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Showing results for tags 'recommendation'.
Does anyone have good recommendations for grimoires that synergise well with certain subclasses? I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting) Shows a bit the weak side of the grimoire system. Currently I am using Leofwyn's Grimoire. It has 10x Evocation Spells, 2x Illusion Spells, 2x Transmutation Spells, 2x Enchanting Spells, 2x Conjuration Spells So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more spells I cannot use. The whole thing is a bit confusing if you ask me. Edit: Found a pretty good one for Illusionist Wizards around lvl 15. (tough quest) Arkemyr's Illuminating Discoveries
Certain classes in the game are kind of set in a way that make them so suited to melee that you wouldn't use them for anything else, they are much less interesting by design than others, or they acquire all of there spells and have a generalist feel because they lack any limitation. So, this thread is to give suggestions to Obsidian as to what we would like to see as talents/feats in the game. I don't think we need to give specific numbers because this system is too new, and it would likely not get implemented 100%. So, I am going to give a few examples: The Arcane Gift: You can use a level 1 spell from the Wizard class as a twice per rest ability (probably a limited selection). Nature's Gift: Same as Arcane Gift but for Druid Spells. Gift of the Gods: Same as previous but with Priest spells. Arcane Steel: Caster can increase melee accuracy by using a cast from any level spell (higher level spells increase accuracy). Last until encounter ends. Some of these Talents should have Attribute requirements as well. I think that Talents giving spells from one class (priest for instance) to any other class in the game should have an intelligence requirement), while any melee buff Talents should have MIght Requirements, any talents increasing ranged should require Dexterity, and so on. This would give more weight to the decisions made with Attributes, while not allowing you to make a crappy character, and possibly allow Obsidian to increase the impact of the Attributes themselves (some people aren't happy with the amount of increase/decrease of stats based on how you spec your attributes). Anyway, food for thought. I look forward to critiques on my Talents, and new talent suggestions to come.