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  1. I couldn't find it in search, but maybe I just suck at searching, so... I would love to see a termite mound/tower (depends on the species unless you feel like bending the rules a touch) that is heavily defended and can be entered after scaling the exterior and clearing a guarded entrance at the top. The idea would be to implement a dungeon that has multiple levels that have elements of randomisation in layout, resources available, and enemy spawns/types. The dungeon could introduce a new enemy type: Termite, with various classes: Workers, Soldiers, Kings, and Queens. The differe
  2. Update by Brandon Adler, Literal Task Master Welcome to my world... As a producer, one of my jobs is creating and understanding the game's master schedule. It's a never-ending task that requires constant refinement and adjustment. Anything that is added or changed can cause a cascade of unintended consequences which is why as game developers we have a responsibility to vet everything that goes into the game. Today I'd like to give you a glimpse into how we approach game development from a scheduling perspective and what our typical thought processes are when figuring this stuff o
  3. I killed the thing while it was charmed, and combat did not end after its death
  4. So, when I tried to board the enemy ship and sent my crew to leap to the enemy's deck, they got stuck in an endless animation loop instead and never went anywhere.
  5. On the third level of the Engwithan Waystation
  6. Discovered some weird glitches [shadows], when you're on your Ship. Just in case this had not been posted yet, here it is :
  7. I have run across several issues while playing the Beta on my 27” IMac, one of which makes it impossible to continue: —During the fight with the Titan, at some point a Scarab pops up. As soon as the scarab fires a projectile, the game crashes to the desktop. —Whenever I quit the game, it goes to a black screen and freezes, instead of taking me back to the main menu. —I have gotten random freezes and issues at the end of deck to deck fights at the end of ship battles. In a few instances the end summary shows no items gained and lists no information, on one instance the game froze on
  8. This post is less about trying to resolve an issue as it is just trying to raise awareness about some bugs and glitches that hopefully will be resolved either by or soon after launch. I will note each issue as I encountered them: 1) If a banner is within the radius of a fireball, the cloth texture gets warped an elongated for the duration of the fireball animation. The elongation gets more pronounced depending how close the banner is to the center of the fireball and the warping seems to always go toward the center. This effect does not seem to happen when other wizard area of effect spell
  9. Some rock and grass textures obscure the player icon while exploring the over world. Rocks at 3° 48' N 49° 6' E: Grass at 2° 36' N 50° 6' E:
  10. I'm experiencing some fairly major bugs while playing the linux version of the beta. It looks like certain triggers aren't being saved as completed for example every time I enter the first town the character creation fires. Also the world map resets on every load so any are that is cleared just reappears and its possible to get stuck if an area can only be entered from one side. Is anyone else running the linux version having these issues?
  11. In fact I don't know if it's a Bug or Intended, so I post it here so this works as a Suggestion aswell. So, when you're Exploring the World Map, even if you don't Land (Dock your ship on an Island) : Everything [Cache/Ingredients/Etc] appears on your Map, even if you didn't came close by & sort of "Discovered" it. That's why I'm not sure if it was intended or not. Nonetheless, I think the fact that everything is in front of you, waiting, reduces enormously the potential of Exploration & Discovery in the Game. One simple thing could drastically change that : HIDE THEM &
  12. 1. Start a new game. 2. Leave Tikawara and head to the beach where Skulking Terror is (to your left.) 3. Once you're in the area, save the game. 4. Quit to Main Menu and attempt to load your saved game. 5. Observe that the following error message appears: The same is true of any automatic saves the game makes in this area. I suspect it may be related to the fact that it is a "temporary" area (i.e. you can no longer go there once you've left it); perhaps the game doesn't keep track of it or save it anywhere because it won't be of use anymore once left?
  13. This happened on the 2nd map, to the point I find it unplayable because it bugs out every time: - Enemies are un-targetable - Combat won't end even if there are no enemies - Wounds won't heal, or heal after 6 rests - UI flickering - Party health becomes invisible on portrait - Characters run back and forward in combat
  14. So, here I was, going to dem Foothills to kill me some fish right ? Dem fishes, good fishes be dead fishes am I right or am I right ? So here I am like, I see dem hunt dem boars, like, they killed boars right ? So I stealthily stealth to stealth nearby and take them by surprise (right ?). (and I succeeded at that scripted encounter, so I was able to enter the area un-noticed, and stealthed (right ? )) So, after crashi quitting and restarting the game (unrelated), I load my autosave in dem Foothills... right ? What the wat was my surprise, now when the autosave loads, I'm n
  15. 'kay I have no idea wherever this one comes from : For information, my party was wiped out and I F8'd to quickload (except, the game never quickloaded...), then manually loaded an autosave. It might be that this is an artifact from my previous attempt, like it was a KO party member but the game decided it should be displayed in the newly loaded file ? Since it's not obvious what area we're talking about, this is the one with the skulking terror laguafeth.
  16. 'kay that's a wierd one... After a party wipe, I F8'd (and the game never loaded a quicksave, possibly because the only quicksave I had was on the world map, not in the area map). Anyway, I loaded up the area autosave, fought the Skulking-Terror laguafeth again. Now, from time to time, I can hear its slurping-attack-whatever sound. It plays during pause, it plays on the load savegame screen, it plays after loading the autosave of another area.
  17. Just see the attached screenshot. When you toggle stealth, normally the character would become shaded. Here, it's absolutely invisible. You can see Mercenary Fighter's shadow (top right most of the group), but not his actual character.
  18. Another strange things happend while I saved and closed game to get log for glitch I described here: https://forums.obsidian.net/topic/94603-flickering-loot-window/ I launched the game again and load that last save file and after loading screen my party appeared in different part of the area, near another group of the enemies, just check the screen below: http://oi66.tinypic.com/2db2qo9.jpg So I saved the game after this fight and once again close the cilent to copy log file with this event. Here's the file: http://s000.tinyupload.com/index.php?file_id=00007165745758273903
  19. [Description of the issue] Cannot open the door once the door is closed from the inside [DETAILED list of steps to reproduce the issue AND what to look for] Example: 1) Go to Hall Of Revealed Mysteries 2) Go inside the Elder Archives room 3) Close the door once inside [Expected behaviour] Door object should still be clicable [Other remarks / Comments] Awesome beautiful game, Great Job!!! [Files] Saved Game: HallofRevealedMysteries.zip (https://app.box.com/s/m29pm7usfjvxs06lzh6l7gp6ek50ah9s)
  20. I continuously get Fatal Error in GC "GetThreadContext Failed" which seems to happen every 5 to 30 minutes in the game no matter where I am in the game. Its very random Any thing I can help provide let me know and I will try to answer it.
  21. Posting a new bug from steam. Its probably in here already but **** it. so many issues... http://steamcommunity.com/app/291650/discussions/0/618458030659693014/
  22. When trying to exit Raedric Hold castle dungeon through the sewer game crashes. Tried this 4x even after restarting my computer. Processor: Intel Core i7 CPU960 @ 3.20GHz Graphics: 2x NVIDIA GeForce GTX 550 Ti RAM: 8 GB
  23. There is one unpickable plant in Dyrford Crossing. See screenshots for the location of it. It's just south the Wurm area where the Dragon's Egg is. Location on map This plant right here
  24. Like the title says, once combat has started in the spider cave the combat music doesn't stop playing until you leave the cave again. Everything else works fine though, combat stops and endurance regenerates, just the music keeps going. Pretty obvious, so it might have already been fixed.
  25. There is no reaction from deer as you can see from my screen shot
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