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  1. When dropping a full stack of items, in this case slimemold stalks, they appear to turn into full stack when picking each one back up. It does show all 10 stalks on the ground, and after a few days of leaving them there, each one represents a full stack when picking back up. Mind you I have saved and loaded several times before returning to area where originally dropped.
  2. I have killed atleast 5 ladybugs and haven't looted a ladybug head yet. Is it a small chance that you get one or not in-game yet? I have the tier 2 bow, hammer, and club; i just want the insect axe.....
  3. Latest release is live on nexus. 50 items total at this time. Player feedback to address any balancing issues is appreciated. https://www.nexusmods.com/pillarsofeternity2/mods/415/
  4. Hi, Is anyone able to explain how one might be able to "swap" armor graphics? Meaning 3d models not just the icon (that i have managed somehow). I've tried messing around with it after tese two tutorials (https://forums.obsidian.net/topic/86034-tutorial-making-potions-usable-outside-of-combat/, https://forums.obsidian.net/topic/86074-tutorial-editing-abilities-talents-and-items/). But because they don't really cover this matter, unfortunately I can't get it to work no matter what I try with swapping seamingly coresponding game object assets. Any help would be most welcome.
  5. I'm not a fan of how the descriptions of items completely cover up the rest of the items in the inventory. With Fallout you had the item list and the image and description to the right. I think you can still have the item images, but using the space to the right to show the descriptions would make it much easier to navigate while seeing what items you have.
  6. Hey guys, Absolutely love the game! Although I'm not nearly done with it I'm already hoping this turns into a franchise. It's great how Obisidian looked back at how RPG used to be and what we loved about them. I feel like this entire project has been one big nice gesture from them to us, the fans. Anyway, I know there is no 3rd person view whatsoever but I believe this should be implemented at some point. There's so much cool looking gear in the game, but what's the point if the only place you can see this at is the menus. Yikes! Maybe a future patch? I'm not asking for a full third
  7. I have been playing Deadfire since launch on the "Veteran" difficulty setting and have loved it so far, I'm hundreds of hours into the game and have collected tons of unique items and loot. Yesterday I decided to increase the difficulty setting to "Path of the Damned", and I'm enjoying the increased difficulty now that my characters are level 20. But a few hours of playtime after I increased the difficulty to Path of the Damned, I noticed that ALL ITEMS in my inventory had their monetary value decrease approximately 98% or more. An item worth 3,000 CP yesterday is now worth around 50 cp today.
  8. The Bonus from the item Wise Teeth Necklace, Old Wisdom (+1 Intellect, +1 History, +1 Insight) does not show up on the Character Sheet under Current Effects. The bonuses are applied to the stats and skills, but the modifiers are not documented under Current Effects, making it more difficult to manage equipment in order to avoid Suppression.
  9. So I quicksave outside Neretaka, land at Neretaka and select Supply to gain access to the merchant. I open the Stash and dump a bunch of armor into the trade window. I then reload the game (F8) and land again at Neretaka and open the supply merchant - At this point all of the items that I had in the trade window are duplicated into my avatars inventory and I can sell them again. I do not enter the town, I do all of this from the map screen. This does not happen if I open the inventory before landing at Neretaka, I have to land and open the supply to see the duplicated items. If I then lea
  10. Good afternoon! I've been thinking about getting back into Pillars of Eternity, but I had a question about two items. 1. Does the Lavender Wreath and the Binding Rope still cancel each other out? 2. Does the Eyestrike on Elryn's Jacket still trigger against party members as well as enemies? Thanks in advance!
  11. In this thread, I'm going to list all the graphics glitches I find. I tried doing individual threads, but there are too many, so perhaps one thread would be better. Feel free to post your own. In this one, as you can see, the Mercenary Priest is casting Consecrated Ground, while the Mercenary Fighter is preparing Into the Fray. However, the little icon showing the current action shows that the fighter is also casting Consecrated Ground
  12. 1. Character creation, level up and character screen attribute descriptions. Some words are autotagged wrong: 2. Character creation. Pale elf face is absent: 3. User interface and options. When selecting Solid HUD in options the UI is made of different parts. When deselecting Solid HUD in options the UI is one block: 4. Level up screen. It is possible to get wrong numbers (UI only, real numbers are not changed) when using Previous button. Example: - selecting Athletics and Diplomacy skills (screen 1a) - clicking Next till summary screen (screen 1b), Athletics and Diplom
  13. I have run across several issues while playing the Beta on my 27” IMac, one of which makes it impossible to continue: —During the fight with the Titan, at some point a Scarab pops up. As soon as the scarab fires a projectile, the game crashes to the desktop. —Whenever I quit the game, it goes to a black screen and freezes, instead of taking me back to the main menu. —I have gotten random freezes and issues at the end of deck to deck fights at the end of ship battles. In a few instances the end summary shows no items gained and lists no information, on one instance the game froze on
  14. I bought huge amount of supplies like water, rum, rice, fish (500 in every stack) but I'm getting constant information about dehydrated and starving crew because of no food/water supplies. All items are in stash, can't be split into lesser stacks. I didn't have this issue with other Watcher during exploration even with 500 items of all types.
