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Found 8 results

  1. So I saw the Al-Amir spellbook mod and have been trying to edit it. I think I have the spell list and everything correct (main changes are the spell list and changing the +1 conjuration power level to +1 evocation power level). This is the spell list: 1: Wizard's Double, Fan of Flames 2: Concelhaut's Draining Missiles, Merciless Gaze 3: Ninagauth's Death Ray, Llengrath's Displaced Image 4: Ninagauth's Shadowflame, Ironskin 5: Llengrath's Safeguard, Arkemyr's Wondrous Torment 6: Arkemyr's Brilliant Departure, Arkemyr's Capricious Hex 7: Ninagauth's Killing Bolt, Concelhaut's Crushing Doom 8: Ll
  2. There are mods that add new grimoires to the game. Is it possible to (easily) edit some files and choose which spells I have in these grimoires? Edit: this mod, for example https://www.nexusmods.com/pillarsofeternity2/mods/29
  3. I noticed during the last boss fight of the dev stream, one of the librarian casted Deep Learning spell : Brilliant + Intuitive. Potential new unique spell for a grimoire or just unique NPC spell?
  4. I took a look at the list of different grimoires in PoE1 and 2 and to my surprise there's no one called Cleveland Mark Blakemores Grimoire. Like wtf? How come? It's a huge mistake on your part! Can you at Obsidian please add one such item to Deadfire ASAP?
  5. Does anyone have good recommendations for grimoires that synergise well with certain subclasses? I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting) Shows a bit the weak side of the grimoire system. Currently I am using Leofwyn's Grimoire. It has 10x Evocation Spells, 2x Illusion Spells, 2x Transmutation Spells, 2x Enchanting Spells, 2x Conjuration Spells So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more sp
  6. So I decided to try a custom companion and went to bar to hire one. I make a mage and remove Aloth from the party. As I go over my new mage to adjust her grimoire, I notice that all 1st level spells are unassigned (no written spells). So I click on them to assign them, nothing happens. 2nd and 3rd level spells work fine. I go back to the castle and bring in Aloth. Then notice that 3 grimoires he had in his quickslots are gone. They aren't in the stash either. I drop another character and bring in the new mage again and give her Aloth grimoire and scribe/learn a few spells from him
  7. I'm excited to cast spells in PoE, but it took me a moment to figure out the Spell Grimiore. The UI could be maybe a bit more intuitive. Some observations about this screen: Clicking the spell-tier buttons on the right page affects what's displayed on the left page. I expected these buttons to affect what appeared to the right of them on the same (right) page. The top of the left page simply says "known spells", and I didn't even notice the "1st level" or "2nd level" specifier on the bottom. Users aren't trained to look for titles/descriptions in the bottom pane. UI text on right page
  8. Hi! It got a new project page up: http://www.indiegogo.com/projects/grimoire-forever/ I have seen this before posted, but I just wanted to endorse it as I think it looks awesome & the history of it (some guy working on it for... 17 years was it!?). There's a demo for it as well on the Indiegogo page. EDIT: The Demo is awesome :D just my first quick impression.
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