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http://forums.obsidian.net/topic/78825-the-reason-why-a-lot-of-va-isnt-voiced/?p=1680668 After I made the post linked above, and observed the conversation that ensued for a while, I started thinking... VO is quite expensive. Like... really expensive. And if we assume that a game development studio has a given amount of money allocated to a game, say X dollars... then it follows that any money spent on VO is by necessity money that can't be spent elsewhere. That's how money works. My own personal preference is that games like this have some VO, but not a huge amount. Think "original BG
Sabotin posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)I'm having an issue with the VO. Very often the "s" sounds in dialogue just seem really... sharp? If I wanted to dramatize I'd say it sounds like a nail scratching on a chalkboard. More noticeable with females, especially Grieving Mother. No issues with "c", "sh", "ch" and such. It's not even always present. For example from Grieving Mother's "So many questions, thoughts... whirling like storm winds..." the "so" and "storm" and even the first "s" in "questions" sound fine, but then I flinch with "questionSSS", "thoughtSSS", "windSSS". I hear it even on youtube videos of PoE and I haven't f
Update by Josh Sawyer, Project Director Hello, all. The Pillars of Eternity team has been putting a lot of time into playing and fixing the game. In addition to the feedback that beta testers have given on our boards, we also conducted an internal play week so the developers could get a good feeling for how the game felt from start to finish (or at least as far as they could get). We learned a lot from the play week. Most notably: Pillars of Eternity is a big game. Only two of our developers managed to finish. One was a designer who developed a lot of the crit path and sprinted st