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Showing results for tags 'Bug?'.
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hello. i have had a problem with the latests patch on the public test realm. i don't know why but when i kill grub's they don't drop grub hide anymore, i have killed about 20 now and not a single grub hide. i am not sure if it is intended or a bug, or if it is happening for anyone else. kind regards Sarrius The Tiefling Penguin
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- public test
- 0.7.0
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Was curious if the leaches were needed for sunken bones to spawn ive joined the test server I love the game but being as leaches arent in the game I had theorized that leaches were hence required for the sunken bones to spawn if so I understand was just looking to see if it was a glitch or intended
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Found a couple of the new chips for Burgl. It seems they only unlock the new Status effects? I thought they'd unlock more building content, but I have nothing new to purchase with all my R.S. Could this be a bug?
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So, i noticed the second a enemy is out or range it instantly regenerates health at a fast pace. this can be annoying when trying to fight a tough enemy like a spider, a way to fix this mabye is to have like a minute delay or something before it can regan all its health. please fix it somehow
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so i am on the quest, "radio free monarch" and it is stuck, it tells me to speak with nyoka, but when i do the only option to say to her is "actually, nevermind ill catch you later" and i cannot progress due to this being the main quest. i cannot reload a previous save as i wandered around town looking for something i missed and the autosaves wrote over all previous ones before talking with her, i cannot go any further in game....
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I am playing PoE1 with mods. I am getting some strange behavior. Potions fail to be drank, often but not always characters fail to engage the enemy (even while not stunned/paralyzed/unconscious), and occasionally characters stay idle and don't attack. Here is my patchwork mod list: Any ideas as to the problem? Or is this just pillars behavior?
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Does anyone know if Predator's Sense is triggered by Stalker's Torc? I know that the latter was bugged and was supposedly fixed by a patch, but I am not sure how both of those items and Stalker's Link interplay. If this was a tabletop game, I would assume if you Stalker's Link you get "+10 accuracy when attacking the same target as animal companion". Stalker's Torc should says it modifies Stalker's Link to do "+20% Damage per 3.0 sec", which I assume also triggers when attacking the same target as animal companion. The question is whether "+20% Damage per 3.0 sec" counts as damage ov
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Hi there, I just wanted to share a bug that I'm experiencing with Felix's personal quest. I got prompted to talk to Harlow, and once I did and gave him Thrask's ring (which I got from his dead body around other outlaws before I even went to see Harlow), it won't let me progress to the next step. I spoke with Felix, I got exp from "completing" his quest, but it is still telling me to bring Felix to talk to Harlow. Any ideas what to do? I also did bring Felix back to talk to Harlow, but all he says is "take care of the kid for me". EDIT: I should note that this is for xbox
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- felix
- personal quest
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I modded a weapon to have N-Ray damage. Whenever I equip this weapon, the damage (shown on tooltip) from ALL my weapons is reduced by 50%. I can't find any reference to this phenomenon in the codex, on any of the wiki sites, or on this forum or with a google search and I believe this is a Bug. It worried me at first and it took some time to figure out it only happened when I was holding the N-Ray weapon. I have attached 2 screenshots taken seconds apart the only difference is in one I am holding the N-Ray weapon and the other one I am not. The tool-tip being displayed is n
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When I go into the inventory, I can equip and unequip head gear for my main character with no issues. However, when I go to a companion's inventory, I can find no option to unequip head gear for companion characters. This seems like a miss. This forces companions to wear some sort of head gear at all times (goggles, hat, helmet, etc). Please consider fixing.
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On the mission brave new world every time I try to walk into some room with a man and cameras the game freezes and shuts down
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In order from most to least severe: - Are the Factions that the player has assisted throughout the game supposed to infiltrate Tartarus on the final mission even while you are disguised? Unsure if this is intended or not but i found it strange that the triggers for the factions (Groundbreaker , MSI, and the Iconoclasts in my case) to come and shoot up the place activate even while I was disguised and hadn't started any combat. So there i was, walking around the resulting fight that was taking place. My immersion was somewhat broken at this event so I assume that this was an oversight o
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As you can see on the screenshot taken prior to combat Xoti's Dismissal targets every undead in AoE except for Fampyr (same thing happened minutes ago during first encounter with local inhabitants, pointing out that this Fampyr named Zulka is not some kind of boss that should not be affected by spell, diary says that Fampyrs are lvl 8 creatures therefore lvl 18 Xoti should pop em in industrial scales with that spell). Even if we assume that upscaled Fampyrs are equal or higher lvl than Xoti they still have to take true damage on cast. https://drive.google.com/open?id=1eKsdraCyVicvBdj63TRfUN5Yy
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With the help of some fellow watchers, now I know how the game calculates lash damage. Suppose "PhyDMG_mid_stage" is the calculated physical damage only without penetration factor. For example, with +60% might, +60% legendary, +60% sneak attack, -50% Graze, the PhyDMG_mid_stage would be Roll*(1+0.6+0.6+0.6-1)=1.8*Roll. (-50%: 1-1/0.5 = -1, you can check this <a href="https://forums.obsidian.net/topic/98679-mechanics-attack-speed-recovery-time-reload-time/">mechanics-attack-speed-recovery-time-reload-time</a> for explanation) The baseLashDMG = PhyDMG_mid_stage * coef The
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I am struggling to find these gloves and found they are a random loot item according to the Pillars wiki. The wiki mentions that for each twenty-day month, the items are guaranteed to spawn on certain days and are computed on looting, not loading the map. I have tried in two places (I don't have a ton left to try) to obtain them by resting until the right time (the spawns in Cragholdt and Iron Flail Fort, to clarify), and the wiki information has been incorrect. Additionally, I have rested longer and tried to open the chests on other days and acquired the same item. Was there a change
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Storymode 6 party Permadeath Valeros encounter Teraktinus on a location that decreases +'s by the number of dice you roll. Valeros uses Vicious Trident and discards a card. Harsk snipes Succeds in Roll and waiting for the second roll as per Teraktinus card states. 2nd combat roll doesnt happen and i won the scenario. Yey?
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Hey Obsidian team great job on the patch that came out but I noticed my ring of wonder has all its added bonuses suppressed. your own digital guide says that they stack just not with other ring... so I didn't know if the writing is wrong in game and the erect is still taking place or if the game thinks its not a ring and isn't added the bonuses at all...either way love the game and keep up the good work.