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Found 3 results

  1. http://forums.obsidian.net/topic/78825-the-reason-why-a-lot-of-va-isnt-voiced/?p=1680668 After I made the post linked above, and observed the conversation that ensued for a while, I started thinking... VO is quite expensive. Like... really expensive. And if we assume that a game development studio has a given amount of money allocated to a game, say X dollars... then it follows that any money spent on VO is by necessity money that can't be spent elsewhere. That's how money works. My own personal preference is that games like this have some VO, but not a huge amount. Think "original BG
  2. In the RPGCodex Q&A, I asked a question about the Voice over distribution in Project Eternity. Josh Sawyer responded with: Icewind Dale 1 had 24 Voice sets (12 Male, 12 Female) in the default game, and 6 more in the expansion. The male voice set is mostly the same guy doing different voices and there's a couple different ones. The female voice set is kind of similar although I think more actresses are used. Anyway Eternity is more nuanced than Icewind Dale is as far as races, culture and ethncity goes. I think it will be very interesting to see what we end u
  3. Since PE has almost $2.5 Millions now, I'm curious what were the budgets of other similar games like BG1/2, Torment, Icewind Dale and so on. Any clue or reference?
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