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About nemesis205bw

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    (3) Conjurer

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  1. Intelligence is useless on duration because it is rounded down which means you need 20 intelligence to get extra round on most buffs. Having 20 int or 7 int wont make difference on most durations.
  2. Why? Who said spells would cost the same ap as melee attacks? How is it much stronger than dex in realtime mode?...
  3. I think you have any idea what you are talking about. You want to replace might by dex for some classes, whats the point? They will just dump might then. Each class will have dump stat might or dex. And no, I dont agree with any of your points.
  4. 1. What about armor? Also more dmg? It doesnt make sense whatsoever. We dont need another damage stat. I want to be able to spam debuffs on enemies, I dont always want dmg. 2. It looks like super simplified version of what I proposed that is equally hard (if not harder) to implement
  5. I dont think its true. If it is then the system is even worse than I thought. Totally exploitable and unbalanced
  6. If you have full team of characters with 3 dex and the heaviest armor they can wear, the turn order changes into "enemy phase" and "player phase" as all enemies will move before you. There isnt ANY disadvantage of such configuration as in most games that function this way (xcom etc) it doesnt really matters who goes first player or enemy. Actually if enemies go first they will move within range of your characters so its even better as all characters will be able to attack after "enemy phase". In deadfire you can actually put all characters back and start the combat from afar. It doesnt matter
  7. Early game: 1. Cipher ascendant due to mind blades spam and charm 2. Druid shapeshift 3. Chanter due to summons Mid game: 1. Cipher ascendant due to dominate and disintegrate/amplified wave spam 2. Fighter once you get unbending 3. Chanter summons Late game: 1. Cipher ascendant due to OP buffs like brilliant or pen buff and almost whole screen area of effect for amplified wave so you will be hitting around 10 enemies for total 800dmg per cast. And with time parasite you cast it like 1 per second 2. Evoker with cipher buffs (just spam last tier skills while having brill
  8. So I picked other option then empower muatu. I play on ironman mode. How can I revert it? Can I empower him using console?
  9. Yes, currently it's made to be abused by specific builds that are focused around selfdamage or by solo low deflection fighters with healing bonus items that spam unbending for immortality. Getting hit avg 69 times before you run out of discipline (for unbending spam) could yield you infinite unbending uptime.
  10. Yea exactly. Also noone forced them to watch this video. All it said is "Solo dragon at level 14 on POTD all scaling up" didnt even say where and which dragon.
  11. That's not the ice dragon, that's a low level water dragon. How is he low level if it has 3 red skulls? Noneless I shouldnt be able to solo it so easily L O L Well, the Messenger Dragon from BoW has a AR of 21 with Llengrath's, so you won't be able to deal any damage to him with that level. so you are saying that instead of 15seconds it will take 60 seconds to kill him? 25% damage dealt is still damage
  12. That's not the ice dragon, that's a low level water dragon. How is he low level if it has 3 red skulls? Noneless I shouldnt be able to solo it so easily
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