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Showing results for tags 'grimoire'.
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So I saw the Al-Amir spellbook mod and have been trying to edit it. I think I have the spell list and everything correct (main changes are the spell list and changing the +1 conjuration power level to +1 evocation power level). This is the spell list: 1: Wizard's Double, Fan of Flames 2: Concelhaut's Draining Missiles, Merciless Gaze 3: Ninagauth's Death Ray, Llengrath's Displaced Image 4: Ninagauth's Shadowflame, Ironskin 5: Llengrath's Safeguard, Arkemyr's Wondrous Torment 6: Arkemyr's Brilliant Departure, Arkemyr's Capricious Hex 7: Ninagauth's Killing Bolt, Concelhaut's Crushing Doom 8: Ll
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I noticed during the last boss fight of the dev stream, one of the librarian casted Deep Learning spell : Brilliant + Intuitive. Potential new unique spell for a grimoire or just unique NPC spell?
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Does anyone have good recommendations for grimoires that synergise well with certain subclasses? I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting) Shows a bit the weak side of the grimoire system. Currently I am using Leofwyn's Grimoire. It has 10x Evocation Spells, 2x Illusion Spells, 2x Transmutation Spells, 2x Enchanting Spells, 2x Conjuration Spells So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more sp
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So I decided to try a custom companion and went to bar to hire one. I make a mage and remove Aloth from the party. As I go over my new mage to adjust her grimoire, I notice that all 1st level spells are unassigned (no written spells). So I click on them to assign them, nothing happens. 2nd and 3rd level spells work fine. I go back to the castle and bring in Aloth. Then notice that 3 grimoires he had in his quickslots are gone. They aren't in the stash either. I drop another character and bring in the new mage again and give her Aloth grimoire and scribe/learn a few spells from him
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I'm excited to cast spells in PoE, but it took me a moment to figure out the Spell Grimiore. The UI could be maybe a bit more intuitive. Some observations about this screen: Clicking the spell-tier buttons on the right page affects what's displayed on the left page. I expected these buttons to affect what appeared to the right of them on the same (right) page. The top of the left page simply says "known spells", and I didn't even notice the "1st level" or "2nd level" specifier on the bottom. Users aren't trained to look for titles/descriptions in the bottom pane. UI text on right page
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Hi! It got a new project page up: http://www.indiegogo.com/projects/grimoire-forever/ I have seen this before posted, but I just wanted to endorse it as I think it looks awesome & the history of it (some guy working on it for... 17 years was it!?). There's a demo for it as well on the Indiegogo page. EDIT: The Demo is awesome :D just my first quick impression.