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Chillsabre

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About Chillsabre

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  1. Having played through several play through of Pillars of Eternity 2, something has bugged me every game, the wizard spell list is way too short. Also the list of available damage types in some levels is too limited, making it harder than it should be to kill some things with spells not to mention that some levels offer no spells of a specialization. I would like to see addition of more damage types for spells. The level 2 evocation spells for example are 2 fire spells. Some of the early mobs you encounter are golems which are basically completely immune to fire making it pointless to cast anything aside than level 1 basic spells. Furthermore, the summon weapon spells should be reworked. It would be much better if once summoned, they reduced by 1 the amount of level 2 spells per encounter but the weapons remained materialized until you rested instead. This would make the weapon summoning skills much more viable and be a lot more flavorful thematically than it is now where you have to use the long cast to summon them into existence.
  2. I stumbled upon this "Missing string 66" in Syauka. https://imgur.com/a/d9dsAGL
  3. Since the game has been released, every time there is a boarding fight from a naval battle, as soon as the fight starts the main character takes a heavy beating from arquebuss, making it pretty much impossible to stay alive. Is there any way this could get toned down? I mean, I can stay alive if I build a tank with heavy armor and large shields but thats a pretty narrow gap for building in early game. Its basically impossible to survive all the arquebuss shots that come in all aimed at the main character. Could you reduce the amount of pirates at lower levels or give them different weapons and/or targets so 1 character doesnt have to take 5-10 shots of arquebuss within the first second of the fight before you can even move, react or even use any abilities? This is just bad gameplay and its got nothing to do with not playing the game properly.
  4. This game has different tactics and difficulties you may encounter when doing certain things. For exemple, if your party doesn't have a very high DPS (Barbarians, crit rogues), things like ogres will be difficult because they hit extremely hard, even when disabled.. On the other hand, if you go with more DPS, you will breeze through ogres but will face difficulties when encountering large amount of monsters coupled with casters. The difficulty you encouter will basically vary based on your party composition. For the warden's bounties, I couldn't complete any of them until I reached 5 or 6 and had more damage with spells and abilities available (long with better gear). There are a lot of quests in defiance bay and you should do these for leveling up first. The dungeon under caed nua wasn't made to be completed at lvl 4. It was made as a constant dungeon you can explore to go deeper as you progress the storyline and level up doing quests. Some zones as well may be difficult like searing falls if you are too low. As a rule of thumb, if the game seems just impossible, you may not be in the right place. Just move along the story and then come back later when you level up to see if it's now possible to do them. My personal party when I did the run through was a Paladin (my hero) with a mace and shield, Eder (fighter NPC), Aloth (Wizard NPC), a priest, a rogue, and a second wizard. I used a lot of spells to disable like blind, daze, slow, interdiciton (priest aoe slow and debuff per encounter), paralyze (fetid caress), confusion and such and that allowed me to breeze through most content. The only thing that really hurt me were the ogres because I didn't have a very high dps but besides that the rest seemed easy enough.
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