Josh Sawyer responded with:
We haven't developed an extensive plan for our VO, but we're going to focus on major NPCs, companions, and player voice sets. We will probably have a good amount of walla (background/ambient crowd noise) but will not try to have a lot of voiced one-off lines for minor NPCs.
Icewind Dale 1 had 24 Voice sets (12 Male, 12 Female) in the default game, and 6 more in the expansion.
The male voice set is mostly the same guy doing different voices and there's a couple different ones.
The female voice set is kind of similar although I think more actresses are used.
Anyway Eternity is more nuanced than Icewind Dale is as far as races, culture and ethncity goes.
I think it will be very interesting to see what we end up getting for player voices, because I wouldn't be surprised if Josh Sawyer has pronounciation guides for accents from different regions or something - that would be cool.
I'm really interested in the Vailian accents in particular, a combination of chocolaty dark actors/actresses with the pseudo-italian/occitan pronounciation will be very interesting (if they end up being accented, it might be more expensive to do because it will take longer to get right).
Having some Cultural or Ethnicity based voice sets would also be cool because you could throw in some conlang words or phrases for battle cries, curses etc. It would be funny if a particular culture had a tendancy to mix common tongue words with their own when they get angry.
Here's also hoping that we get a similar amount, or perhaps slightly more voice sets.
Another thing that got kind of monotonous in the Infinity Engine games was that the game always played the voice set of the highest party member in the formation order every time you had a group selected. It would be cool if it played a random character's voice instead or the option of randomness was available in the sounds menu - something to make voices less monotonous anyway.
Edited by Sensuki, 20 October 2013 - 06:30 AM.