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Rulin

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About Rulin

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  1. I had this problem with Fortnite (STW) a while ago. (Maybe still have) No idea why it is so complicated to take screenshots sometimes... Like others have noted, using a screengrabber app might help. I suggest using msi afterburner, because it also provides some other very useful features. Have you tried switching between different fullscreen modes while using "printscreen"? I will try it myself, just out of interest... No problem. I am playing in fullscreen, without vsync, windows 10 64bit, AMD v18.3.1.
  2. The difficulty indicators show up for me, on both quests and mobs, with scaling enabled only upwards. Currently with the latest beta patch ...34 I only saw a difficulty indicator once over a mob/boss Nemnok (1 skull and sword) but there are still no skulls in the questlog. Maybe I am looking at the wrong place. I have no idea how it looks like exactly to be honest. Playing with scaling up only critical path.
  3. I think it is still a nice bonus after this nerf. Just think about all the other effects already stacking in this situation: Weapon backstap bonus, crit, crit maginitude etc... You also don't have to initiate combat with your rogue. Just reveal your tank, let your babarian leap in etc and then start stabbing with your ninja. There are also multiple abilities that allow this class to use the backstab multiplier a couple of times during combat: Smoke Veil (2) Shadowing Beyond (4) Enduring Shadows (7) Vanishing Strike (9) Potion of Invisibility
  4. Yeah it is not good that you don't see the difficulty of the missions atm when you have some sort of scaling activated, but there is a workaround: Somewhere someone posted a list of the missions with their lvl. Pretty inconvinent, but it helped a lot. Using my phone to check it when I am not sure what to do next.
  5. For me exploring Neketaka the first time felt like it had not enough combat encounters.
  6. It's not about stripping companions of their gear. Quite the opposite, it's about optimally distributing new-found gear across all companions and not just the ones in your current party. I agree with that. Yesterday I bought a new helmet and it was transfered to a personal inventory (once again). And I didn't noticed it at first. Then I had to spend several minuts swapping all my companions to find the item after I noticed it wasn't in my stash and I haven't sold it by accident to some vendor.
  7. Personally I don't expect a crpg to deliver more than books or movies bring on the table. But I have to say the overall difficulty balancing definitely needs adjustments. I hope the next patch doesn't take long.
  8. I think grimoires should only contain unique spells so they never overlap, or upgrades to already learned ones (Fireball +1). But not the same spells you can learn while leveling up. It is just too confusing and it forces you to respec a couple of times. Better UI info for already learned and/or unusable spells would be nice to have though. Especially when playing a wizard subclass, that has restrictions on certain schools, the lack of UI indicators makes them even more confusing, because you have to look for books that have spells your char can cast. I had to take screenshots of my spellpage and many grimoires to find an acceptable book for my Illusionist. It still has 4 spells I cannot use. :/
  9. I think it is not intended that players strip the gear of their companions every time they are not used. Passive companions do still fight during ship battles... Imo there are really enough items in the game, so this isn't something I want to see implemented. I reached the limit of companions in my team and I enjoy equipping them with stuff I find along the way. This kind of metagaming also breaks the immersion a bit too much imo if they would implement game features like auto strip or shared inventory. I do agree with the overall party managment issues though. Inventory filters could need an improvement (no item-type filter atm) aswell as the character swap mechanic.
  10. Multiclassing your wizard with cipher/druid or priest improves the lack of spell variety to some degree.
  11. My "romantic moment" with xoti happened right after a jungle-fight with 2 companion deaths/ko's and lots of corpses on the floor.
  12. There are probably more than these, but it's a start. Training skills.png https://spiritualsuccessor.net/abilities Thanks, the word "training" was enough to find them all in the mod I am using atm.
  13. Does anyone have good recommendations for grimoires that synergise well with certain subclasses? I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting) Shows a bit the weak side of the grimoire system. Currently I am using Leofwyn's Grimoire. It has 10x Evocation Spells, 2x Illusion Spells, 2x Transmutation Spells, 2x Enchanting Spells, 2x Conjuration Spells So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more spells I cannot use. The whole thing is a bit confusing if you ask me. Edit: Found a pretty good one for Illusionist Wizards around lvl 15. (tough quest) Arkemyr's Illuminating Discoveries
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