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Hormalakh

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Hormalakh last won the day on January 25 2013

Hormalakh had the most liked content!

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About Hormalakh

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    Lone Locust of the Obsidian Order

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    http://hormalakh.blogspot.com/
  1. Hey Chris Avellone, Matt Sheets, and the rest of the developer team at Obsidian. You guys rock. You engage with us everywhere. Some of you do here in this cesspool that is the Obsidian forums, some of you engage us over in the other cesspool that is the Codex, some of you engage other fans over at SA or Badgame or even via your twitters/tumblrs/vines/whatevers. Hell you've been to PAX and E3 promoting your game as the developers (not the marketing team) and are always willing to asnwer our questions and even sometimes engage in the butthurt. Cheers to you guys. You've worked hard and you deserve the praise you'll undoubtedly get from this game. Rock on and don't let a bunch of chuckleheads give you grief. We love you guys.
  2. Lots of little things that we knew about. Polish stuff can sometimes be pushed to the back throughout development. A larger change is going to be a revision to the grimoire UI. People were very confused, so we are going to take another pass at it. I can tell you right now that is one of the first mods I was going to make - I think the Grimoire UI is a little "bland" and would really like to go all out on it. I'm glad they're taking another look at it.
  3. Badler keeping everyone on task. Keep cracking that whip man. Get those leads to sweat! Haha, good luck folks. Don't stress too much.
  4. Thats fine as long as deflection/intelligence works the same way. and accuracy/dex
  5. yeah - and it's totally not true about the 3 to 4 gb thing that primejunta said. it could be a variety of different things but the only thing i changed about my set up beore and after my change in performance was to reinstall win64 instead of win32. i have 4 gb of ram. i havent had a single crash since.
  6. Half the problem with this is that there are so many bugs with suppression rules, accuracy, damage modifiers, etc and all that that it's really hard to tell whether their intended design plays well or not. Until they get rid of the bugs, it's really hard to say one way or another. The other thing that seems really odd to me is that armor provides no deflection whatsoever. I would rather armor provide a very little amount of deflection (from 1-10) and more DR than no deflection at all. Recovery time is a PITA and DR doesn't make armor all that worth it just by itself. I have noticed that I end up getting rid of the plate armor as soon as possible and downgrading everyone to better quality low-tier armors ASAP.
  7. Makes me want to play a Skaenite Priest with the Slave background. Don't expect not to be oppressed by your fellow Skaenites though. They kill everyone apparently - slave or not.
  8. This wil actually be a problem with any two combatants where the range of one is higher than the other. For example, anyone holding a pollaxe (which I think has a higher range) and engaging will probably get a disengagement attack off on someone. I actually think that the knockdown range is fine but that the AI targeting clause should include something like, When engaged: IF (target == in range) THEN target the person who engaged you ELSE target closest person Or that moving in closer to your engager should not get a disengagement clause.
  9. hey just wanted to confirm this: i switched over to 64 bit and the game started working really well for me.
  10. Description: If you go to the game and open up your inventory and at the bottom start shifting through the different options (character sheet/inventory/map/options/etc), between inventory and options the whole box-like window shifts over a few pixels and is a little jarring. Steps to reproduce: 1- Open game 2- Open inventory. 3- Start clicking through the different windows. Note the location (transform.position) of the windows. 4- When you reach options, you'll notice that the location shifts over a few pixels.
  11. So much hate for Skaen... I actually agree with the dude, so....there's that.
  12. I think they didn't externalize because it's the beta. If they externalized it, somebody would just compile it and start selling that game.
  13. They don't seem to think murdering dudes is all that big a deal to be honest. They sure attack your party on site priest of skaen or otherwise. Murdering their own dudes. Are the skaenites killing each other left and right? I doubt it.
  14. The problem isn't 1000 bugs, it's about game-breaking bugs. Persistence bugs and the like. Things that make the game frustrating to play or broken go over much less well than "oh this one animation has a small glitch that doesn't affect gameplay in any way." i'll take a 1000 of the latter instead of even one of the former.
  15. even though they say "suppressed" they are not suppressed.
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