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mosspit

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About mosspit

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  1. Still viable for Vatnir but it is better to use Xoti or some other hireling for Fire focus. If you are not concerned with RP. Because Vatnir can’t access Scion of Flame.
  2. I only did some basic testing with Fire-in-the-hole and Hand Mortar HoF a while back and also though the results were quite good. And mechanically, those blunderbusses can better transfer on-hit effects better than Carnage which is hard-coded to ignore (most? all?) on-hit interactions. So ironically, dual mortars is probably closer to PoE1's barb carnage, than the actual DF carnage will ever be.
  3. Honestly I don't think this change will make the encounters too easy, because Players will try to reach enough Penetration against enemy AR anyway, it is the enemies who are passively fighting Player's team, that cannot get enough Penetration against Players. Like if you have a character with 20+ AR, enemies usually don't have enough tools to reduce your armor, or increase his pen. But if you are fighting high AR bosses, there are so many tools, you can choose to increase PEN, or find a weak armor type against target, or use RAW damage type. At least my suggestion 2 is very viable, even
  4. @OP An interesting consideration. I previously thought about multiplicative vs additive scaling when playing other ARPGs like Diablo 3 and came to conclusion (of mine) that multiplicative is excellent for calculating defense but less so for attacks. To elaborate, multiplicative approach when calculating dmg received will avoid situations where it is possible to stack damage reduction to achieve 100% reduction (god mode). However, when considering dmg, multiplicative will lead to exponential dmg scaling. Unless Im mistaken, thats how Empower handles the dmg increase as well. ARPG
  5. Well if needed I can also completely remove the negative effects of Wild Mind by modding them out myself. Downplaying Wild Mind by saying mods are available in discussions is not really discussing why Wild Mind is inherently awful.
  6. Not sure. I played him as a Witch - his Cipher powers are one of the main reasons I was able to complete the game. Never noticed any wild effects. Wild Mind effects is annoying at most in a normal playthrough. The worst that can happen is a quick reload. However, any modes with a Trial of Iron mode it can be a run ender waiting to happen. I had it happen to me once that floored 4 out of 5 of my party instantly. It dealt in excess of 300 lightning dmg at a point where my characters barely have more than 100hp. All you need is one proc.
  7. You can easily avoid this attack, I have showed this on my video Sure, but it doesn’t diminish my interest in its mechanics
  8. Also Adra potions sounds useful for injury removal. But not that cheap considering the price change in recent patches
  9. Right, so they gave this boss the Skullcrusher lol. Actually that sounds like an interesting mechanics. Way better than “moar hp moar armour more defence”
  10. Because you use a double-equals sign, I'm assuming you know at least a bit of programming, so given that I'll use a very specific phrase: these are literally just implementation details. The game developers could have coded BDD to instantaneously heal any damage you take for its duration and BDD would functionally be the same. The game developers could have coded BDD to be 1 hit point shield (like the chanter aura) that regenerates as frequently as needed to prevent knockout and BDD would functionally be the same. The game developers could have coded it as a universal blade turning that also d
  11. BDD isn't just another form healing. It imposes a state in which a character cannot fall unconscious regardless of incoming damage. Which mean incoming damage per instance can be infinite and rate of incoming dmg can be infinite per unit time. And it also does not depend on the target's Health Pool. Honestly, I think healing and BDD are quite different. And I can't really realistically draw a comparison. Like I said to AndreoColombo, mathematically they're the same. Healing accomplishes one fundamental thing: prevents you from dying/knockout for a period of time. This is somewhat of
  12. BDD isn't just another form healing. It imposes a state in which a character cannot fall unconscious regardless of incoming damage. Which mean incoming damage per instance can be infinite and rate of incoming dmg can be infinite per unit time. And it also does not depend on the target's Health Pool. Honestly, I think healing and BDD are quite different. And I can't really realistically draw a comparison. FIFY You right, but ins't Chanter + Wizard (Grimoire of Vaporous Wizardry) + Empower not enough ? I assume that with Sasha sabre you will be able to cast 5 - 6 times L9
  13. For the Amra test on the v2.1 unique item thread, I just want to clarify that there was very limited testing done, and only at the start of the patch. And also there were changes implemented like PEN increasing from 9 to 10 that I only recently edited in so there might be other things that were changed. WotEP is really awesome. Can someone verify that Offensive Parry works against ranged attackers? I vaguely remembered it triggering on a ranged attacker that was about 5m from my wielder. Attacker had the debuff
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