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  1. PC, Windows Store version. I've tried reinstalling and repairing. No matter how far I progress the quest markers look really bad. I've also tried changing resolutions. Any advice? Thanks
  2. here's everything my PC was doing at the time on the crash. one thing i have learned is every time it crashes im going into or out of the players menu. (SCAB) most crashes come from changing the SCAB theme and opening and closing SCAB too quick. as for ingame settings its set to full screen 1920/1080. quality medium. shadows off. blur off. vsync off. frame rate cap 120.
  3. Does the character have sight issues? Seriously the depth of field effect is far too pronounced. It actually gives me eye strain to look at it in game, I wear glasses/contacts in real life so my real vision ISN'T like this.
  4. So basically the graphics changes I make don't take effect. I switched them to low but even after a restart they look like they are on the highest setting, which kinda sucks, because I experience drops in frame-rate when in combat. What can I do?
  5. Hi, Is anyone able to explain how one might be able to "swap" armor graphics? Meaning 3d models not just the icon (that i have managed somehow). I've tried messing around with it after tese two tutorials (https://forums.obsidian.net/topic/86034-tutorial-making-potions-usable-outside-of-combat/, https://forums.obsidian.net/topic/86074-tutorial-editing-abilities-talents-and-items/). But because they don't really cover this matter, unfortunately I can't get it to work no matter what I try with swapping seamingly coresponding game object assets. Any help would be most welcome.
  6. Guys, what's going on with textures on PS4? It looks like half of the objects in-game doesn't have textures at all! Also very weird lighting changes and weapon textures loading while aiming. Am I the only one who has these problems? I'm very confused, because this is the worst textures I ever saw on PS4. Playing on PS4 Pro, 4K 50" TV
  7. I have a problem I came to Nekkek for the first time and the map looks like the attached screenshots. I was loading saves, turned off and turned on the game. I've reset my computer. Nothing helps. Please help (sorry for my english )
  8. Hello y'all, I was wondering if anyone else have this issue as well: sometimes during gameplay, the screen will randomly lock up, leaving the current frame frozen in place, but the sound will keep on playing and I can still move my party around (I can hear the footsteps) but as I said, the frame is frozen. It happens every half an hour or so. I've read somewhere that this can be fixed by updating drivers. No results. I've also read that it can be fixed by disabling the Steam overlay. Also no results. I also tried playing in fullscreen and windowed, no difference. My s
  9. I have been having an issue with the graphics completely wigging out on me with pillars 2. It used to be only once in a while and didn't render the game unusable, but recently has been now happening immediately upon booting up the game every time. Basically it initially looks like pretty little artifacts on the screen that flicker and change, multicolored, then after a few minutes the screen freaks out and starts jumping all over the place and then eventually completely freezes. My Specs: Intel i5-6600 3.30 GHZ CPU 32 GB Ram NVidia GeForce 970 Win 10 Home I updated my NVidia video c
  10. Hi, I've tried searching on this forum but I can't seem to find any post that addresses the issue I'm having. When I'm playing on High settings, after a while, the graphics would start showing artifacts (broken pixels) and then the game would freeze up. Sometimes, I'd still be able to close the window but the graphical artifacts would remain. I would have to shut my computer down then wait a while before I could fire it back up again. I have recently tried re-adjusting the settings to something more manageable. It would work for a while but after some time, the artifacts would show up agai
  11. Hi, I am getting a kind of a graphical bug when instead of proper textures, it only shows as black. This is after the Beast of Winter update last night. I saw this on the bridge in Crookspur Fort, the Crystal spiders in the Crookspur cavern, and the Messenger (Beast of Winter). I wasn't able to get the screenshots for the first two but attached is the screenshot for the Messenger. Please note the following: - Game version 2.0 - Graphics set on High - Save game is modded and console commanded (but no mods for graphics) - Rig is as follows: - CPU: Core i5 6600 - GPU: AMD R9 390
  12. I am having a problem when I cast Citzal's Spirit Lance that the lance itself does not appear but only, what looks like, an area where someone has taken a brush or eraser to the screen. https://imgur.com/gtQfnhh https://imgur.com/pUKaEEt DxDiag.txt
  13. Hi all I'm playing PoE off a Macbook Pro (Mid 2012) with a 2.9GHz dual-core i7 processor: https://support.apple.com/kb/sp649?locale=en_US Less than a few minutes after I start playing, my Mac starts to get extremely hot. I have even turned the graphics to the lowest quality and reduced the resolution. I have cleaned out the fans (there was a massive dust bunny inside). I have also downloaded smcFan Control for Mac. I'm worried about overheating. Has anyone else experienced this problem? Are there any fixes? Thanks guys
