jungle Lurkers in the Hohina Ravine on Tehiwai Islands I encountered a soft lock. My best guess is that Mage Slayer is successfully interrupting a spellcast but this is causing turn based combat to break. Unfortunately the combat log does not offer an indication of a spell being interrupted here, though it would if I was using the pet boar and still it would soft lock so long as there are spell disruption stacks. I have not encountered this problem before this point due to either luck or bursting down an enemy before or after their spells had been cast. This is on Veteran diffic
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I noticed during the last boss fight of the dev stream, one of the librarian casted Deep Learning spell : Brilliant + Intuitive. Potential new unique spell for a grimoire or just unique NPC spell?
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- dev stream
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As you can see on the screenshot taken prior to combat Xoti's Dismissal targets every undead in AoE except for Fampyr (same thing happened minutes ago during first encounter with local inhabitants, pointing out that this Fampyr named Zulka is not some kind of boss that should not be affected by spell, diary says that Fampyrs are lvl 8 creatures therefore lvl 18 Xoti should pop em in industrial scales with that spell). Even if we assume that upscaled Fampyrs are equal or higher lvl than Xoti they still have to take true damage on cast. https://drive.google.com/open?id=1eKsdraCyVicvBdj63TRfUN5Yy
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I noticed that a lot of useful spells take 6 sec to cast and has 3 sec recovry time. My wizard companion can only cast one spell before combat ends, sometimes he gets interrupted or CC and the spell never goes off. The spell casting is so slow that it makes some spell useless, why would I spend 6 sec cast time + 3 sec recovery X armor multiplier to cast a spell that paralyzed enemy for 6 sec ( cipher's mental blinding ) / 10 sec (wizard's fetid caress) ? It seems an offensive/CC caster is useless without heavy investment in Dex, but that's 8 attribute gone and there's not much left for Mig
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PS4 user here, thank you so much for bringing Pillars of Eternity to console! :D I've been playing a wizard for awhile and just started getting mastered spells, they don't seem to be working correctly or if they are I would really like some added functionality. The first thing that disappointed me was that the AI behavior seems to completely ignore the fact that these per encounter abilities exist, now this might be as intended... but another check box for mastered spells being used would be great in the AI behavior window. it would really be awesome if Spellsword Aloth would use his pe
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The idea of this thread is to start a discussion about the direction of spell mechanics people would like the game to go in. As the host i'll start by sharing up some of my thougts around the topic. I will not discuss the obvious major mechanical change with the removal of vancian(spelling?) casting in the opening post since it seems to have been discussed quite rigorously already. The introduction of the new token mechanic to change target during casting coupled with the introduction of spell interuption greatly expands the possible range of spells and their impact since it allows for spe
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[3.02] Some Spells Lack Tooltips for Their Durations
Gairnulf posted a question in Patch Beta Bugs and Support
13 months after release? Really? Check out the description of the 4th level spell Confusion. The duration of the Confused affliction is shown in black and has no tooltip showing the base value, even though it's shown the way it's modified. I'd have thought such tings have been fixed long ago. I noticed this while working on the wiki actually. Please check all abilities' descriptions. I'm sure you have much faster ways to do it than I have. Edit: Wrong forum, please move to "Pillars of Eternity: Technical Support" -
Male spell chanting/casting voice is too low... it's there, but the volume is too low almost to the point that you can't hear it. Female's voice is loud and clear also for some reason, I recruited Aloth and his spell chanting volume is ok. Tested with a priest and wizard for both male and female and the chanting voice is too low on males.
- 12 replies
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- voice
- Spell chanting voice
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Hey all! Stopped playing a short while after release due to bugs and general incompatibility with my crappy computer. I'm coming back into the fray and loving the game! I'm currently in act 2 with a level 8 solo wizard. I have a fully upgraded fortress and my gear is as follows: - Sanguine Plate (Resistances) - Rotfinger Gloves (2 amazing foe debuffs) - Belt of Blunting (Resistance) - Gaun's Share (leeching) - Some turban looking hat that gives constitution - Lilith's Shawl (stealth and perception) Haven't found boots yet. I've done every task in defiance bay and every
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Description: Wall of flame spell does no damage either to foes or allies. It just doesn't work and is completely useless. It used to work properly before. I cannot give you the specific patch number though because I had a long break. When I came back it just stopped working after updating the client. Steps to Reproduce the Issue: Launch the attached saved game, move down the corridor to encounter enemies and start fighting. Choose any mage (Isandrod or Aloth) and cast the Wall of flame. There is no any damage dealt from the Wall of flame source. Important Files: https://www.dropbox.
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Sometimes Rolling Flame is not reflected at a wall or object but goes through it. In my recent case that was not only weired thing which happend: Rolling Flame went through the closed door north to me where it hit enemies. It got reflected, but not only one Rolling Flame came back but two. At the same time enemies south to me got magically hit by another invisible rolling flame. It's magic! Please compare screenshot and savegame. P.S. it's not the only bug related to this very particular spell, there are two other bugs too: one and another one.
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And I think the Magic Missile spell is a good example of what I don't like about magic in Eternity. (For those who don't know, Magic Missile is a D&D level 1 spell that most wizards or sorcerers start out with). The Magic Missile spell was awesome in the old IE games because it scaled with your level--the higher your level, the more missiles you could shoot, the more missiles you could shoot the more damage you could do. It was great. That made the Magic Missile spell useful even at high-levels. It was also a great visual indicator of character growth. When I hit level 2 in Baldur'
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- D&D
- Infinity Engine
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-Essential Phantom will have the Spellbind item uses fully charged. For example, if you have a restore light glove and used 2 of the 3 uses, your Phantom will also have 3 uses when summoned. Otherwise, far as I can tell, there's nothing else usable, figurines in quick slots won't work for example. -To use the above, simply click on the phantom and the spellbind item use should appear above the character portraits toward the left side. -Weapons with spellbind on them will not work as well, only worn items. -It does get effected by group buffs, but individual ones like Eldritch Aim
- 3 replies
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- essential phantom
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As much as I love my cipher, it would appear that amplified wave is bugged. The prone effect caused by the spell lasts indefinitely, as can be seen by these two screenshots showing an hour of game time in between them. This unfortunately makes the spell incredibly overpowered. This occurs on v 1.03.530 from GOG. Screenshot 1 Screenshot 2