  15. Just want to ask if irregular scaling is intended or not? img bb code seems to be disabled here, so here's the link to comparison: image
  16. As it turns out, summoned weapons will take a -10 Accuracy penalty from the Devoted subclass unless the correspondent proficiency is taken even though their description clearly states that they are universal: Similarly, the Devoted's bonuses don't apply to summoned weapons unless the correct proficiency is chosen. Two issues with this approach: There are weapons like Kalakoth's Minor Blight that don't correspond to any proficiency, so it's impossible for the Devoted to be proficient with them. If you want to play a Devoted/Conjurer who focuses on summoned weapons, you must sel
  17. My character turned invisible (with only an outline of her feet) after equipping a fine breastplate. Computer Specs.txt
  18. Is it intended for Devotions for the Faithful to suppress both Warrior Stance and Potion of Deftness? I reckon its wording was changed from adding to "melee Accuracy" and "ranged Accuracy" separately to just adding to Accuracy, but I wanted to double check to make sure it's not a bug. In the first game it would have stacked at least with the stance; probably with both.
  19. 1. Start a new game. 2. Equip the same character with both a Potion of Relentless Striking and a Potion of Deftness. 3. Make lewd comments on a Tikawara warrior's sister's chosen profession to start a fight. 4. Drink both potions. 5. Observe that the attack speed bonus from both potions stacks. 6. Let the record show that I dearly hope this is intended.
  20. Based on their description and lore (from the first game as well), Soulbound weapons should be universal and any character whose soul is bound to them should be considered proficient in their use. Hence, I would expect a Devoted not to take the -10 Accuracy penalty when wielding a Soulbound weapon, regardless of whether it is of the kind they are devoted to. Currently, that is not the case: Is this intended (i.e. the Devoted's restriction is meant to apply to Soulbound weapons too) or are Soulbound weapons mistakenly not flagged as universal in the current beta build?
  21. The consumable item Lager, which may be used when resting, lists "-1 Perception, +2 Might | Accuracy vs. Deflection". Does the item provide a bonus to accuracy attacks vs deflection and if so how much ? Or is it simply an erroneous description ? Edit: list of items : - Lager - Mead - Grog I see an alcohol-based theme developing here...
  22. I have discovered that when in stealth and equipping armour my character portrait will disappear. So far this only happens when I equip fine level equipment and while in stealth. To recreate I just go into stealth and equip armour of fine quality or higher. As soon as I leave stealth and equip a different piece of armour the issue goes away and then I just need to re-equip the armour from before to see it on my character. The second screen shot here shows an issue I have discovered with equipment. When I right click Cruelty and Curious to show more information it closes the windo
  23. I was looking for consumables in my stash and move some of them to quick slot of my party members. Suddenly I cound't pick anything else from stash besides weapons. All (crafting?) materials and consumables in stash don't react on click. I can put consumables and weapons from inventory to stash and back to the inventory but all other items (besides weapons like I mentioned) that were already in the stash can't be move. log file and save: https://www.dropbox.com/sh/ud0yxmha1h4k3oz/AAAJV07DjNTJDE7w1Tm4laDJa?dl=0 Btw - in this save file you can check grimoire of my wizard. It has only two
  24. Since I've managed to dupe the Marux Amanth, I've chosen to outfit my whole party with it. Y'know, the rogue, the fighter, the priest obviously... Now, while my rogue and monk can damage each other with the dagger outside of combat, they just can't hit monsters with it. Abilities such as Force of Anguish show that they're being cast, they consume a Wound, but they just never roll (no log entry, no hit). Switching to a saber/mace weapon set does get logs + rolls + hits. Now I understand these other classes aren't allowed to bind the weapon. Something must be done to prevent
  25. The Saber Beza's Toothed Blade doesn't even seem to register as an actual weapon, when equipped. When equipped in the off-hand, only my character's main hand attack stats show. When equipped in the main hand and with a legitimate off-hand, the main hand shows unarmed damage and accuracy, the off-hand shows normal stats. When equipped in the main hand with nothing else, unarmed stats show. Additionally, the corpse where the blade is found shows a detection cone, during stealth, with the TAB key held down.
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