  14. I swear I searched for anything related to dwarves and bugs before this. Male dwarves appear to have a color mismatch between the body and head. Not really that intense of an issue since you play as little dude on the screen, but I thought I'd mention as: 1. It's still weird. 2. While wearing most armor renders the issue moot, I may want to steal Tekehu's clothes (he may not even mind). Or I may want to run a fancy chanter in a dancer getup. 3. Dwarves deserve love and attention too. Isn't that enough? And to echo this post, male dwarf heads 3 and 4 are not playing well with colo
  15. Hi all, Loving the game so far, but am annoyed by small graphical error. When I run the game in less than full resolution (which my laptop can't manage), the cursor is covered by a black box whenever I move items in the inventory, or when a cutscene happens. Nothing earth-shattering, but breaks the immersion... The error only occurs in fullscreen mode, not windowed. Am unable to take a screenshot, since they come out like the attached image... Any ideas would be appreciated
  16. Deadfire color scheme. I think there's some problem here, because... it doesn't correspond with theory of evolution. And what exactly do I mean by that? Human perception of beauty was determined by evolution. Essentially people prefer things that are good and healthy for them - in the specific environment they evolved in. And humans evolved in Africa tens of thousands years ago. Back then it looked more like contemporary Greece. Or California. The colors, green plants, water, sky, some sand and much sunlight. In comparison, Deadfire lighting is definitely darker. The same goes for UI.
  17. Hi There, I was starting up the backer beta this weekend to get my feet a little wet before the release happening in less than 10 days, and I saw that there was no longer an ultrawide resolution (3440x1440 in this case) to choose from the options menu? Are we going to see support for this resolution in the full release? POE1 and Tyranny both supported ultrawide very well. Thanks. DxDiag.txt
  18. In this thread, I'm going to list all the graphics glitches I find. I tried doing individual threads, but there are too many, so perhaps one thread would be better. Feel free to post your own. In this one, as you can see, the Mercenary Priest is casting Consecrated Ground, while the Mercenary Fighter is preparing Into the Fray. However, the little icon showing the current action shows that the fighter is also casting Consecrated Ground
  19. 1. Load the attached saved game. 2. Observe that the moon godlike is a Liberator (Paladin / Druid.) 3. Enter combat with the lagufaeth at your right. 4. When combat starts, use the Paladin's Gilded Enmity ability. 5. Immediately thereafter, spiritshift to a form of your choosing (I used Cat.) Observe that the spiritshift form is not golden even though Gilded Enmity is in effect. Note that casting Gilded Enmity after you spiritshift gives you a golden spiritshift form. 6. Enter your inventory. Observe that you cannot see your spiritshift form in there. All you see is the godlik
  20. So...this happened in Poko Kohara after the fight with the animats.
  21. I don't know if this has been reported already, but the mouse-over description of "report to" is identical to that of "fire the cannons"
  22. Discovered some weird glitches [shadows], when you're on your Ship. Just in case this had not been posted yet, here it is :
  23. I figured I'd post a Thread around 21/9 Monitors, for Users & Support purposes. Currently Good : Main Screen - Ok. In-Game - Ok. World Map - Ok. Boat Map - Ok. ---------------------------------------------------------------------------------------------------------- Current Issues : Character Creation - Display. Level Up Screen - Display. Resting Scene - Left & Right Black Bands. Doesn't really show up well here but you can see the Left & Right Black Bars when the Scene triggers [Feels a little bit unatural, but it's a really minor issue. P
  24. This post is less about trying to resolve an issue as it is just trying to raise awareness about some bugs and glitches that hopefully will be resolved either by or soon after launch. I will note each issue as I encountered them: 1) If a banner is within the radius of a fireball, the cloth texture gets warped an elongated for the duration of the fireball animation. The elongation gets more pronounced depending how close the banner is to the center of the fireball and the warping seems to always go toward the center. This effect does not seem to happen when other wizard area of effect spell
  25. Even though the latest beta build had this among its listed fixes: It appears that the ogre form from Form of the Fearsome Brute still suffers from the issue. Also notice how the ogre club is not displaying at all in his hands; the same is true in-game. And to nitpick: The transformation was done with a female character, but she still got the male ogre model. Last but not least—the ogre's armor has +100% recovery penalty for a measly 6 AR. That's not even medium armor and it's got the old penalty (pre-update 1) for heavy armor. Something's not right there.
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