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Update by Brandon Adler, Literal Task Master Welcome to my world... As a producer, one of my jobs is creating and understanding the game's master schedule. It's a never-ending task that requires constant refinement and adjustment. Anything that is added or changed can cause a cascade of unintended consequences which is why as game developers we have a responsibility to vet everything that goes into the game. Today I'd like to give you a glimpse into how we approach game development from a scheduling perspective and what our typical thought processes are when figuring this stuff o
NeoGAF got an email today about their $5000 tier Inn. The email was posted in the forum and contained the following news: This might be a telling sign for tomorrow's update.
Today's update is different from what we've done so far, and is to give you a look at what's going on at the studio. During the making of Project Eternity we want to give you an idea on how our games are made. Making games is not magic - game development just boils down to a lot of work from a lot of talented people. I would like to pull back the curtain, and give you the who (the talent) and the what (the work that they do) to make Project Eternity a reality. The Stuff RPGs are large and complex games that have a ton of stuff, and much more stuff compared to most games. Characters,
Couldn't find the appropriate topic on the subject, but I was thinking just how long a game of this scope might take to produce. In my opinion, it will be no less than two years, which is unfortunate since there's a few games that I would want more than a BG/PT/IWD spiritual successor. Truthfully I shouldn't think about this game because upon realizing the production hasn't even stared yet makes me want to forget I even know of its existence